Any advice?
Moderators: winston, another_commander
Any advice?
Hello guys
I'm completely and i really mean it, 100% newbie here.. to this game. But for some reason it caught my attention, because all the trading stuff you can do in it and since i'm studying economics I took this one as an option to play
But i have a question, is there ANY mod out there to add more trade goods to the game?
Thanks and good afternoon all of you !
Nachodsk
I'm completely and i really mean it, 100% newbie here.. to this game. But for some reason it caught my attention, because all the trading stuff you can do in it and since i'm studying economics I took this one as an option to play
But i have a question, is there ANY mod out there to add more trade goods to the game?
Thanks and good afternoon all of you !
Nachodsk
- Ranthe
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Re: Any advice?
Hi Nachodsk, and welcome!
With respect to your question about adding trade goods, the OXP for this is [wiki]New_Cargoes[/wiki] which "...adds over 100 new trade goods to the 8 galaxies. Each new good is a more specific variety of one of the generic cargoes: valuable to the right buyer, largely worthless otherwise."
New Cargoes is an expansion of the core trading system, so you can trade in both as you see fit.
With respect to your question about adding trade goods, the OXP for this is [wiki]New_Cargoes[/wiki] which "...adds over 100 new trade goods to the 8 galaxies. Each new good is a more specific variety of one of the generic cargoes: valuable to the right buyer, largely worthless otherwise."
New Cargoes is an expansion of the core trading system, so you can trade in both as you see fit.
Commander Ranthe: Flying the Anaconda-class transport Atomic Annie through Galaxy 2.
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Re: Any advice?
G'day Nachodsk, and welcome aboard!
But do be sure to read the detailed trading advice.. just like in real life, it's easy to lose a lot of money if you're not careful!Ranthe wrote:With respect to your question about adding trade goods, the OXP for this is [wiki]New_Cargoes[/wiki] which "...adds over 100 new trade goods to the 8 galaxies. Each new good is a more specific variety of one of the generic cargoes: valuable to the right buyer, largely worthless otherwise."
New Cargoes is an expansion of the core trading system, so you can trade in both as you see fit.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Any advice?
You might also like to try the [wiki]Risk Based Economy OXP[/wiki] - it doesn't add any extra cargos, but it does modify the prices of the basic cargo items according to how dangerous individual markets are.
Re: Any advice?
Thank you so much guys for the warm welcome to this board and game
Also for the OXP's which i think they should be added to C:\Oolite\AddOns is that okay?
Thank you so much
Nachodsk
Also for the OXP's which i think they should be added to C:\Oolite\AddOns is that okay?
Thank you so much
Nachodsk
- Cody
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Re: Any advice?
<nods>Nachodsk wrote:Also for the OXP's which i think they should be added to C:\Oolite\AddOns is that okay?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Any advice?
:p ?Cody wrote:<nods>Nachodsk wrote:Also for the OXP's which i think they should be added to C:\Oolite\AddOns is that okay?
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Re: Any advice?
He's nodding his head ... he means "yes". Cody is a man of few words, which can make things tricky in a text-based environment.
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Re: Any advice?
Hi, Nachodsk, and welcome to the game and the boards.
I have nothing to add in response to your question, but I have a request to you: would you mind not writing your complete posts in boldface? The boards would become pretty unreadable pretty fast if everyone of us would insist on some odd personal style post design quirks. (Also, I feel like you're yelling at me, which would be (a) unnecessary and (b) borderline rude.)
There are very few exceptions to this rule (Thargoid is writing in green; there was someone for a brief period who was writing in blue, thankfully this stopped), which can be tolerated precisely because they are very few. But with every new member who adopts a fancy personal style the whole thing becomes more annoying (at least for me, but I'm sure that I'm not the only one).
So, please, could you stick to normal writing in the future, and only use italics or boldface if you want to emphasize something?
Gratefully yours
CMcL
I have nothing to add in response to your question, but I have a request to you: would you mind not writing your complete posts in boldface? The boards would become pretty unreadable pretty fast if everyone of us would insist on some odd personal style post design quirks. (Also, I feel like you're yelling at me, which would be (a) unnecessary and (b) borderline rude.)
There are very few exceptions to this rule (Thargoid is writing in green; there was someone for a brief period who was writing in blue, thankfully this stopped), which can be tolerated precisely because they are very few. But with every new member who adopts a fancy personal style the whole thing becomes more annoying (at least for me, but I'm sure that I'm not the only one).
So, please, could you stick to normal writing in the future, and only use italics or boldface if you want to emphasize something?
Gratefully yours
CMcL
Last edited by Commander McLane on Sat Oct 26, 2013 4:22 pm, edited 1 time in total.
Re: Any advice?
My newbie bad
So, again to all of you a big thanksss!
Nachodsk
So, again to all of you a big thanksss!
Nachodsk
- Cody
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Re: Any advice?
<grins> Aye, quite correct... and welcome aboard too.Disembodied wrote:Cody is a man of few words, which can make things tricky in a text-based environment.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Any advice?
Okay, sorry about that no more boldCommander McLane wrote:Hi, Nachodsk, and welcome to the game and the boards.
I have nothing to add in response to your question, but I have a request to you: would you mind not writing your complete posts in boldface? The boards would become pretty unreadable pretty fast if everyone of us would insist on some odd personal style post design quirks. (Also, I feel like you're yelling at me, which would be (a) unnecessary and (b) borderline rude.)
There are very few exceptions to this rule (Thargoid is writing in green; there was someone for a brief period who was writing in blue, thankfully this stopped), which can be tolerated precisely because they are very few. But with every new member who adopts a fancy personal style the whole thing becomes more annoying (at least for me, but I'm sure that I'm not the only one).
So, please, could you stick to normal writing in the future, and only use italics or boldface if you want to emphasize something?
Gratefully yours
CMcL
Nachodsk.-
Re: Any advice?
I would like to know if the mod "New Cargoes" is installed in my oolite game because recently I arrived into the LEESTI station hoping to see new goods apart from food, narcotics, and all of them.. those are called the "trade goods" in the game, right?
But the new ones from the mod doesn't seem to be there.
Is something wrong? as I said early in this thread I installed the mods in the folder AddOns from Oolite as described in the wiki
Nachodsk.-
But the new ones from the mod doesn't seem to be there.
Is something wrong? as I said early in this thread I installed the mods in the folder AddOns from Oolite as described in the wiki
Nachodsk.-
-
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Re: Any advice?
Go to Start->Oolite->Oolite Logs. Find the file Latest.log and open it in a text editor. You will see what OXPs are getting loaded in the lines that read something like this:Nachodsk wrote:I would like to know if the mod "New Cargoes" is installed in my oolite game because recently I arrived into the LEESTI station hoping to see new goods apart from food, narcotics, and all of them.. those are called the "trade goods" in the game, right?
But the new ones from the mod doesn't seem to be there.
Is something wrong? as I said early in this thread I installed the mods in the folder AddOns from Oolite as described in the wiki
Nachodsk.-
Code: Select all
15:43:40.057 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/BETA-Neo-DockLights0.10.oxp
../AddOns/BGS-A1.9_r110.oxp
../AddOns/Cabal_Common_Library1.7.oxp
../AddOns/CameraDrones.oxp
../AddOns/Combat_Arena_1.0.oxp
../AddOns/Debug.oxp
../AddOns/griff_dodo_normalmapped_halfsize_tex_v2.01.oxp
../AddOns/Griff_Shipset_Replace_v1.31.oxp
../AddOns/Griff_Shipset_Resources_v1.2.24.oxp
../AddOns/New_Cargoes_1.1.0.oxp
../AddOns/PlanetFall 1.51 Beta for 1.77.oxp
../AddOns/Snoopers2.5.oxp
../AddOns/VisualEffectDemo-Rings_0.4.oxp
Re: Any advice?
Thanks for that tip, and yes apparently it's all working fine..another_commander wrote:Go to Start->Oolite->Oolite Logs. Find the file Latest.log and open it in a text editor. You will see what OXPs are getting loaded in the lines that read something like this:Nachodsk wrote:I would like to know if the mod "New Cargoes" is installed in my oolite game because recently I arrived into the LEESTI station hoping to see new goods apart from food, narcotics, and all of them.. those are called the "trade goods" in the game, right?
But the new ones from the mod doesn't seem to be there.
Is something wrong? as I said early in this thread I installed the mods in the folder AddOns from Oolite as described in the wiki
Nachodsk.-If the OXP you are looking for is not listed, chances are you have not installed it correctly. In this case, let us know and we can advise exactly what you have to do to install it.Code: Select all
15:43:40.057 [searchPaths.dumpAll]: Unrestricted mode - resource paths: Resources ../AddOns ../AddOns/BETA-Neo-DockLights0.10.oxp ../AddOns/BGS-A1.9_r110.oxp ../AddOns/Cabal_Common_Library1.7.oxp ../AddOns/CameraDrones.oxp ../AddOns/Combat_Arena_1.0.oxp ../AddOns/Debug.oxp ../AddOns/griff_dodo_normalmapped_halfsize_tex_v2.01.oxp ../AddOns/Griff_Shipset_Replace_v1.31.oxp ../AddOns/Griff_Shipset_Resources_v1.2.24.oxp ../AddOns/New_Cargoes_1.1.0.oxp ../AddOns/PlanetFall 1.51 Beta for 1.77.oxp ../AddOns/Snoopers2.5.oxp ../AddOns/VisualEffectDemo-Rings_0.4.oxp
Code: Select all
Opening log for Oolite version 1.77.1 (x86-32) under Windows 6.1.7600 64-bit at 2013-10-27 12:04:21 -0200.
2 processors detected.
Build options: spoken messages, mass/fuel pricing.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
12:04:23.072 [display.mode.list.native]: Windows native resolution detected: 1920 x 1080
12:04:23.300 [joystick.init]: Number of joysticks detected: 0
12:04:23.346 [rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce 9800 GT/PCIe/SSE2".
12:04:23.346 [rendering.opengl.extensions]: OpenGL extensions (232):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_ARB_explicit_uniform_location, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_ARB_debug_output, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_EXT_texture_compression_dxt1, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_path_rendering, GL_NV_register_combiners, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_KHR_debug, GL_ARB_copy_image, GL_NV_vertex_array_range2, GL_ARB_shading_language_include, GL_EXT_texture_storage, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_NV_texture_expand_normal, GL_ARB_color_buffer_float, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_base_instance, GL_EXT_import_sync_object, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_ARB_fragment_layer_viewport, GL_NV_gpu_program4, GL_EXT_texture_buffer_object, GL_NV_vertex_program2_option, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_NV_fragment_program, GL_EXT_secondary_color, GL_ARB_ES3_compatibility, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_ARB_arrays_of_arrays, GL_SUN_slice_accum, GL_ARB_robust_buffer_access_behavior, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_NV_multisample_filter_hint, GL_ARB_invalidate_subdata, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_ARB_framebuffer_no_attachments, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_NV_ES1_1_compatibility, GL_ARB_vertex_attrib_binding, GL_EXT_framebuffer_sRGB, GL_ARB_clear_buffer_object, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_ARB_internalformat_query2, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_depth_clamp, GL_ARB_texture_storage_multisample, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_ARB_texture_query_levels, GL_EXT_pixel_buffer_object, GL_ARB_texture_view, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_program_interface_query, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_ARB_stencil_texturing, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_ARB_map_buffer_alignment, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_NV_texture_barrier
12:04:23.366 [rendering.opengl.shader.support]: Shaders are supported.
12:04:23.387 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/New_Cargoes_1.2.3.oxp
../AddOns/Risk-Based_Economy_1.0.oxp
Thank you another_commander.