Marooned in deep space

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Cerebus
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Marooned in deep space

Post by Cerebus »

I was waylaid by aliens (whom I defeated by getting the motherships to ram each other, which neutralized the drones) and dragged out of witchspace in interstellar space. Unfortunately, it was a long jump and apparently the fuel is deducted at the start, so I don't have sufficient fuel to make another jump.

Now what?
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stevesims
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Lost In Space

Post by stevesims »

Unfortunately I believe you're stuck in deep space forever and ever when this happens.

Actually there is a way out of this in the current version of Oolite - do a galactic hyperspace jump. Of course you need a galactic hyperdrive, which is a rather expensive piece of equipment. If you don't have it then your only option is to reload your commander.

I might be wrong, but using your escape pod (if you have it fitted) is *not* an option. I think it was on some versions of Elite...

In some future version of Oolite there may be another possibility or two, but not for now.

Fortunately misjumps aren't a very common occurance in Oolite. The only way to guarantee that they won't be a problem is to jump only short distances.
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jonnycuba
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Post by jonnycuba »

Mis-jumps are also triggered by climbing fully when entering witchspace!
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Re: Lost In Space

Post by aegidian »

stevesims wrote:
I might be wrong, but using your escape pod (if you have it fitted) is *not* an option. I think it was on some versions of Elite...
I think you could be right.

I shall investigate, and if so I'll implement that ASAP. :oops:

UPDATE:

AFAICT escape pods won't help.

However, I've implemented the get-you-home-quick-one-shot emergency hyperdrive (1200 cr, TL 10+) for version 1.19.
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CWolf
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Post by CWolf »

To be fair it is one of the big dangers in this ol' universe. Personally I think that the only way around it should be the Galactic Hyperdrive (which has it's own fuel) or the one-shot fuel cell idea aegidian mentioned in the other thread when the Emergency Hyperdrive was removed.

It's like saying, if I am in the middle of a desert and I get a leak, what do I do next - simple, you die.

Actually another idea, I know this is the wrong place and I will put it in there too - is have a distress beacon you can activate, maybe a tug would come and rescue you or another ship would share fuel at a price.
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LittleBear
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Post by LittleBear »

The is a way out if you have Behomoth installed (assuming as they usually are there is one or two about in witchspace) and you have a docking computer. Dock with one a refuel. A bit like a caraven in the desert.
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Post by Cmdr Monte »

LittleBear wrote:
The is a way out if you have Behomoth installed (assuming as they usually are there is one or two about in witchspace) and you have a docking computer. Dock with one a refuel. A bit like a caraven in the desert.
You don't need a DC to dock with a Bohemouth. Just fly into the slit and hey presto.

This doesn't work so well for us PC bods as the docking slits are rotated through 90 degress at the minute.
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CWolf
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Post by CWolf »

Confused... As there is no "up" or "down" in space what is the problem with a docking bay at 90 degrees, 90 degrees to what? Space stations spin!
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Post by Draco_Caeles »

He's referring to an error internal to Oolite which causes the docking slit to be shown rotated through 90 degrees on PC versions of the game.
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Post by Ironlion45 »

At first I was confused, but now I see that there was a 2-year necro bump in this thread.

Installing the behemoth.oxp gives a way out, works for me. In fact, its kind of fun to force a misjump just to fight thargoids and collect alien items.
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Post by LittleBear »

True, you can dock without a computer, but as the Capitain just keeps moving about it is tricky!
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Post by JensAyton »

I find the behemoths seem to stay still after a witchspace battles. My storyline explanation is that they’re waiting for their fighters to dock, although most of them don’t bother.
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Post by cultist »

dont you have fuel scoops?
I`ll either find a way or make one!
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Post by LittleBear »

No suns in witchspace to scoop!
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