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- lex_talionis
- Deadly
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- Joined: Thu Nov 10, 2005 3:46 pm
- Location: Inverness, Scotland
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- Competent
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- Joined: Sat Jun 24, 2006 10:42 pm
I tried that, but it is too vague. I just need to know where to click to make the "Make External" thingy show up. THat's all that stands in my way.
On another note, I made a ship called "Stoner". It is a gutted asteroid full of ship. PM to download!
On another note, I made a ship called "Stoner". It is a gutted asteroid full of ship. PM to download!
There is something deeply, deeply wrong with me, and I intend to find out what it is, as soon as I'm done burning this cat.
- Cmdr. Wombat
- Deadly
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- Joined: Mon Jan 31, 2005 6:08 pm
- Location: Kentucky
Why not post it to Oosat?Kriken Overlord wrote:On another note, I made a ship called "Stoner". It is a gutted asteroid full of ship. PM to download!
It is generally inadvisable to eject over the target you just bombed.
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I might. But all I could do without the Obj2DatTex thingy is replace the models and textures of an A-Wing with asteroid models and such. I feel like a theif. Besides... It's not very interesting. I didn't write a single line of code for it. Where can I get the Obj2DatTex thing? Actually, if anyone has it, can they e-mail it to [email protected]. If you can. My Mac is fussy, and downloads work best from there.
There is something deeply, deeply wrong with me, and I intend to find out what it is, as soon as I'm done burning this cat.
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Actully, I can do the drop2dat thingy, but a NEW problem has shown up. ow do I make the propertyist with a text interface? In TetEdit or something? I made a new, really neat ship, and it has all the list, but it won't load. Poop.
There is something deeply, deeply wrong with me, and I intend to find out what it is, as soon as I'm done burning this cat.
get a decent text editor. like this. http://subethaedit.net/Kriken Overlord wrote:Actully, I can do the drop2dat thingy, but a NEW problem has shown up. ow do I make the propertyist with a text interface? In TetEdit or something? I made a new, really neat ship, and it has all the list, but it won't load. Poop.
The man next to you is your lunch
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- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
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On the Mac, I'd reccomend Property List Editor and/or Xcode, both of which are part of the free developer tools. Property List Editor has a somewhat restrictive interface which always generates valid plists. Xcode has a tool to validate plists and tell you where any problem is (Format menu -> Parse File as Property List).
E-mail: [email protected]
- Cmdr. Wombat
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- Location: Kentucky
- Arexack_Heretic
- Dangerous Subversive Element
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- Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
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Ma-ma-ma, ma-ma-Macron one! woot!
That is one funny pile-up.
At first glance I thought it was a subentity that could not find its model....but those do not have exhaustflames.
....actually you could reproduce that easilly, by attaching a Boa to the front of the Pelamis, and add an extra exhaust to the nose of the Pela.
I'm imagining 'Futurama-esque' pile-ups of ships near bussy stations.
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
That is one funny pile-up.
At first glance I thought it was a subentity that could not find its model....but those do not have exhaustflames.
....actually you could reproduce that easilly, by attaching a Boa to the front of the Pelamis, and add an extra exhaust to the nose of the Pela.
I'm imagining 'Futurama-esque' pile-ups of ships near bussy stations.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Riding the Rocket!