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Cody
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by Cody » Sun Nov 17, 2013 10:52 pm
Got a few of these, having been followed into a deliberate mis-jump (1.79.0.5302-131117-0710551):
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22:34:59.977 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Oolite Assassin AI 1.79): TypeError: system.mainStation is null
22:34:59.977 [script.javaScript.exception.unexpectedType]: Resources/AIs/oolite-assassinAI.js, line 35.
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22:37:37.373 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Oolite Pirate Freighter AI 1.79): TypeError: system.sun is null
22:37:37.373 [script.javaScript.exception.unexpectedType]: Resources/Scripts/oolite-priorityai.js, line 4210.
The Thargoid warships are tough tonight too.
Last edited by
Cody on Mon Dec 09, 2013 11:49 pm, edited 1 time in total.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cim
Quite Grand Sub-Admiral
Posts: 4072 Joined: Fri Nov 11, 2011 6:19 pm
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by cim » Mon Nov 18, 2013 6:07 pm
Thanks - those should be fixed in tonight's build.
Cody wrote: The Thargoid warships are tough tonight too.
Just a couple of fairly subtle changes, there, but it makes a big difference to interstellar space.
Cody
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by Cody » Mon Nov 18, 2013 8:49 pm
cim wrote: Cody wrote: The Thargoid warships are tough tonight too.
Just a couple of fairly subtle changes, there, but it makes a big difference to interstellar space.
<grins wryly>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Cody
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by Cody » Wed Nov 20, 2013 12:04 am
I've been hangin' out in interstellar space again... it's tough out there!
Anyway, this appeared in the log (1.79.0.5353-131119-da52951):
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23:55:47.925 [oolite-libPriorityAI]: AI 'Oolite Escort AI' for ship [Ship "Krait" position: (-9856.07, 79091.4, 772018) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT] had all priorities fail. All priority based AIs should end with an unconditional entry.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cim
Quite Grand Sub-Admiral
Posts: 4072 Joined: Fri Nov 11, 2011 6:19 pm
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by cim » Wed Nov 20, 2013 5:55 pm
Cody wrote: Anyway, this appeared in the log (1.79.0.5353-131119-da52951):
Should be fixed in tonight's build. Thanks.
Cody
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by Cody » Wed Nov 27, 2013 9:13 pm
Three of these popped-up just now (still using the nightly from several days ago):
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20:50:43.400 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (Oolite Escort AI 1.79): Error: Ship.enterWormhole: Invalid arguments ([object Wormhole]) -- expected [wormhole].
20:50:43.400 [script.javaScript.exception.ooliteDefined]: Resources/Scripts/oolite-priorityai.js, line 5655.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cim
Quite Grand Sub-Admiral
Posts: 4072 Joined: Fri Nov 11, 2011 6:19 pm
Post
by cim » Thu Nov 28, 2013 9:01 pm
Cody wrote: Three of these popped-up just now (still using the nightly from several days ago):
Code: Select all
20:50:43.400 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (Oolite Escort AI 1.79): Error: Ship.enterWormhole: Invalid arguments ([object Wormhole]) -- expected [wormhole].
20:50:43.400 [script.javaScript.exception.ooliteDefined]: Resources/Scripts/oolite-priorityai.js, line 5655.
Thanks - I think I know what went wrong there, and it should be fixed in tonight's build.
Cody
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by Cody » Sun Dec 01, 2013 1:21 am
Another one of these tonight (1.79.0.5385-131130-96f39f3 with the new Shipset Compatibility OXZ):
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01:03:38.464 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (Oolite Bounty Hunter AI 1.79): Error: Ship.enterWormhole: Invalid arguments ([object Wormhole]) -- expected [wormhole].
01:03:38.464 [script.javaScript.exception.ooliteDefined]: Resources/Scripts/oolite-priorityai.js, line 5674.
Was this one of the ships that RSN doesn't apply a name to?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cim
Quite Grand Sub-Admiral
Posts: 4072 Joined: Fri Nov 11, 2011 6:19 pm
Post
by cim » Sun Dec 01, 2013 12:40 pm
Looking at the code path, yes, probably an assassin.
Should be fixed in tonight's build.
Cody
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by Cody » Mon Dec 09, 2013 11:48 pm
Those assassins are at it again... I got a bunch of these:
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23:30:33.354 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Oolite Assassin AI 1.79): TypeError: rt is null
23:30:33.354 [script.javaScript.exception.unexpectedType]: Resources/Scripts/oolite-priorityai.js, line 3021.
... and there is a
rogue cop hanging around the aegis.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Diziet Sma
---- E L I T E ----
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Location: Aboard the Pitviper S.E. "Blackwidow"
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by Diziet Sma » Tue Dec 10, 2013 10:49 am
Cody wrote: ... and there is a
rogue cop hanging around the aegis.
<chuckles> very nasty types, those Cargo Pods..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
cim
Quite Grand Sub-Admiral
Posts: 4072 Joined: Fri Nov 11, 2011 6:19 pm
Post
by cim » Thu Dec 12, 2013 8:17 pm
Cody wrote: Those assassins are at it again... I got a bunch of these:
Code: Select all
23:30:33.354 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Oolite Assassin AI 1.79): TypeError: rt is null
23:30:33.354 [script.javaScript.exception.unexpectedType]: Resources/Scripts/oolite-priorityai.js, line 3021.
... and there is a
rogue cop hanging around the aegis.
The error should be fixed. What government type was the cop's system?
Cody
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by Cody » Thu Dec 12, 2013 8:29 pm
cim wrote: What government type was the cop's system?
If memory serves, it was Enarines - RI/D/13.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cim
Quite Grand Sub-Admiral
Posts: 4072 Joined: Fri Nov 11, 2011 6:19 pm
Post
by cim » Thu Dec 12, 2013 8:57 pm
I'm still not entirely sure how it happened, but I've put in an extra check to try to stop it happening again.
Cody
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by Cody » Mon Dec 16, 2013 5:47 pm
Don't know if this matters, but...
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17:43:31.742 [station.launchShip.failed]: Cancelled launch for a Cobra Mark I with role trader, as the Coriolis Station has too many ships in its launch queue(s) or no suitable launch docks.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!