Put simply to offer newcomers a range of OXPs that can be safely used without fundamentals of the game being changed. The purpose of this is to let them use a wide range of OXPs (mostly for visual and ambience enhancement) while still essentially playing the 'core' game. Learning the 'core' game early on will help them to subsequently choose 'game-changing' OXPs from a more informed position.Thargoid wrote:One thing I have to ask - what specifically is the point of this page?
Yes, G1 because that's where players start, so OXPs specific to other galaxies are not relevent.Svengali wrote:But what kind of criteria? The only concrete thing I've read was 'OXP in G1'.
All other things are not clearly defined, e.g 'impact on game balance' and people will use it with different definitions and in different contexts.
The actual criteria are objective by their nature. The idea is to collectively agree upon OXPs which have no serious affects on gameplay and balance. That is why I thought making this a community project was the best way forward, as together we could agree on what does and what does not constitute a serious impact on gameplay. For example the slower station rotation caused by Delightful Docking and Griffs station bundle generally seems to be acceptable. Adding an OXP which for example skews markets is not.
I must also repeat (as this message obviously hasn't got through to everybody) that this is NOT a popularity contest, and is NOT a list of recommendations or suggestions. It is a list of OXPs that the community consider to be free of significant game-changing features.
All OXPs which are 'safe' can be included in the list. The sole reason for excluding an OXP is that it is deemed 'game-changing' in some way.