Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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Screenshots
Moderators: winston, another_commander
Re: Screenshots
Oh wait... you were spot on I found PA groove do dat inside Target reticule thingymibob he he!
- Cody
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Re: Screenshots
Here.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Tricky
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Re: Screenshots
Oolite FAQ - Diagnosing Problemsxfury wrote:erm.... how do I do that?Gimi wrote:Please post your latest log. I suspect that you may have a hidden oxp somewhere (OXP inside another OXP folder).
Locate your log file using the above FAQ and copy and paste between [ code ] tags. Click "Code" above the message body and paste the log in between [ code ] [ /code ].
Edit: Ninja'd by Cody.
2nd Edit: Ninja'd by you.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Screenshots
All sorted then, or?xfury wrote:Oh wait... you were spot on I found PA groove do dat inside Target reticule thingymibob he he!
Good idea to read through the diagnosing problems FAQ anyway. It's also not a bad idea to have a look at the logs. They are quite useful sometimes, and will quickly give some understanding of how to do a little bit of trouble shooting yourself.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
Re: Screenshots
Yes, I am sure its all sorted now guys so thanks for your help. I also learned how to find the latest log entry and how to deal with it. Excellent! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
Re: Screenshots
Testing normalmaps & emissionmaps on [wiki]Deepspace_Ships[/wiki] (click on the piccie to see it bigger, then on the bigger pic to see it full size):
![Image](http://s5.postimg.org/y06stjy5v/oolite_001.jpg)
Working pretty well, methinks.![Wink :wink:](./images/smilies/icon_wink.gif)
![Image](http://s5.postimg.org/y06stjy5v/oolite_001.jpg)
Working pretty well, methinks.
![Wink :wink:](./images/smilies/icon_wink.gif)
...and keep it under lightspeed!
Friendliest Meteor Police that side of Riedquat
Far Arm ships
Z-ships
Baakili Far Trader
Tin of SPAM
Friendliest Meteor Police that side of Riedquat
![[EliteWiki]](/images/elitewikismall.png)
![[EliteWiki]](/images/elitewikismall.png)
![[EliteWiki]](/images/elitewikismall.png)
![[EliteWiki]](/images/elitewikismall.png)
Re: Screenshots
Very nice!!Zieman wrote:Testing normalmaps & emissionmaps on [wiki]Deepspace_Ships[/wiki] (click on the piccie to see it bigger, then on the bigger pic to see it full size):
Working pretty well, methinks.
![Smile :)](./images/smilies/icon_smile.gif)
Re: Screenshots
Nice work, Zieman .-)
- Cody
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Re: Screenshots
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Screenshots
That looks absolutely fantastic. Although, aren't the two docking bay numbers that face outwards the wrong way round? They appear to be a mirror image of 01.
Re: Screenshots
Yes, it's mirrored - the shader uses abs(atan(y,x)). This way artists don't have to care that much for seamless textures.JD wrote:That looks absolutely fantastic. Although, aren't the two docking bay numbers that face outwards the wrong way round? They appear to be a mirror image of 01.
The texture in BGS uses a baked in bumpmap and lighting to get a little bit depth, but the effect itself is just a plain projection onto a square stretched to fullscreen. It is based on Adrian Boeings explanation Tunnel effect explained in WebGL with some small modifications.
- Griff
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Re: Screenshots
![Shocked :shock:](./images/smilies/icon_eek.gif)
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
Re: Screenshots
Here is a shot of a space bar with a higher resolution rock texture, normal map & custom shader taken from Griff's all-in-1 pack. Featured in the upcoming RandomHits update.
![Image](http://i1358.photobucket.com/albums/q762/sparmik/25f89a38-fb66-4f92-ab17-306866aa9cea_zps72b300db.jpg)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Image](http://i1358.photobucket.com/albums/q762/sparmik/25f89a38-fb66-4f92-ab17-306866aa9cea_zps72b300db.jpg)
- Diziet Sma
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Re: Screenshots
Nice! ![Cool 8)](./images/smilies/icon_cool.gif)
![Cool 8)](./images/smilies/icon_cool.gif)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- pagroove
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Re: Screenshots
Very good! Looks fab ![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
![Image](http://www.alphaspace.nl/fotos/banner27small.png)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
![Image](http://www.alphaspace.nl/fotos/banner27small.png)
https://bb.oolite.space/viewtopic.php?f=4&t=13709