Smivs wrote:Well, they could consider a better pricing structure - if the thing is dirt cheap to buy people wouldn't have the 'incentive' to pirate copies. And particularly today where there doesn't even have to be a physical medium involved this is easy.
Selling one million copies at 1Cr will net the same as selling one copy for 1 million Cr.
It's not always true that the lack of a physical product means that a huge chunk of production cost is eliminated: often (as with e.g. books) the cost of actually manufacturing the final physical object can be only a fraction (around 20%, in the case of books where an author is paid an advance) of the total production cost. With games, you've got all that art and sound and design and programming and testing: burning the CDs and making the packaging is probably a pretty tiny portion of the total cost.
I see that the manufacturers of the new X-COM game are going for a higher price (although by "higher price" they mean £13.99):
http://www.bbc.co.uk/news/technology-22978494
To be honest, that seems a good and reasonable price to me, for something that could provide tens or even hundreds of hours of entertainment ... The problem comes when manufacturers start gouging the market, and charging £40-£50 for reheated guff that lasts for a few hours, tops. It also comes when a whole generation is raised online, is used to getting incredible stuff completely buckshee, and expects to have what it wants, when it wants it, for no money. Now, Oolite is an amazing example of what you can get for free - but there are precious few games like it out there, and people need to eat ...
DRM is a dead letter, though, IMO: it inconveniences honest people and doesn't stop the crooks for more than 5 minutes. Stephen King's new book,
Joyland, was released in print-only format (provoking a barrage of one-star reviews from annoyed Kindle owners who hadn't read it, but who objected to the fact that their plastic devices weren't going to get to run it ...). Within days of publication, though, someone had bought it, stripped it, scanned it and uploaded it. It's unlikely that this will damage sales much: it may even give them a boost, who knows? And for most authors (not King, though), the problem isn't piracy, it's obscurity. And as Cim points out, the book market has survived for hundreds of years with lending and second-hand sales: in fact, the normal situation is for publishers (and authors) to receive money from only 25% of readers of a printed book (i.e. 3 out of every 4 readers have borrowed it from a friend or bought it second hand - or borrowed a second-hand copy, etc.).
I don't know what will happen: if people can't make a living producing creative stuff, then it'll have to become a hobby, and we'll all be the poorer for it. Maybe we need to get used to the whole idea of non-physical media, as a society, so that piracy becomes something shameful, that people in the main don't do because it's crass.
Oh, and I don't get the 'sliced bread' thing either - horrible stuff!
I think this originates from a time when the bar for technological wonderment was set a LOT lower than it is today ...
{{FLUSH}}
Woohoo! Ain't science somethin!