I did uncounted the same problem, where scooped escape pods with pirates come up as slaves. The problem was fixed after changing line 2308 to ‘unpiloted = no;’ in shipdata.plist "escape-capsule" object. I did not have to change any other code.
Is there a way to update download packages to include these fixes?
Is neolite live project?
Cheers,
V-SFC
Neolite and scooping of baddies
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Re: Neolite and scooping of baddies
It's still kind of alive.. but Simon checks in only very rarely..vsfc wrote:Is neolite live project?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied