Goodness Gracious!
That was a bit of a longer break than I anticipated. Please accept my ultra-apologies for the whopping delay in the DDF updates.
But now, we're back!
With vouchers!
At the most basic level, vouchers are receipts for goods and services within the game. They are data elements that can be “cashed in” and sometimes traded for suitable recompense.
This is going to be a topic in two parts.
In the first part (this thread), I want to explain what kinds of vouchers we’re contemplating, how you get them, what rules are associated with them, and of course get lots of lovely feedback both grand and grave from you folk.
In the second part (a thread to start a week later), I want to open debate and get opinion on a somewhat more contentious potential use for vouchers: obtaining them by spending real money. So in this regard, I’ll be asking: do you think that there could be a place for real-cash vouchers and if so, what – if any – limits could/should there be?
And of course, I’m on the lookout for all the potential problems, both obvious and subtle.
Now that thread’s going to be a barnstormer. But first, let’s take a look at what I mean when I say:
Vouchers Part the First
- All vouchers obtained in-game are data elements logged to a specific commander
- Each voucher is valid for at least one particular reward
- Vouchers may have multiple contacts/rewards attached to them, but only one can be claimed which consumes the voucher
- Vouchers may have expiration timers on them
- Vouchers can be interrogated as elements in the Commander’s Log, detailing:
- Acquisition details – the circumstances under which the commander obtained the voucher
- Voucher Information: the actual information that the voucher represents, which may be a bounty, an explorer discovery or a political discovery
- Trade status: describes whether in addition to the voucher can be traded to other players
- [Optional]Expiration timer – how long the commander has to cash the voucher in and obtain a reward
- [Optional]”Cash in Contact” – the voucher may detail a contact who the commander may “cash in” the voucher with to collect a reward
- [Optional]Reward – the voucher may detail rewards that can claimed by “cashing in”
- If a commander initiates communications with a contact, any vouchers that may be cashed in are automatically updated to show the relevant contact and reward
- The player is also notified and “cash in” options become available in the communication interface
- Some contacts may reveal appropriate “cash in contacts” for vouchers that the commander owns but hitherto did not have details for
- Vouchers that can be traded between players show up as items in the player-to-player trade interface
- When traded to a player the voucher may be consumed
Voucher Types
- Bounties: when a commander destroys a ship that had a bounty on it, the commander is awarded a bounty voucher
- This voucher is only awarded if the commander scanned the vessel/husk or was the victim of a crime committed by it
- Multiple bounties may be awarded by a single kill
- Bounty vouchers cannot be traded
- Explorer discoveries: when a commander makes an exploration discovery (gains information that their galactic map did not have) they are awarded with a discovery voucher
- This type of voucher covers all aspects of space exploration, including new systems, celestial bodies and points of interest
- Discovery vouchers can be traded, although doing so consumes them (the recipient’s galactic map is automatically updated)
- Political discovery: when a commander makes a mission/meta-game discovery about a faction they are awarded a political discovery voucher
- This type of voucher is the standard type of reward for most missions/events
- This type of voucher is always considered empirical proof of some mission/meta-game fact (e.g. proof of an act of interstellar genocide by one faction against another faction)
- Political discovery vouchers can be traded freely between players
- Political discovery vouchers are also treated as flags on a commander and may be used by the mission/event system (e.g. knowing that a faction committed an act of interstellar genocide could be considered a risky proposition)
- Players can erase political discovery vouchers, forfeiting any potential reward to remove the flag from their commander (though stub information may be retained in the commander’s log for posterity)
Cashing In Vouchers
- Vouchers must be cashed in at an appropriate contact to receive the reward
- Explorer and Political discovery vouchers and exploration may have multiple contacts and rewards
- Some contacts exist temporarily and personally for a commander, purely to facilitate cashing in a voucher
- The act of cashing in vouchers can have a number of additional effects:
- It can raise and lower reputations and raise Elite ratings
- It can be used as a data element by the mission/event system
- It can update the commander’s log for posterity
Voucher Rewards
- Rewards from cashing in vouchers can take different forms:
- Credits/debit repayment
- Ship modules (including exotic modules)
- Cargo (including rare cargo
- Reputation changes
- Mission/Event generation
So, thanks for reading part one of the Voucher’s topic! Hopefully it’s fairly straightforward whilst offering decent flexibility and a neat tie-in to the mission system, but of course I’d like to hear what you folk make of it.
For example, do you think it’s weird that political discoveries can be basically given away like “pass the parcel”? I kind of think it’s a neat, if “gamey” way of allowing missions and events to occur, but perhaps you think it’s too silly that once a political discovery is given away the commander is removed from missions involving it?
Also, I’d love to get your feedback on how I am suggesting exploration discovery vouchers work when traded. Again, it’s pretty arbitrary and “gamey”, but does ensure that explorers are going to get rewards for their efforts, as only they get the option to barter for the discoveries they make whilst recipients can only update their galactic map.
Maybe the vouchers themselves need more (or less) rules? Could it be that a voucher could have additional expiration conditions as well as time? Or should they not even have time – should they simply not expire?
Importantly, perhaps we are missing an obvious voucher type, or reward, or game mechanic that could be added on which would make things totally amazing and the best! Don’t be shy – this is your forum, let us know!
So, once again, apologies for the break in transmission, ultra-thanks for your patience, and have a think about what vouchers mean to you!