Deposed mission
Moderators: winston, another_commander
-
- Poor
- Posts: 5
- Joined: Tue Jul 30, 2013 11:03 pm
Re: Deposed mission
I know this is an bit of an older string, but I am having some of the same problems as Hamish. I read Eric's advise and looked into my save file and had the same text as Hamish with the COPS value under the DEPASK. My issue is maybe slightly different though. I saw the GALCOP message come in telling me to go to Dicebe. I selected "YES" to go. However, I noticed that in my F5-F5 screen, it didn't update the mission. So when I arrived at Dicebe, nothing happened. Any help for me?
-
- Poor
- Posts: 5
- Joined: Tue Jul 30, 2013 11:03 pm
Re: Deposed mission
Still having issues. I get to the point where I am supposed to report to the police station on Dicebe and I can say Yes or No. I say YES but my F5-F5 does not register it. I guess I could try saying no and seeing what happens. It just seems I should be able to say Yes, and then go to Dicebe. I really need help. Please?
-
- Competent
- Posts: 63
- Joined: Fri Dec 14, 2012 9:42 am
Re: Deposed mission
It looks like the code didn't acknowledge your YES|NO selection.
You can try setting {mission_depask} to DRILE and {mission_deposed} to PART1_4. That should set it back to the point before you're asked to visit GALCOP, you may need to fly around a bit to activate it, the script only activates on a pseudo-random number based on the planet you visit.
Usual caveats apply: backup your save, use an editor that doesn't write invisible characters to your save, it's been a long time since I've done that mission so I don't give any guarantees of my interpretation of the code.
You can try setting {mission_depask} to DRILE and {mission_deposed} to PART1_4. That should set it back to the point before you're asked to visit GALCOP, you may need to fly around a bit to activate it, the script only activates on a pseudo-random number based on the planet you visit.
Usual caveats apply: backup your save, use an editor that doesn't write invisible characters to your save, it's been a long time since I've done that mission so I don't give any guarantees of my interpretation of the code.
-
- Poor
- Posts: 5
- Joined: Tue Jul 30, 2013 11:03 pm
Re: Deposed mission
Thanks for the help Meta... I was able to get it to recognize my YES/NO selection. I ended up saving right before and then just kept trying, saying YES and then checking F5-F5 to see if it recognized... something conflicting with this OXP... Just need to make sure I save a lot. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Deposed mission
This is good advice for everybody undertaking a mission. Save often and keep the last two or three old saves as well. That gives you options of where to go back to if something does go wrong, and also you can 'replay' particularly good parts again.Cmdr Nhatna wrote:... Just need to make sure I save a lot.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Deposed mission
New version of
Deposed.
This oxp was one of the last that was still written in the inefficient legacy code and was long on my list for translating into JavaScript. Now, I finally started and version 1.4.0 is the result.
No real visible changes, but a more powerful engine behind it.
- The only visible change are the hints (in constrictor mission style) that were given on the Systemdata (F7) page for the first mission. They are now moved to the Interface screen (F4).
- Not visible as change, but the markers on the Galactic chart are now of the new style. This will prevent that they overwrite existing markers and are accidentally cleared by other missions.
Both features need Oolite 1.77, so this is the new minimum version.
![[EliteWiki]](/images/elitewikismall.png)
This oxp was one of the last that was still written in the inefficient legacy code and was long on my list for translating into JavaScript. Now, I finally started and version 1.4.0 is the result.
No real visible changes, but a more powerful engine behind it.
![Smile :)](./images/smilies/icon_smile.gif)
- The only visible change are the hints (in constrictor mission style) that were given on the Systemdata (F7) page for the first mission. They are now moved to the Interface screen (F4).
- Not visible as change, but the markers on the Galactic chart are now of the new style. This will prevent that they overwrite existing markers and are accidentally cleared by other missions.
Both features need Oolite 1.77, so this is the new minimum version.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Deposed mission
quick question, as I've never updated an OXP yet (too new!)
I'm pplaying this mission at the mo - how best to update? Simply download an install the new one, remove the old one, and shift-load?
I'm pplaying this mission at the mo - how best to update? Simply download an install the new one, remove the old one, and shift-load?
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Deposed mission
Yup!
Nice and easy![Smile :)](./images/smilies/icon_smile.gif)
Nice and easy
![Smile :)](./images/smilies/icon_smile.gif)
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Deposed mission
shift-load is not even needed as Oolite will recognize that the oxp is of a newer date. Normal users don't have to worry about that. Only when modifying the internals of an oxp, the modification date of the shell folder won't change and you have to shift-load.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
-
- Average
- Posts: 9
- Joined: Sat Jun 29, 2013 12:30 pm
Re: Deposed mission
I had an issue with Deposed that I thought I would share the solution of.
After being asked to go to BigBobs Burger Bar, I was asked if I wanted to inform GalCop, or "Bugger GalCop" or something like that. Being a fine, upstanding member of the galaxy I decided to inform Galcop, and then traveled to BigBobs Burger Bar on Esarqure. Nothing happened.
I went back to an earlier save, and did it again, and this time after selecting the option to inform GalCop, I immediately got a follow up message that I did not previously receive. Traveling to BigBobs Burger Bar on Esarqure then continues the mission.
To rectify the issue if you have no saved games to fall back on, you need to edit the following lines in your saved game file:
<key>mission_depask</key>
<string>INFORMER</string>
<key>mission_depbien</key>
<string>BUGGERED</string>
<key>mission_deposed</key>
<string>PIRATE2</string>
TO:
<key>mission_depask</key>
<string>OFFWEGO</string>
<key>mission_depbien</key>
<string>BUGGERED</string>
<key>mission_deposed</key>
<string>PIRATE3</string>
Editing my saved game that had me on Esarqure with nothing happening immediately progressed the story as soon as it was loaded.
Hope this might help someone.
After being asked to go to BigBobs Burger Bar, I was asked if I wanted to inform GalCop, or "Bugger GalCop" or something like that. Being a fine, upstanding member of the galaxy I decided to inform Galcop, and then traveled to BigBobs Burger Bar on Esarqure. Nothing happened.
I went back to an earlier save, and did it again, and this time after selecting the option to inform GalCop, I immediately got a follow up message that I did not previously receive. Traveling to BigBobs Burger Bar on Esarqure then continues the mission.
To rectify the issue if you have no saved games to fall back on, you need to edit the following lines in your saved game file:
<key>mission_depask</key>
<string>INFORMER</string>
<key>mission_depbien</key>
<string>BUGGERED</string>
<key>mission_deposed</key>
<string>PIRATE2</string>
TO:
<key>mission_depask</key>
<string>OFFWEGO</string>
<key>mission_depbien</key>
<string>BUGGERED</string>
<key>mission_deposed</key>
<string>PIRATE3</string>
Editing my saved game that had me on Esarqure with nothing happening immediately progressed the story as soon as it was loaded.
Hope this might help someone.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4809
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: Deposed mission
I'm looking at doing a refresh on this mission pack, and the first I'd like to do is update the models - the current ones for the "Bien Naval Interceptor", "Black Widow", "Tarantula" and the "Drug Factory" are all very low poly. In stark contrast, the "Peldorian Asp", because it like_ships the core "asp", will end up being a Griff model.
Here's what I was thinking:
Bien Naval Interceptor (kind of flat, wide model. Sort of) -Viper Interceptor Sidewinder
Black Widow (kind of long and pointy model) - Ferdelance
Tarantula (kind of flat and roundish model) - Asp Mark II
Drug Factory (kind of a very big cargo container) - not sure...other than upscaling an actual cargo container! It isn't dockable, so maybe a custom skin on an upscaled cargo container would be suitable!
For each of them I'd add a custom skin so they are unique to the OXP.
Any thoughts, or suggestions of other models to use?
Here's what I was thinking:
Bien Naval Interceptor (kind of flat, wide model. Sort of) -
Black Widow (kind of long and pointy model) - Ferdelance
Tarantula (kind of flat and roundish model) - Asp Mark II
Drug Factory (kind of a very big cargo container) - not sure...other than upscaling an actual cargo container! It isn't dockable, so maybe a custom skin on an upscaled cargo container would be suitable!
For each of them I'd add a custom skin so they are unique to the OXP.
Any thoughts, or suggestions of other models to use?
Last edited by phkb on Wed Nov 15, 2023 9:11 pm, edited 1 time in total.
- Cholmondely
- Archivist
- Posts: 5251
- Joined: Tue Jul 07, 2020 11:00 am
- Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
- Contact:
Re: Deposed mission
I prefer cbr's subtle version - but worry if it may prove invisible in the depths of space.
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?