Visual effect while cloaked
Moderators: winston, another_commander
Visual effect while cloaked
I feel the need of having a visual hint indicating I am cloaked.
I find it pretty difficult to trace the pop-up message that the cloaking device is on or off, and if there are other previous messages, tracing it makes it even harder.
Pros:
Back in the Spectrum Elite, the blackness of spaces turned blue while cloaked. That way, you knew instantly that your device was activated/deactivated.
I was thinking I would like to have in Oolite some kind of fog (shroud/veil) on the screen while cloaked, with the foggiest part towards the edge of the screen and progresively getting clearer towards the center. The center clear part could be any range, from one pixel to, say, half/2 thirds of screen (it depends on the taste of developers/Oolite community).
One argument could be that: Ok, I am cloaked, nobody sees me, but I shouldn't see perfectly either. That cloaking thing must come at a cost (besides the rapid energy drain).
Cons:
Difficulty in grafic implementation.
So, do you like the idea and is it doable?
Thank you!
I find it pretty difficult to trace the pop-up message that the cloaking device is on or off, and if there are other previous messages, tracing it makes it even harder.
Pros:
Back in the Spectrum Elite, the blackness of spaces turned blue while cloaked. That way, you knew instantly that your device was activated/deactivated.
I was thinking I would like to have in Oolite some kind of fog (shroud/veil) on the screen while cloaked, with the foggiest part towards the edge of the screen and progresively getting clearer towards the center. The center clear part could be any range, from one pixel to, say, half/2 thirds of screen (it depends on the taste of developers/Oolite community).
One argument could be that: Ok, I am cloaked, nobody sees me, but I shouldn't see perfectly either. That cloaking thing must come at a cost (besides the rapid energy drain).
Cons:
Difficulty in grafic implementation.
So, do you like the idea and is it doable?
Thank you!
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Re: Visual effect while cloaked
It already exists. You can add this line in your hud.plist (say, as the last line before the final closing brace) and Shift-restart:
When you activate the cloak your status indicator takes on a distinct blue tint (green, yellow and red are still clearly visible as the main alert condition colors).
Code: Select all
cloak_indicator_on_status_light = yes;
- JazHaz
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Re: Visual effect while cloaked
I just checked my install of MilHud v4.0 only to find it set already. However its slightly different:another_commander wrote:It already exists. You can add this line in your hud.plist (say, as the last line before the final closing brace) and Shift-restart:When you activate the cloak your status indicator takes on a distinct blue tint (green, yellow and red are still clearly visible as the main alert condition colors).Code: Select all
cloak_indicator_on_status_light = yes;
Code: Select all
cloak_indicator_on_status_light = "true";
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Re: Visual effect while cloaked
I thought
cloak_indicator_on_status_light = yes;
was in the core hud.plist
by default - it is in trunk.I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Visual effect while cloaked
yes; works for me. If "true"; works for you, then I can confidently say that the answer is yes.JazHaz wrote:So are "true"; and yes; both ok as responses?
Indeed it is.Cody wrote:I thought cloak_indicator_on_status_light = yes; was in the core hud.plist by default - it is in trunk.
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Re: Visual effect while cloaked
So you've got the status light (and the energy-drain) to tell you when you are cloaked - and if you fire your laser, you'll be automatically uncloaked.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Visual effect while cloaked
Don't know, don't have a cloaking device yet on my current commander.another_commander wrote:yes; works for me. If "true"; works for you, then I can confidently say that the answer is yes.JazHaz wrote:So are "true"; and yes; both ok as responses?
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Re: Visual effect while cloaked
Anywhere Oolite expects a yes/no value in a plist, "true", "yes", "on" or "1" should all work.
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Re: Visual effect while cloaked
I used to use a HUD which I think did exactly that - it put a blue overlay over the screen, getting slightly foggier on the outside. Only problem is, I don't thing the author ever put it up on the wiki or oxp page. I'll go search the board and see if I can find it for you...Bothkill wrote:I was thinking I would like to have in Oolite some kind of fog (shroud/veil) on the screen while cloaked, with the foggiest part towards the edge of the screen and progresively getting clearer towards the center. The center clear part could be any range, from one pixel to, say, half/2 thirds of screen (it depends on the taste of developers/Oolite community).
One argument could be that: Ok, I am cloaked, nobody sees me, but I shouldn't see perfectly either. That cloaking thing must come at a cost (besides the rapid energy drain).
Okay then, search done!
As you can see, it uses overlays for both critical condition (red) and cloaked (blue), which are the same apart from the different colours.Mauiby de Fug wrote:'Tis a custom dynamic HUD by JeffBTX, which I quite like!
Relevant BB topics are https://bb.oolite.space/viewtopic.php?f=4&t=8830, and https://bb.oolite.space/viewtopic.php?f=4&t=8868. You can see pics of it from http://www.flickr.com/photos/34159828@N06/, and download it from http://www.box.net/shared/zq6hgs9ocl.
It's my current favourite HUD, which I moved to from MilHUD. I've changed the alpha of the cross hair image and the width of the critical/cloaked overlays to match my preferences. The blue glow you see in the screenshot is the cloaked overlay.
Re: Visual effect while cloaked
Thanks Mauiby de Fug!
I like the blue glow a lot, since it matches the original idea!
Pity it's not in the standard Oolite, cause I'm aiming for Elite status with no OXP!
I like the blue glow a lot, since it matches the original idea!
Pity it's not in the standard Oolite, cause I'm aiming for Elite status with no OXP!
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Re: Visual effect while cloaked
I don't think just changing the HUD would really be breaking the rules.. just bending them a little, at most..Bothkill wrote:I'm aiming for Elite status with no OXP!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Visual effect while cloaked
Indeed, while I fully understand the thought behind 'no OXPs' I think it is OK to make a distnction between purely cosmetic upgrades and those which have a direct impact on gameplay.
My No 2 Commander lives in a beautiful and visually exciting Ooniverse, but plays a very 'pure' game.
My No 2 Commander lives in a beautiful and visually exciting Ooniverse, but plays a very 'pure' game.
Commander Smivs, the friendliest Gourd this side of Riedquat.
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Re: Visual effect while cloaked
To be precise: the indicator is blue when your status is green, and white when your status is yellow.another_commander wrote:When you activate the cloak your status indicator takes on a distinct blue tint (green, yellow and red are still clearly visible as the main alert condition colors).
It is in standard Oolite, and has been there for a looooong time, possibly since 1.65. I have my cloaking device since about 2007, and have always had the blue/white status light when cloaked, and my hud.plist doesn't even contain theBothkill wrote:Pity it's not in the standard Oolite, cause I'm aiming for Elite status with no OXP!
cloak_indicator_on_status_light
key, which makes me assume that this is Oolite's default anyway.-
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Re: Visual effect while cloaked
No idea how you managed to have this since 1.65. The changelog history shows that it was entered for the first time in version 1.73. A quick further investigation shows that it was implemented as a result of the discussion on this thread: https://bb.oolite.space/viewtopic.php?t=5832.Commander McLane wrote:To be precise: the indicator is blue when your status is green, and white when your status is yellow.another_commander wrote:When you activate the cloak your status indicator takes on a distinct blue tint (green, yellow and red are still clearly visible as the main alert condition colors).
It is in standard Oolite, and has been there for a looooong time, possibly since 1.65. I have my cloaking device since about 2007, and have always had the blue/white status light when cloaked, and my hud.plist doesn't even contain theBothkill wrote:Pity it's not in the standard Oolite, cause I'm aiming for Elite status with no OXP!cloak_indicator_on_status_light
key, which makes me assume that this is Oolite's default anyway.
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Re: Visual effect while cloaked
Now I'm confused. What you describe in that thread does not match what the indicator looks like for me. I don't see a "blueish shade" or "blue tint" with the actual green, yellow or red still visible. I see this:
pulsating green light (status green)
pulsating yellow light (status yellow)
pulsating blue light (status green while cloaked)
pulsating white light (status yellow/red while cloaked; note that—differently from what I understand from your description in that thread—there is no colour difference between status yellow and red; I think the reason is that there is no status red while cloaked, because you're no longer targeted)
I may not always have captured the exact darkest and brightest shades of the colours. I repeat that my hud.plist does not contain
I don't recall exactly since when this indicator feature exists. It may not have been there in 1.65. But it has been there for years now, and it is a vanilla Oolite feature.
pulsating green light (status green)
pulsating yellow light (status yellow)
pulsating blue light (status green while cloaked)
pulsating white light (status yellow/red while cloaked; note that—differently from what I understand from your description in that thread—there is no colour difference between status yellow and red; I think the reason is that there is no status red while cloaked, because you're no longer targeted)
I may not always have captured the exact darkest and brightest shades of the colours. I repeat that my hud.plist does not contain
cloak_indicator_on_status_light
, and never has. But it doesn't matter. The indicator light behaves exactly the same when I remove my hud.oxp and use the default hud.I don't recall exactly since when this indicator feature exists. It may not have been there in 1.65. But it has been there for years now, and it is a vanilla Oolite feature.