Agreed. And the non-removable cabins as standard? I'm sure a script for similar capabilities has been made before (anyone know?).Shipbuilder wrote:the design of the ship should allow it to outrun most attackers, have injectors and decent shields to provide protection. Any reasonable weaponry therefore would probably be a rear laser to deter chasing craft. I am also thinking of limiting the ship to having forward and rear beam lasers only.
Regarding the specifications I was thinking along the lines of a fast ship with little cargo capacity or space for missiles.
Passenger Ship
Moderators: winston, another_commander
- JazHaz
- ---- E L I T E ----
- Posts: 2991
- Joined: Tue Sep 22, 2009 11:07 am
- Location: Enfield, Middlesex
- Contact:
Re: Passenger Ship
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Passenger Ship
<Looks again at the YellOo Cabs>JazHaz wrote:And the non-removable cabins as standard? I'm sure a script for similar capabilities has been made before (anyone know?).
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Shipbuilder
- ---- E L I T E ----
- Posts: 877
- Joined: Thu May 10, 2012 9:41 pm
- Location: Derby
Re: Passenger Ship
@ JazHaz Yes non removable cabins will be standard so that if purchased it will be a passenger ship rather than an all purpose vessel.
That way it will provide the player with a completely different choice of playing style than is usually the case.
@ Smivs Thanks for the scripting tip i.e. YellOo cabs
That way it will provide the player with a completely different choice of playing style than is usually the case.
@ Smivs Thanks for the scripting tip i.e. YellOo cabs
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Passenger Ship
You're welcomeShipbuilder wrote:@ Smivs Thanks for the scripting tip i.e. YellOo cabs
I should point out that the 100Cr cost of the aborted removal is refunded to the player to make the 'fix' invisible. Of course there is a potential exploit here if this is done at an OXP station where discounts are available, and the actual cost is less than 100Cr. It is a minor point and I have yet to fully sort that out.
Commander Smivs, the friendliest Gourd this side of Riedquat.