[RELEASE] SellAll OXP v1.29

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laxori666
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Re: [RELEASE] SellAll OXP v1.1

Post by laxori666 »

Disembodied wrote:
People's handwavium varies, but for me, I've always assumed that the 127-unit limit (it applies to kg and g, as well as t) is a restriction placed on individual ships and individual transactions. Big commodity deals are possible through the cargo contracts market, and that's where the bulk deals are done. The player is an independent trader, a small-time player in a market dominated, for the most part, in the safe systems, by large shipping lines.
That works for me. I bow to your handwavium!
Disembodied wrote:
I'd be wary of allowing the player to make dents in the market, myself ... these things can lead to exploits. Plus, I have to say, making the player's actions so visibly influential runs the risk of reducing the game's sense of scale. The player starts to become a big wheel, a major driver of the game universe; I prefer the feeling of being an insignificant part, lost in the middle of something huge.
[...]The important thing is to achieve a balance of risk to reward, of effort put in for money gained - "realism" should be waaay down the list of prioities! :)
Yea I definitely agree on both points here. Immersion beats realism any day, and you don't need realism for immersion.. often it can work in the opposite direction.
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Re: [RELEASE] SellAll OXP v1.22

Post by Norby »

The ideas about the risks of alternative trading from Cody and Smivs is implemented in v1.22.
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Re: [RELEASE] SellAll OXP v1.22

Post by Cody »

I just had a quick look at this, and got myself a bounty for blackmarket dealing, of which I was informed - perhaps the player should not be informed?
Last edited by Cody on Fri Sep 06, 2013 8:10 pm, edited 1 time in total.
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] SellAll OXP v1.22

Post by Smivs »

Norby wrote:
The ideas about the risks of alternative trading from Cody and Smivs is implemented in v1.22.
<Grins wickedly>
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Re: [RELEASE] SellAll OXP v1.22

Post by Cody »

Suggest changing this msg += " but some bounty also to your head!"; to msg += " but watch your back!";
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] SellAll OXP v1.23

Post by Norby »

Message changed as suggested (thanks Cody) and a warning sound added to do not miss it in v1.23.

( :roll: - this smile is requested by my 5 year old son to place here )
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Re: [RELEASE] SellAll OXP v1.23

Post by Cody »

<waves at Norby's son> There might be a typo or two - I'll PM you any I find tomorrow.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] SellAll OXP v1.24

Post by Norby »

[EliteWiki] V1.24 is English-ified, thanks to Cody!

He found also that custom HUDs can produce misplaced F8 message. To avoid writing custom market screens into all HUDs I suggest to install [wiki]MarketObserver[/wiki] which already do this and fix the problem.
Last edited by Norby on Sat Sep 07, 2013 1:17 pm, edited 1 time in total.
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Re: [RELEASE] SellAll OXP v1.24

Post by Cody »

Norby wrote:
[EliteWiki] V1.24 is English-ified
That link is wrong - it's missing the _OXP bit.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [RELEASE] SellAll OXP v1.24

Post by Norby »

Fixed, thank you!
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Re: [RELEASE] SellAll OXP v1.25

Post by Norby »

SellAll v1.25 moved the control from F8F8 into Interfaces to be compatible with Oolite 1.82 as reported by phkb, thanks!
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Re: [RELEASE] SellAll OXP v1.25

Post by Knudsand »

I just updated SellAll to v. 1.25, and now it no longer works.
Is there any way of getting back the previous version?
My Oolite version is 1.80
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Re: [RELEASE] SellAll OXP v1.25

Post by Norby »

Welcome Knudsand!

There is a v1.24 download link in [wiki]SellAll[/wiki] wiki page. Put into your AddOns folder and remove v1.25 from the manager.

In v1.25 must press F4 then select "Sell all cargo" interface instead of F8F8 (which is used by the core in Oolite 1.82).
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Re: [RELEASE] SellAll OXP v1.25

Post by Smivs »

Or upgrade to v1.82 :wink:
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Re: [RELEASE] SellAll OXP v1.25

Post by Knudsand »

Norby wrote:
Welcome Knudsand!

There is a v1.24 download link in [wiki]SellAll[/wiki] wiki page. Put into your AddOns folder and remove v1.25 from the manager.

In v1.25 must press F4 then select "Sell all cargo" interface instead of F8F8 (which is used by the core in Oolite 1.82).
A 1000,000 thanks!
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