[RELEASE] Iron Raven
Moderators: winston, another_commander
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: [RELEASE] Iron Raven
Welcome aboard, hiasakite - hopefully, Ramirez will pop-in sometime soon to help.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [RELEASE] Iron Raven
Ta- have been lurking the forum's for a few months now
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: [RELEASE] Iron Raven
Hi hiasakite, and welcome - glad you've decloaked
It's a fine mission is Iron Raven, but unfortunately I can't help. As Cody said, Ramirez will probably be along soon. It might help if you could post your latest log. Put it between 'code' tags - you'll see a button for that above the text input field where you type your replies.
It's a fine mission is Iron Raven, but unfortunately I can't help. As Cody said, Ramirez will probably be along soon. It might help if you could post your latest log. Put it between 'code' tags - you'll see a button for that above the text input field where you type your replies.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: [RELEASE] Iron Raven
I have the same problem with the log. Blank!
I hope Ramirez pitches up soon.
I have been to the planet where my contact worked out what the orders were, then back to Vegidius and then interviewed the pirate on Edzaar.
One other anomaly, I was unable to ask the first question on the list. pressing Enter or double-clicking on it sends me to the F5 screen.
Help please!!!!!!
I hope Ramirez pitches up soon.
I have been to the planet where my contact worked out what the orders were, then back to Vegidius and then interviewed the pirate on Edzaar.
One other anomaly, I was unable to ask the first question on the list. pressing Enter or double-clicking on it sends me to the F5 screen.
Help please!!!!!!
Re: [RELEASE] Iron Raven
Smivs,Smivs wrote:Hi hiasakite, and welcome - glad you've decloaked
It's a fine mission is Iron Raven, but unfortunately I can't help. As Cody said, Ramirez will probably be along soon. It might help if you could post your latest log. Put it between 'code' tags - you'll see a button for that above the text input field where you type your replies.
No problem, and many thanks for your shipset OXP's too!
Logfile below:
Code: Select all
Opening log for Oolite version 1.77 (x86-32) under Windows 6.1.7601 Service Pack 1 64-bit at 2013-10-05 17:50:28 +0100.
8 processors detected.
Build options: spoken messages, mass/fuel pricing.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
17:50:29.227 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
17:50:29.636 [display.mode.list.native]: Windows native resolution detected: 1600 x 900
17:50:29.926 [joystick.init]: Number of joysticks detected: 1
17:50:29.984 [rendering.opengl.version]: OpenGL renderer version: 4.3.0 ("4.3.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce GT 555M/PCIe/SSE2".
17:50:29.984 [rendering.opengl.extensions]: OpenGL extensions (300):
GL_ARB_draw_instanced, GL_NV_texture_lod_clamp, GL_NV_float_buffer, GL_NV_vertex_attrib_integer_64bit, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_ARB_explicit_uniform_location, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_OES_depth24, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_ARB_debug_output, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, GL_OES_packed_depth_stencil, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_draw_buffers_blend, GL_NV_shader_storage_buffer_object, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_EXT_texture_compression_dxt1, GL_ARB_shader_atomic_counters, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_shader_storage_buffer_object, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_NV_shader_atomic_float, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_path_rendering, GL_OES_depth32, GL_NV_register_combiners, GL_ARB_shader_image_size, GL_NV_compute_program5, GL_NV_draw_texture, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_ARB_vertex_attrib_64bit, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_OES_read_format, GL_ARB_sample_shading, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_ARB_shader_subroutine, GL_OES_point_size_array, GL_EXT_texture_format_BGRA8888, GL_OES_compressed_paletted_texture, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_KHR_debug, GL_ARB_copy_image, GL_ARB_shader_image_load_store, GL_NV_vertex_array_range2, GL_ARB_shading_language_include, GL_EXT_texture_storage, GL_EXT_shader_image_load_store, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_OES_texture_float, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_OES_get_program_binary, GL_NV_texture_expand_normal, GL_EXT_texture_type_2_10_10_10_REV, GL_ARB_color_buffer_float, GL_NV_gpu_program4_1, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_base_instance, GL_EXT_import_sync_object, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_ARB_fragment_layer_viewport, GL_NV_gpu_program4, GL_NV_fragdepth, GL_EXT_texture_buffer_object, GL_OES_standard_derivatives, GL_NV_vertex_program2_option, GL_NV_gpu_program5, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_OES_point_sprite, GL_NV_blend_minmax, GL_ARB_tessellation_shader, GL_NV_gpu_shader5, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_OES_texture_3D, GL_NV_fragment_program, GL_EXT_secondary_color, GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_ES3_compatibility, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_ARB_texture_compression_bptc, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_ARB_arrays_of_arrays, GL_SUN_slice_accum, GL_ARB_robust_buffer_access_behavior, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_ARB_texture_query_lod, GL_NV_multisample_filter_hint, GL_ARB_invalidate_subdata, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_ARB_framebuffer_no_attachments, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_NV_transform_feedback2, GL_ARB_multi_draw_indirect, GL_OES_texture_half_float_linear, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_OES_texture_half_float, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_NV_ES1_1_compatibility, GL_EXT_transform_feedback2, GL_NV_alpha_test, GL_ARB_vertex_attrib_binding, GL_OES_vertex_array_object, GL_EXT_framebuffer_sRGB, GL_ARB_clear_buffer_object, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_ARB_texture_gather, GL_ARB_texture_buffer_object_rgb32, GL_ARB_internalformat_query2, GL_OES_depth_texture, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ARB_compute_shader, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_NV_fbo_color_attachments, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_texture_cube_map_array, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_OES_mapbuffer, GL_ARB_shader_precision, GL_ARB_gpu_shader5, GL_OES_rgb8_rgba8, GL_ARB_depth_clamp, GL_ARB_texture_storage_multisample, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_ARB_texture_query_levels, GL_ARB_draw_indirect, GL_AMD_multi_draw_indirect, GL_EXT_pixel_buffer_object, GL_EXT_vertex_attrib_64bit, GL_ARB_transform_feedback_instanced, GL_ARB_texture_view, GL_OES_texture_npot, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_OES_vertex_half_float, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_program_interface_query, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_OES_texture_float_linear, GL_NV_shader_atomic_counters, GL_EXT_shadow_funcs, GL_ARB_stencil_texturing, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_ARB_map_buffer_alignment, GL_ARB_gpu_shader_fp64, GL_EXT_stencil_wrap, GL_OES_fbo_render_mipmap, GL_EXT_point_parameters, GL_OES_element_index_uint, GL_NV_texture_barrier, GL_NV_gpu_program_fp64, GL_NV_complex_primitives
17:50:30.018 [rendering.opengl.shader.support]: Shaders are supported.
17:50:30.405 [dataCache.rebuild.pathsChanged]: Cache is stale (search paths have changed). Rebuilding from scratch.
17:50:30.422 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
../AddOns/AAACrooks.oxp
../AddOns/accessoriesV2.1.oxp
../AddOns/ACS_1.2.oxp
../AddOns/adcks_bulk_haulers_v1.4.oxp
../AddOns/adcks_eagles_v1.1.oxp
../AddOns/Aliens_v1.0.oxp
../AddOns/Anarchies2.8.oxp
../AddOns/anarchies_facelift_0.5.oxp
../AddOns/Aquatics 2.30.oxp
../AddOns/AsteroidStorm 4.03.oxp
../AddOns/Auto Crosshairs 1.0.4.oxp
../AddOns/auto_eject1.1.oxp
../AddOns/Baakili_Far_Trader_v2.0.oxp
../AddOns/behemoth 2.6.oxp
../AddOns/BGS-A1.8.1.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/BlOomberg Markets v2.5.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/BountyStatus 1.00.oxp
../AddOns/boyracers.oxp
../AddOns/buoyRepair1.3.2.oxp
../AddOns/Cabal_Common_Library1.7.oxp
../AddOns/Cargo Shepherd 1.01.oxp
../AddOns/Cobra3 XT.oxp
../AddOns/Commies.oxp
../AddOns/Constitution Class Heavy Cruiser.oxp
../AddOns/Curse_of_the_Black_Sunspot_1.0.2.oxp
../AddOns/Cylon_Raider_Mk1_higher_detail_model_V1.01.oxp
../AddOns/Deep Horizons - Gas Giant Skimming.oxp
../AddOns/Delightful-Docking.oxp
../AddOns/Destination ETA 1.0.8.oxp
../AddOns/Dictators v1.5.oxp
../AddOns/Diso.oxp
../AddOns/Distant Suns 0.5.1.oxp
../AddOns/Distant Suns 0.5.1.oxp/Distant Suns of Chart 1 version 0.7.oxp
../AddOns/Distant Suns 0.5.1.oxp/Distant Suns of Chart 2 version 0.2.1.oxp
../AddOns/Distant Suns 0.5.1.oxp/Distant Suns of Chart 3 version 0.2.oxp
../AddOns/Distant Suns 0.5.1.oxp/Distant Suns of Chart 4 version 0.2.oxp
../AddOns/Distant Suns 0.5.1.oxp/Distant Suns of Chart 5 version 0.2.oxp
../AddOns/Distant Suns 0.5.1.oxp/Distant Suns of Chart 6 version 0.2.oxp
../AddOns/Distant Suns 0.5.1.oxp/Distant Suns of Chart 7 version 0.2.oxp
../AddOns/Distant Suns 0.5.1.oxp/Distant Suns of Chart 8 version 0.2.oxp
../AddOns/Dredgers 2.4.6.oxp
../AddOns/Escort_Contracts_1.5.6_2012-05-07.oxp
../AddOns/Executive Spaceways v2.4.oxp
../AddOns/Explorers'_Club_1.3.3_2012-06-30.oxp
../AddOns/Extra Thargoids.oxp
../AddOns/ExtraFuelTanksV1 .4.1.oxp
../AddOns/Factions-1.12.oxp
../AddOns/Far_Arm_ships_v3.0.1.oxp
../AddOns/Flight Log 1.06.oxp
../AddOns/Freighttrain1.00.oxp
../AddOns/FTZ v0.15.oxp
../AddOns/Fuel Station 1.36.oxp
../AddOns/FuelCollectorV0.07.oxp
../AddOns/Galactic_Navy 5.4.3.oxp
../AddOns/galaxy 2, Blackjack's Bullion 1.2.9.oxp
../AddOns/GalDrivePod v1.3.oxp
../AddOns/GalTech_Escape_Pods_V1.10.oxp
../AddOns/Generation Ships.oxp
../AddOns/Green Gecko XL.oxp
../AddOns/Griff_Shipset_Addition_v1.22.oxp
../AddOns/Griff_Shipset_Replace_v1.34.oxp
../AddOns/Griff_Shipset_Resources_v1.2.25.oxp
../AddOns/griff_station_bundle_fullsize_tex_v1.1.oxp
../AddOns/haulerp30V1.3.oxp
../AddOns/hOopyCasino1.2.1.oxp
../AddOns/HyperCargo 1.10.oxp
../AddOns/impcourier2.oxp
../AddOns/ionics-1.3.1.oxp
../AddOns/IronHide 2.00.oxp
../AddOns/Iron_Raven_v1.3.oxp
../AddOns/jaguar_company_2.4.oxp
../AddOns/Kestrel&Falcon.oxp
../AddOns/lane_legal.oxp
../AddOns/Laser Booster 1.01.oxp
../AddOns/liners_v1.5.oxp
../AddOns/MilHUD-v4.0.oxp
../AddOns/Military Fuel Injectors 1.03.oxp
../AddOns/Misjump Analyser 1.1.oxp
../AddOns/Misjump Inducer v0.2.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/morrigan.oxp
../AddOns/MTWarBirdsV1.1.oxp
../AddOns/multidecal_scuffed_cobraIII_player.oxp
../AddOns/Murghs_Stations2.0.oxp
../AddOns/neocaduceus.oxp
../AddOns/neocaduceusGamma.oxp
../AddOns/New_Cargoes_1.2.3.oxp
../AddOns/nexus missile.oxp
../AddOns/Nuit.oxp
../AddOns/Ore_processor 1.59.oxp
../AddOns/Orisisv1.3.oxp
../AddOns/PlanetFall 1.51.oxp
../AddOns/Povray_Planets_1.0.oxp
../AddOns/Povray_Planets_Galaxy1_Textures_v1.1.oxp
../AddOns/Q-Bomb_Detector_1.2.oxp
../AddOns/Q-Chargerv1.2.oxp
../AddOns/racers.oxp
../AddOns/railgun.oxp
../AddOns/RandomHits1.5.3.oxp
../AddOns/ResistanceCommander_v1.4.oxp
../AddOns/Retro Rockets 1.00.oxp
../AddOns/ringpod 1.1.2.oxp
../AddOns/Risk-Based_Economy_1.0.oxp
../AddOns/Rock_Hermit_Locator1.3.3.oxp
../AddOns/Saleza v2.3.oxp
../AddOns/Satellite1.05.oxp
../AddOns/Shady_blackmonks_v1.46.oxp
../AddOns/SIRF2-4.oxp
../AddOns/Smivs'Shipset-HD-v4.2_replace.oxp
../AddOns/SniperLockv1.oxp
../AddOns/Snoopers2.4.oxp
../AddOns/Sothis.oxp
../AddOns/Staer9's Shipset (shaded) v1.0.oxp
../AddOns/stardestroyerV1.3.oxp
../AddOns/stations_for_extra_planets_1.3.oxp
../AddOns/Stealth 1.05.oxp
../AddOns/Stellar Serpents 1.21.oxp
../AddOns/sunskimmers.oxp
../AddOns/supercobra 1.4.2-ac.oxp
../AddOns/System_Features_Rings_1.1.oxp
../AddOns/System_Features_Sunspots_1.4.oxp
../AddOns/TalkativeCompass_1.0.4.oxp
../AddOns/Taranis 1.3.oxp
../AddOns/Target Reticle 1.2.1.oxp
../AddOns/TCAT 1.11.oxp
../AddOns/TCA_v1.03.oxp
../AddOns/technical_reference_library_1.0.1.oxp
../AddOns/Telescope_1.0.oxp
../AddOns/Teretrurus_v2.0.oxp
../AddOns/Thargoid_Witchspace_Drive_0.9.4_2012.04.20.oxp
../AddOns/The_Feudal_States_v1.16.2.oxp
../AddOns/Tianve1.3.oxp
../AddOns/TOGY_Main 1.1.oxp
../AddOns/TOGY_Monuments pack.oxp
../AddOns/total_patrol.oxp
../AddOns/Traffic Control 1.11.oxp
../AddOns/transhab.oxp
../AddOns/Trident Down v2.5.oxp
../AddOns/Victim11_1.0..oxp
../AddOns/Vortex 1.30.oxp
../AddOns/Welcome Mat 1.13.oxp
../AddOns/wormhole_restoration.oxp
../AddOns/XeptatlsSword_v2.0.oxp
../AddOns/YAH Mobile 1.00.oxp
../AddOns/YOUR_AD_HERE_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_A_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_B_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_C_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_D_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_E_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_F_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_G_4.1.7.oxp
../AddOns/ZygoRoids v1.2.5.oxp
17:50:30.617 [shipData.load.begin]: Loading ship data.
17:50:30.792 [plist.parse.failed]: Failed to parse ../AddOns/neocaduceusGamma.oxp/Config/shipdata.plist as a property list.
failed to parse as XML property list
17:50:30.898 [plist.parse.failed]: Failed to parse ../AddOns/ZygoRoids v1.2.5.oxp/Config/shipdata.plist as a property list.
Parse failed at line 9 (char 124) - extra data after parsed string
17:50:30.958 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: fruitbat_masstrans_perfect, IR-transport
17:50:38.842 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "sidewinder-zorgracer-player" does not have a corresponding shipdata.plist entry, ignoring.
17:50:38.842 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "anaconda-zorgship-player" does not have a corresponding shipdata.plist entry, ignoring.
17:50:38.842 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "caduceus-gamma-player" does not have a corresponding shipdata.plist entry, ignoring.
17:50:38.842 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "caduceus-delta-player" does not have a corresponding shipdata.plist entry, ignoring.
17:50:44.470 [script.load.world.listAll]: Loaded 179 world scripts:
aliens_world_script 1.0
Anarchies 2.8
anni_cm_script 2.0
aquatics_equipment 1.1
aquatics_FX.js 1.00
aquatics_populator 2.28
AsteroidStorm 4.03
Auto Crosshairs 1.0.4
auto-eject 1.1
Automatic Chaff System 1.2 - for Oolite 1.74
Baakili Populator 2.0
behemoth 2.6
BGS-M 1.8.1
bigShips_populator 1.0.2
black_monks
Blackjacks 1.2.9
Bounty Scanner 2.0 2.00
Bounty Status Display 1.00
buoyRepair 1.3.2
Cabal_Common_Briefing 1.7
Cabal_Common_Comms 1.7
Cabal_Common_Functions 1.7
Cabal_Common_Keyboard 1.7
Cabal_Common_MissionHandling 1.7
Cabal_Common_Music 1.7
Cabal_Common_Overlay 1.7
Cabal_Common_OXPStrength 1.7
Cabal_Common_SpecialMarkets 1.7
Caduceus Damage Control Node 2.0
CargoTypeExtension 1.2.3
CargoTypeExtension-Auctions 1.1.1
CargoTypeExtension-Base 1.2.3
CargoTypeExtension-DefaultMarket 1.2.3
CargoTypeExtension-Dynamic 1.2.3
CargoTypeExtension-FetchContracts 1.2.3
CargoTypeExtension-OpenContract 1.2.3
CargoTypeExtension-Permits 1.2.3
CargoTypeExtension-Regional 1.2.3
CargoTypeExtension-Scavenger 1.2.3
CargoTypeExtension-Station-Astrofactory 1.2.3
CargoTypeExtension-Station-ConStore 1.2.3
CargoTypeExtension-Station-Galnavy 1.2.3
CargoTypeExtension-Station-GRS 1.2.3
CargoTypeExtension-Station-HoopyCasino 1.2.3
CargoTypeExtension-Station-KiotaBiosphere 1.2.3
CargoTypeExtension-Station-KiotaFactory 1.2.3
CargoTypeExtension-Station-KiotaHabitat 1.2.3
CargoTypeExtension-Station-KiotaRelay 1.2.3
CargoTypeExtension-Station-KiotaResearch 1.2.3
CargoTypeExtension-Station-KiotaSolar 1.2.3
CargoTypeExtension-Station-PlanetFall 1.2.3
CargoTypeExtension-Station-RockHermit 1.2.3
CargoTypeExtension-Station-RRSWaystation 1.2.3
CargoTypeExtension-Station-SalvageGang 1.2.3
CargoTypeExtension-Station-SpaceBar 1.2.3
CargoTypeExtension-Station-SuperHub 1.2.3
CargoTypeExtension-Station-ZGF 1.2.3
CargoTypeExtension-TraderNet 1.2.3
communist_population 2.11
COTBS 1.0.2
Cylonraider 1.0
deep_space_dredger 2.4.6
Destination ETA 1.0.8
dictators.js 1.0
ECM_jammerScript 1.00
Escort_Contracts 1.5.6
Escort_Contracts_Rep 1.5.6
ev_green_gecko 1.1
executivespaceways.js 1.0
explorer_club.js 1.3.3
explorer_club_snapshot.js 1.3.3
extra_tanks_script.js 1.4.1
extraThargoid_populator.js
Factions 1.12
Far Arm ships Populator 3.0
feudal-challenge.js 9.0
feudal-mission.js 9.0
feudal-planetfall.js 3.0
feudal-promotion.js 6.0
feudal-ranks.js 5.0
feudal-tournament.js 10.0
FlightLog 1.06
free-trade-zone
Freighttrain 1.0
Fuel Collector 0.07
FuelStation-Setup 2.02
GalDrivePod_main_script 1.0
GalNavy 5.4.3
Gas Giant Refueling 1.0.7
Generation Ships 1.3
genericHUDswitch - MilHUD.js 1.05, modified by Wyvern for MilHUD
GWcontrolpanel 1.0
GWmain 0.4
GWpromotions 0.1
GWunitstatus 1.0
hatchling_show
hofd 5.3.0
hoopy_casino 1.2.1
HyperCargo 1.10
ionics_v_rlf 1.3.1
IR-defences.js 1.0
IR-finance.js 1.0
IR-main-script.js 5.0
IR-SDF.js 1.0
IR-shipment.js 1.0
IronHide Armour Script 2.00
Jaguar Company 2.4
Jaguar Company Attackers 1.3
laserBooster_worldScript.js 1.01
liners_populator_script.js 1.5
lord-of-the-rings 1.1.2
mil_injectors.js 1.03
misjump_analyser 1.1
missile_analyser 1.2
murphy-thargoid-drive.js 0.9.4
newskim
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-contracts-cargo 1.77
oolite-contracts-helpers 1.77
oolite-contracts-parcels 1.77
oolite-contracts-passengers 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-tianve 1.3
oolite-trumbles 1.77
oreProcessor 1.59
Pi-Forty-Two Con stores 4.1.7
PlanetFall 1.51
Povray Planets 1
Povray Planets Galaxy1 Textures 1.1
Q-Charger 1.2
Quirium Mine Detector 1.2
railgun 1.3
Random_Hits 1.5.2
reticle_target_sensitive 1.2.1
Risk-Based Economy 1.0
rockHermit_Locator 1.3.3
saleza.js 1.0
Satellite 1.05
SE-main-script 2.5
shiplib 1.0
SIRF_populator 2.4
sniperlock 1.0
snoopers 2.4
Spawn Black Knave 1.0
Spawn-medusa 1.0.1
Spawn-sothis 1.0.1
Stars 0 0.7
Stars 1 0.2.1
Stars 2 0.2
Stars 3 0.2
Stars 4 0.2
Stars 5 0.2
Stars 6 0.2
Stars 7 0.2
stations_for_extra_planets_populator 1.3
stealth_missionScript 1.05
stellarSerpents_masterScript.js 1.21
System Features: Rings 1.1
System Features: Sunspots 1.4
Talkative Space Compass 1.0.4
taranis_one 1.3
TCAT_masterScript 1.0
TCAT_missionScript 1.0
tech_ref_lib 1.0.1
telescope 1.0
Tionisla Chronicle Array OXP 1.03
total_patrol 1.3
TrafficControl 1.1
trident_down 3.0
Victim11 0.1
vortex_maelstrom.js 1.27
vortex_player.js 1.30
Welcome Information Script 1.13
wormhole-restoration 1.1
XeptatlsSword-Main 2.0
XeptatlsSword-Main-Remover 2.0
YAH_mobile_populator 1.0
17:50:46.630 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:47.026 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:47.378 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:47.837 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:49.757 [Povray Planets]: Startup
17:50:49.757 [Povray Planets]: Povray Planets Galaxy1 Textures
17:50:49.757 [Povray Planets]: Monkey patch Povray Planets Galaxy1 Textures
17:50:49.757 [Povray Planets]: Povray Planets Galaxy2 Textures
17:50:49.757 [Povray Planets]: Povray Planets Galaxy3 Textures
17:50:49.757 [Povray Planets]: Povray Planets Galaxy4 Textures
17:50:49.757 [Povray Planets]: Povray Planets Galaxy5 Textures
17:50:49.757 [Povray Planets]: Povray Planets Galaxy6 Textures
17:50:49.757 [Povray Planets]: Povray Planets Galaxy7 Textures
17:50:49.757 [Povray Planets]: Povray Planets Galaxy8 Textures
17:50:50.120 [startup.complete]: ========== Loading complete in 20.75 seconds. ==========
17:50:56.021 [script.load.world.listAll]: Loaded 179 world scripts:
aliens_world_script 1.0
Anarchies 2.8
anni_cm_script 2.0
aquatics_equipment 1.1
aquatics_FX.js 1.00
aquatics_populator 2.28
AsteroidStorm 4.03
Auto Crosshairs 1.0.4
auto-eject 1.1
Automatic Chaff System 1.2 - for Oolite 1.74
Baakili Populator 2.0
behemoth 2.6
BGS-M 1.8.1
bigShips_populator 1.0.2
black_monks
Blackjacks 1.2.9
Bounty Scanner 2.0 2.00
Bounty Status Display 1.00
buoyRepair 1.3.2
Cabal_Common_Briefing 1.7
Cabal_Common_Comms 1.7
Cabal_Common_Functions 1.7
Cabal_Common_Keyboard 1.7
Cabal_Common_MissionHandling 1.7
Cabal_Common_Music 1.7
Cabal_Common_Overlay 1.7
Cabal_Common_OXPStrength 1.7
Cabal_Common_SpecialMarkets 1.7
Caduceus Damage Control Node 2.0
CargoTypeExtension 1.2.3
CargoTypeExtension-Auctions 1.1.1
CargoTypeExtension-Base 1.2.3
CargoTypeExtension-DefaultMarket 1.2.3
CargoTypeExtension-Dynamic 1.2.3
CargoTypeExtension-FetchContracts 1.2.3
CargoTypeExtension-OpenContract 1.2.3
CargoTypeExtension-Permits 1.2.3
CargoTypeExtension-Regional 1.2.3
CargoTypeExtension-Scavenger 1.2.3
CargoTypeExtension-Station-Astrofactory 1.2.3
CargoTypeExtension-Station-ConStore 1.2.3
CargoTypeExtension-Station-Galnavy 1.2.3
CargoTypeExtension-Station-GRS 1.2.3
CargoTypeExtension-Station-HoopyCasino 1.2.3
CargoTypeExtension-Station-KiotaBiosphere 1.2.3
CargoTypeExtension-Station-KiotaFactory 1.2.3
CargoTypeExtension-Station-KiotaHabitat 1.2.3
CargoTypeExtension-Station-KiotaRelay 1.2.3
CargoTypeExtension-Station-KiotaResearch 1.2.3
CargoTypeExtension-Station-KiotaSolar 1.2.3
CargoTypeExtension-Station-PlanetFall 1.2.3
CargoTypeExtension-Station-RockHermit 1.2.3
CargoTypeExtension-Station-RRSWaystation 1.2.3
CargoTypeExtension-Station-SalvageGang 1.2.3
CargoTypeExtension-Station-SpaceBar 1.2.3
CargoTypeExtension-Station-SuperHub 1.2.3
CargoTypeExtension-Station-ZGF 1.2.3
CargoTypeExtension-TraderNet 1.2.3
communist_population 2.11
COTBS 1.0.2
Cylonraider 1.0
deep_space_dredger 2.4.6
Destination ETA 1.0.8
dictators.js 1.0
ECM_jammerScript 1.00
Escort_Contracts 1.5.6
Escort_Contracts_Rep 1.5.6
ev_green_gecko 1.1
executivespaceways.js 1.0
explorer_club.js 1.3.3
explorer_club_snapshot.js 1.3.3
extra_tanks_script.js 1.4.1
extraThargoid_populator.js
Factions 1.12
Far Arm ships Populator 3.0
feudal-challenge.js 9.0
feudal-mission.js 9.0
feudal-planetfall.js 3.0
feudal-promotion.js 6.0
feudal-ranks.js 5.0
feudal-tournament.js 10.0
FlightLog 1.06
free-trade-zone
Freighttrain 1.0
Fuel Collector 0.07
FuelStation-Setup 2.02
GalDrivePod_main_script 1.0
GalNavy 5.4.3
Gas Giant Refueling 1.0.7
Generation Ships 1.3
genericHUDswitch - MilHUD.js 1.05, modified by Wyvern for MilHUD
GWcontrolpanel 1.0
GWmain 0.4
GWpromotions 0.1
GWunitstatus 1.0
hatchling_show
hofd 5.3.0
hoopy_casino 1.2.1
HyperCargo 1.10
ionics_v_rlf 1.3.1
IR-defences.js 1.0
IR-finance.js 1.0
IR-main-script.js 5.0
IR-SDF.js 1.0
IR-shipment.js 1.0
IronHide Armour Script 2.00
Jaguar Company 2.4
Jaguar Company Attackers 1.3
laserBooster_worldScript.js 1.01
liners_populator_script.js 1.5
lord-of-the-rings 1.1.2
mil_injectors.js 1.03
misjump_analyser 1.1
missile_analyser 1.2
murphy-thargoid-drive.js 0.9.4
newskim
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-contracts-cargo 1.77
oolite-contracts-helpers 1.77
oolite-contracts-parcels 1.77
oolite-contracts-passengers 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-tianve 1.3
oolite-trumbles 1.77
oreProcessor 1.59
Pi-Forty-Two Con stores 4.1.7
PlanetFall 1.51
Povray Planets 1
Povray Planets Galaxy1 Textures 1.1
Q-Charger 1.2
Quirium Mine Detector 1.2
railgun 1.3
Random_Hits 1.5.2
reticle_target_sensitive 1.2.1
Risk-Based Economy 1.0
rockHermit_Locator 1.3.3
saleza.js 1.0
Satellite 1.05
SE-main-script 2.5
shiplib 1.0
SIRF_populator 2.4
sniperlock 1.0
snoopers 2.4
Spawn Black Knave 1.0
Spawn-medusa 1.0.1
Spawn-sothis 1.0.1
Stars 0 0.7
Stars 1 0.2.1
Stars 2 0.2
Stars 3 0.2
Stars 4 0.2
Stars 5 0.2
Stars 6 0.2
Stars 7 0.2
stations_for_extra_planets_populator 1.3
stealth_missionScript 1.05
stellarSerpents_masterScript.js 1.21
System Features: Rings 1.1
System Features: Sunspots 1.4
Talkative Space Compass 1.0.4
taranis_one 1.3
TCAT_masterScript 1.0
TCAT_missionScript 1.0
tech_ref_lib 1.0.1
telescope 1.0
Tionisla Chronicle Array OXP 1.03
total_patrol 1.3
TrafficControl 1.1
trident_down 3.0
Victim11 0.1
vortex_maelstrom.js 1.27
vortex_player.js 1.30
Welcome Information Script 1.13
wormhole-restoration 1.1
XeptatlsSword-Main 2.0
XeptatlsSword-Main-Remover 2.0
YAH_mobile_populator 1.0
17:50:57.129 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:57.227 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:57.581 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:57.839 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:57.878 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:58.160 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:58.199 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:58.367 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:58.578 [files.notFound]: GLSL ERROR: failed to find vertex program neolite-std.vs.
17:50:59.487 [Povray Planets]: Startup
17:50:59.487 [Povray Planets]: Povray Planets Galaxy1 Textures
17:50:59.487 [Povray Planets]: Monkey patch Povray Planets Galaxy1 Textures
17:50:59.487 [Povray Planets]: Povray Planets Galaxy2 Textures
17:50:59.487 [Povray Planets]: Povray Planets Galaxy3 Textures
17:50:59.487 [Povray Planets]: Povray Planets Galaxy4 Textures
17:50:59.488 [Povray Planets]: Povray Planets Galaxy5 Textures
17:50:59.488 [Povray Planets]: Povray Planets Galaxy6 Textures
17:50:59.488 [Povray Planets]: Povray Planets Galaxy7 Textures
17:50:59.488 [Povray Planets]: Povray Planets Galaxy8 Textures
17:51:00.003 [script.javaScript.exception.notFunction]: ***** JavaScript exception (Jaguar Company 2.4): TypeError: this.$rotatel is not a function
17:51:00.003 [script.javaScript.exception.notFunction]: ../AddOns/jaguar_company_2.4.oxp/Scripts/jaguar_company.js, line 906.
17:51:02.183 [testscript.spawn]: Generated 1 medusa for testing purposes.
17:51:02.393 [bigShips_populator]: 0 big trader(s) added to the Esinen system.
17:51:05.113 [Total_patrol]: Adding additional police.
17:51:05.260 [Telescope]: filteredEntities: 0, 3, 3, 17 list:16 allShips:73
17:51:09.319 [Telescope]: Sunracer 4km
17:51:09.333 [Telescope]: filteredEntities: 0, 3, 3, 14 list:13 allShips:74
I've also extracted the Mission_IR parts from the save file
Code: Select all
<key>mission_IR_KORSHKOV_deadline</key>
<string>2084958</string>
<key>mission_IR_SDF_question_key</key>
<string>SDF_question_1</string>
<key>mission_IR_SDF_question_no</key>
<string>1</string>
<key>mission_IR_SDF_question_string</key>
<string>What do you know about the Sirius Defence Force?</string>
<key>mission_IR_SDF_status_no</key>
<string>0</string>
<key>mission_IR_alsto</key>
<string>MET</string>
<key>mission_IR_asked_question</key>
<string>What do you know about fuel technology?</string>
<key>mission_IR_defences_kill_count</key>
<string>10</string>
<key>mission_IR_defences_quest</key>
<string>COMPLETED</string>
<key>mission_IR_defences_question_key</key>
<string>defences_question_</string>
<key>mission_IR_defences_question_no</key>
<string>3</string>
<key>mission_IR_defences_question_string</key>
<string>Can you tell me about the Maenes planetary defences?</string>
<key>mission_IR_finance_quest</key>
<string>WAIT</string>
<key>mission_IR_finance_question_key</key>
<string>finance_question_3</string>
<key>mission_IR_finance_question_no</key>
<string>3</string>
<key>mission_IR_finance_question_string</key>
<string>What do you know about fuel technology?</string>
<key>mission_IR_finance_status_no</key>
<string>1</string>
<key>mission_IR_quest_count</key>
<string>1</string>
<key>mission_IR_question_settings</key>
<string>SET</string>
<key>mission_IR_screen_location</key>
<string></string>
<key>mission_IR_screen_log</key>
<string></string>
<key>mission_IR_shipment_question_key</key>
<string>shipment_question_1</string>
<key>mission_IR_shipment_question_no</key>
<string>1</string>
<key>mission_IR_shipment_question_string</key>
<string>Do you know anything about ZXI-34 dropships?</string>
<key>mission_IR_shipment_status_no</key>
<string>0</string>
<key>mission_IR_status</key>
<string>IR_IBANEZ_4</string>
Re: [RELEASE] Iron Raven
Sorry I've been away on holiday for a bit and out of touch with emails. I'll investigate your issues and will get back to you asap. I'll need to remind myself of the mechanics behind the OXP as I've forgotten a lot of it!
Download Resistance Commander plus many other exciting OXPs HERE
Re: [RELEASE] Iron Raven
OK I've looked at those specific issues and have applied a few fixes.
hiasakite if you go back to Aarzari the 'back in 5 days' mission screen should trigger properly.
davcefai I've tweaked the pirate conversation to make sure that first question gets answered correctly.
And finally I've fixed the logging mechanism which I thought I'd implemented fully but it looks like I got half way through and forgot to complete it!
Anyway, try this link to see if it resolves your issues.
Iron Raven v1.4.1.zip
hiasakite if you go back to Aarzari the 'back in 5 days' mission screen should trigger properly.
davcefai I've tweaked the pirate conversation to make sure that first question gets answered correctly.
And finally I've fixed the logging mechanism which I thought I'd implemented fully but it looks like I got half way through and forgot to complete it!
Anyway, try this link to see if it resolves your issues.
Iron Raven v1.4.1.zip
Download Resistance Commander plus many other exciting OXPs HERE
Re: [RELEASE] Iron Raven
Ramirez, thank you, will give that a go and report back.
Really appreciated
Really appreciated
Re: [RELEASE] Iron Raven
Thanks Ramirez.
I will report back tonight. (After installing a new graphics card.)
I hope the sun shone on you during your holiday.
I will report back tonight. (After installing a new graphics card.)
I hope the sun shone on you during your holiday.
Re: [RELEASE] Iron Raven
I have run v1.4.1 and it seems OK so far. I revisited Raaed and it logged my contact's speech. There's some time to go before I can test the questions bit.
Thanks.
Thanks.
Re: [RELEASE] Iron Raven
Got it up and running, mission seems to be back on track - will report ss things progress if anything goes awry.
In the meantime thank you so much
In the meantime thank you so much
Re: [RELEASE] Iron Raven
Thanks both. I've subscribed to this thread so should pick up any new posts, and feel free to PM me with anything.
Incidentally, the stuff in the recent Elite: Dangerous combat video is just the kind of thing I was trying to create in later parts of this mission, expect without the cool sounds and graphics. You'll have to use your imagination a bit!
Incidentally, the stuff in the recent Elite: Dangerous combat video is just the kind of thing I was trying to create in later parts of this mission, expect without the cool sounds and graphics. You'll have to use your imagination a bit!
Download Resistance Commander plus many other exciting OXPs HERE
-
- Poor
- Posts: 6
- Joined: Tue Jan 14, 2014 2:52 pm
Re: [RELEASE] Iron Raven
Hi all,
I'm currently playing this fantastic mission, thanks to Ramirez!!!
Currently I'm struggling with the "Fuel Sample" part of the mission.
Have been on Aarzari, have been told that the fuel sample which has to be irradiated have been mount to a pylon place.
But as I've had already 4 items mounted on the pylons, the fuel sample seems to be "lost in space", unfortunately.
Maybe it's the same, but I know the following behaviour from the "Cargo Shepherd" OXP in combination with the "Cargo Wreck Teaser" OXP: Very often, once one or more Shepherds are deployed, when you're scooping a free missile, no pylons are left. In this situation you "can" scoop the Cargo Shepherds back in, but in fact they are also "lost in space". And the 1000 Cr. for them are wasted
Does anyone know how to "reset" this part of the Iron Raven mission, that I maye can dock at Aarzari again with at least one empty pylon, to be able to continue the overall mission?
Any hints/help would be great!
Thanks im advance!
I'm currently playing this fantastic mission, thanks to Ramirez!!!
Currently I'm struggling with the "Fuel Sample" part of the mission.
Have been on Aarzari, have been told that the fuel sample which has to be irradiated have been mount to a pylon place.
But as I've had already 4 items mounted on the pylons, the fuel sample seems to be "lost in space", unfortunately.
Maybe it's the same, but I know the following behaviour from the "Cargo Shepherd" OXP in combination with the "Cargo Wreck Teaser" OXP: Very often, once one or more Shepherds are deployed, when you're scooping a free missile, no pylons are left. In this situation you "can" scoop the Cargo Shepherds back in, but in fact they are also "lost in space". And the 1000 Cr. for them are wasted
Does anyone know how to "reset" this part of the Iron Raven mission, that I maye can dock at Aarzari again with at least one empty pylon, to be able to continue the overall mission?
Any hints/help would be great!
Thanks im advance!
Re: [RELEASE] Iron Raven
Hi oolite_fan, thanks for playing!
So to confirm, you're having problems when picking up the fuel sample from the shipyard in Aarzari? In theory you shouldn't be able to 'buy' the sample unless you have a free pylon as it's treated in the same way as a missile or mine. If you don't have any space you'll need to chose the unmount equiment option first.
So to confirm, you're having problems when picking up the fuel sample from the shipyard in Aarzari? In theory you shouldn't be able to 'buy' the sample unless you have a free pylon as it's treated in the same way as a missile or mine. If you don't have any space you'll need to chose the unmount equiment option first.
Download Resistance Commander plus many other exciting OXPs HERE
-
- Poor
- Posts: 6
- Joined: Tue Jan 14, 2014 2:52 pm
Re: [RELEASE] Iron Raven
Thanks for the quick response, Ramirez!
Bloody "beginner" mistake from me..... I have to pay it, purchase manually..... From the last mission text I've got the impression that the 10.000 CR would be deducted automatically, and that the fuel sample would be loaded by the mission automatically after the last docking at Aarzari.
I've just seen that the fuel sample is available as a "Ship Outfitting" item, for the mentioned CR 10.000. Purchased it now, mission can continue!!
Good to know, "Bug" has been in front of the PC
Thanks again for this very nice mission, Ramirez!
Bloody "beginner" mistake from me..... I have to pay it, purchase manually..... From the last mission text I've got the impression that the 10.000 CR would be deducted automatically, and that the fuel sample would be loaded by the mission automatically after the last docking at Aarzari.
I've just seen that the fuel sample is available as a "Ship Outfitting" item, for the mentioned CR 10.000. Purchased it now, mission can continue!!
Good to know, "Bug" has been in front of the PC
Thanks again for this very nice mission, Ramirez!