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Neolite and scooping of baddies

Discussion and information relevant to creating special missions, new ships, skins etc.

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vsfc
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Re: Neolite and scooping of baddies

Post by vsfc »

I did uncounted the same problem, where scooped escape pods with pirates come up as slaves. The problem was fixed after changing line 2308 to ‘unpiloted = no;’ in shipdata.plist "escape-capsule" object. I did not have to change any other code.

Is there a way to update download packages to include these fixes?
Is neolite live project?

Cheers,
V-SFC
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Diziet Sma
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Re: Neolite and scooping of baddies

Post by Diziet Sma »

vsfc wrote:
Is neolite live project?
It's still kind of alive.. but Simon checks in only very rarely..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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