WARNING: Ship <ShipEntity 0x3e98b4f0>{"Thargoid Thorgon Cruiser" position: (106124, 96910.6, 102120) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
This one is harmless. It just means what it says. A ship which usually has escorts is used as an escort itself. It's from Thargoid Carrier OXP and allows for more variation for the escort of the carrier.
[files.notFound]: ----- WARNING: Could not find texture file "griff_coriolis_distance-map.png".
This also means just what it says. The specified texture couldn't be found. The most likely reason is a different spelling (for instance a different capitalization). Or the file is accidentally missing altogether.
WARNING: Ship <ShipEntity 0x3e98b4f0>{"Thargoid Thorgon Cruiser" position: (106124, 96910.6, 102120) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT} requested escorts, when it is an escort ship itself. Avoiding possible circular reference overflow by ignoring escort setup.
To better understand what this warning means, picture the following scenario: Ship 1 has Ship 2 as escort in its shipdata.plist, while at the same time Ship 2 has Ship 1 as escort in its own shipdata.plist section. Can you imagine what will happen the moment Ship 1 gets spawned ?
You guessed correctly: Oolite will consume the entire computer's memory by continuously spawning Ship 1s and Ship 2s, eventually leading to a spectacular crash. That's why we preemptively disallow nested escorts from being generated and that's what the warning means. As already mentioned, it's harmless and is more of a heads-up to the creator of the OXP than anything else.
About the missing texture: Harmless, but without a correct texture, that part of a ship stays black (Or misses the special effects if it was an effect texture).
[files.notFound]: ----- WARNING: Could not find texture file "griff_coriolis_distance-map.png".
This texture was used in the first version of my coriolis & dodo station remakes - the high poly recent ones. The texture was used to put some big numbers on the sides of the station, i took it out in later versions and just replaced it with an arty symbol.
I think there's another station oxp by a different author that uses some of my coriolis shaders to do its stuff, my guess is that that oxp doesn't include griff_coriolis_distance-map.png as at the time of it's release that texture could be found in my oxp