Rock Hermits
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- Alex
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Rock Hermits
G'day Commanders,
Ever since I installed a rock hermit locator they have all migrated to the other side of the planet from the W point I enter the system. Is this normal? Or do they I know have a locator and they just want to avoid me? I know I'm out in space a lot, but bet I shower more often than they do!
Ever since I installed a rock hermit locator they have all migrated to the other side of the planet from the W point I enter the system. Is this normal? Or do they I know have a locator and they just want to avoid me? I know I'm out in space a lot, but bet I shower more often than they do!
- Eric Walch
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Re: Rock Hermits
As counter measure you should also install pirate_cove.oxp. Those "hermits" like the smell of a captain that hasn't left his chair for at least 24 hours. With this oxp more hermits come back to the normal lanes.Alex wrote:G'day Commanders,
Ever since I installed a rock hermit locator they have all migrated to the other side of the planet from the W point I enter the system. Is this normal?
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- CaptSolo
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Re: Rock Hermits
My, what an old thread. But it spares me starting a new one. Just this evening, while dispatching a pirate with port side laser, I noticed the unmistakable presence of a Rock Hermit. For my hermitage, I have re-used the Salvage Gang model and textures from Anarchies OXP. It is huge and the tunnel transit is the best IMHO. Anyway, this Rock Hermit was definitely not located along the WP - planet route, nor was it between the sun and planet. I reviewed the release notes for 1.77 and 1.77.1 but found nothing about Rock Hermits being populated outside the normal system routes. Bug or not?
- Cody
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Re: Rock Hermits
Since 1.77 (I think) there has been a pirate off-load hermit in some systems - they are often well away from the 'lanes.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- CaptSolo
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Re: Rock Hermits
I love it! How thoughtful of the devs to give pirates a place to sell their ill-gotten goods.Cody wrote:Since 1.77 (I think) there has been a pirate off-load hermit in some systems - they are often well away from the 'lanes.
- Cody
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Re: Rock Hermits
Yeah, ain't it just... and they can sometimes be found by following a fully-laden pirate.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Diziet Sma
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Re: Rock Hermits
How does one identify a fully-laden pirate? By their lack of interest in the player?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Eric Walch
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Re: Rock Hermits
Yes, when the hold is full, a pirate switches to a traderAI and behaves like any other trader in respect to its interest in the player.
And traders with bounty – including the fully-laden pirates – nowadays don't travel to the main station, but to the closest station when I remember right.
And traders with bounty – including the fully-laden pirates – nowadays don't travel to the main station, but to the closest station when I remember right.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Cody
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Re: Rock Hermits
Feed one a holdful of food containers, as I have done before now.Diziet Sma wrote:How does one identify a fully-laden pirate?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Diziet Sma
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Re: Rock Hermits
Most sneaky/cunning of you.. <impressed>Cody wrote:Feed one a holdful of food containers, as I have done before now.Diziet Sma wrote:How does one identify a fully-laden pirate?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Rock Hermits
Didn't know all this, this game continues to amaze me
Wheeling an' dealing while cruisin' the galaxies
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Re: Rock Hermits
This is one of the best characteristics of Oolite: You always discover new things in the game. Always.onno256 wrote:Didn't know all this, this game continues to amaze me
Re: Rock Hermits
I think I prefer feeding the ducks in the park though... 'Here pirate, pirate, pirate... eat the food' isn't as appealing as force feeding them more laser than they can handle.Cody wrote:Feed one a holdful of food containers...
I am sure that any hungry pirate can save themselves in an escape capsule and then I'll help them enjoy some Galcop porridge while I cash in the bounty chit! ::shrugs::
Oolite is Ooheavy... Cpt says "Write on Commander"
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<<My other spaceship is a Thargoid Pathfinder, from the wrong side of Riedquat >>
- Tricky
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Re: Rock Hermits
An even better method would be to use Cody's tactics and then once you have followed the pirate and made sure you are going to a Rock Hermit, you "encourage" the pirate to use his/her/it's escape capsule, scoop it up and any other booty you have room for then dock with the hermit (hey, the pirate was going there anyway) and well... profit.Cpt wrote:I think I prefer feeding the ducks in the park though... 'Here pirate, pirate, pirate... eat the food' isn't as appealing as force feeding them more laser than they can handle.Cody wrote:Feed one a holdful of food containers...
I am sure that any hungry pirate can save themselves in an escape capsule and then I'll help them enjoy some Galcop porridge while I cash in the bounty chit! ::shrugs::