Oolite Windows - Trunk nightly builds

News and discussion of the PC port of Oolite.

Moderators: winston, another_commander

Post Reply
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Oolite Windows - Trunk nightly builds

Post by another_commander »

Sounds good, but can we not leave it for after 1.76? Two reasons for this:
- It is not strictly a bug fix. Make clean has always worked by cleaning everything and adding fclean may be a nice idea, but it sure sounds more like a new feature.
- IMHO, playing with build settings at this particular time is probably not the best idea.
User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 979
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

fclean stands for??? :D

It seems to me more rational (humble opinion though) to leave "clean" do a clean.
Wearing the "user hat" I would expect from a "clean" target to revert the folder structure to its original state as much as possible.
If partial clean is that much necessary, then why not put this functionality in a separate target?

EDIT: One more thing. "-d" option didn't work for me. (See dev mailing list for details)
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Re: Oolite Windows - Trunk nightly builds

Post by Kaks »

force clean!

Hmm, from a user perspective your own OXP & savegames should not disappear thanks to whatever Makefile does.

It might be the case that the standard savegames location might need to be moved somewhere else under windows, and that the debug oxp files might be better integrated within the oolite.app file structure in the future...

Anyway, something to consider for after 1.76. Resetting the Makefile as it was, to avoid build settings changes at this stage.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Fatleaf »

And http://terrastorage.ath.cx/oolite/status_win32.html is down again (sigh!)

04 Dec - EDIT: It's up again!
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
Capt. Murphy
Commodore
Commodore
Posts: 1127
Joined: Fri Feb 25, 2011 8:46 am
Location: UK South Coast.

Re: Oolite Windows - Trunk nightly builds

Post by Capt. Murphy »

Changes since previous successful build (r4673)

------------------------------------------------------------------------
r4675 | kaks | 2011-12-03 22:25:11 +0200 | 4 lines

Wormholes fixes:
- stopped NPCs following the player at different times from smashing against the navbuoy.
- 'velocity zero' fix ported to NPCs following the player.
Minor code cleanup.
------------------------------------------------------------------------
r4674 | another_cmdr | 2011-12-03 19:51:19 +0200 | 1 line

MNSR step 1: Rolling version number to 1.76.
------------------------------------------------------------------------
Is the mythical about to become reality......exciting.
[EliteWiki] Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
User avatar
Getafix
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 979
Joined: Tue Apr 01, 2008 12:55 pm
Location: A small ice asteroid, orbiting Oresrati in Galaxy 8 (a.k.a. northwest Armorica).
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Getafix »

@FatLeaf
FritzBox and DynDns failed their handshake.
Unfortunately I don't have remote config enabled and I'm away. I'll be back late at night and the service will be refreshed.
It's getting to my nerves too! :evil:
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
DGill
---- E L I T E ----
---- E L I T E ----
Posts: 292
Joined: Thu Jan 01, 2009 9:45 am

Re: Oolite Windows - Trunk nightly builds

Post by DGill »

Tried Oolite 1.77.0.5555 works well, no problems - very nice effects with BGS-A1.6_r66

However, just tried oolite-trunk-1.77.0.5575-dev.win32 and it crashes to Windows desktop when exiting a fuel station (Fuel Station 1.33.oxp). No error given in the log file and not an issue under 1.77.0.5555.
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Re: Oolite Windows - Trunk nightly builds

Post by Thargoid »

Same result here, although in my case it was entering the station. Only thing in the log (and the console) was

Code: Select all

14:16:08.727 [script.javaScript.warning.ooliteDefined]: ----- JavaScript warning (militarytargettingsystem 1.0): removeFrameCallback(): invalid tracking ID.
14:16:08.727 [script.javaScript.stackTrace]:  0 (militarytargettingsystem.js:177) <anonymous function>
14:16:08.728 [script.javaScript.stackTrace]:     this: [Script "militarytargettingsystem" version 1.0]
But that's unrelated to this issue I would say.[/color]
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Oolite Windows - Trunk nightly builds

Post by another_commander »

Confirmed using Fuel Station 1.34. Seems to happen also on r5556, which is the revsion where we changed to GCC 4.7.1. The only thing that I have here is stderr.txt, giving the following:

Code: Select all

oolite: Uncaught exception NSGenericException, reason: Collection {} was mutated while being enumerated
Stack
The information is minimal. There is no backtrace when run under the debugger, as the program seems to exit normally as part of the exception handling. The GNUstep stack seems to be empty. Further invesigation definitely required.
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Re: Oolite Windows - Trunk nightly builds

Post by Thargoid »

My stderr says the same, for reference.
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: Oolite Windows - Trunk nightly builds

Post by Switeck »

another_commander wrote:
Nightly trunk binaries for the Windows port of Oolite are now available from the page below:
http://terrastorage.ath.cx/oolite/status_win32.html

The script producing the builds runs every night at 04:00 UTC (05:00 CET).
While I know that new builds were no longer being generated every night, it seems as if this has stopped updating completely as a result of moving from Berlios to GitHub.

Should I be looking elsewhere for more recent dev builds of Oolite?
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Oolite Windows - Trunk nightly builds

Post by Cody »

Switeck wrote:
Should I be looking elsewhere for more recent dev builds of Oolite?
No, I think it's only a case of no additions/revisions to trunk lately.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Oolite Windows - Trunk nightly builds

Post by cim »

Cody wrote:
Switeck wrote:
Should I be looking elsewhere for more recent dev builds of Oolite?
No, I think it's only a case of no additions/revisions to trunk lately.
Exactly that. There are a bunch of commits in Github that aren't in the Berlios SVN repository, but they're either part of the changes to migrate to the new version control software, or they're not intended to form part of 1.77.1 (and for obvious reasons "what will become 1.77.1" is the nightly build target). Well, okay, bar one change which I've not got around to making in SVN as well...
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: Oolite Windows - Trunk nightly builds

Post by Switeck »

Ok, so it's pretty up-to-date then.

Not that I'm in any rush, but should I be looking to the old location in about 1-3 months for a newer build?
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Oolite Windows - Trunk nightly builds

Post by cim »

Switeck wrote:
Ok, so it's pretty up-to-date then.

Not that I'm in any rush, but should I be looking to the old location in about 1-3 months for a newer build?
If you're just downloading the nightly builds, the location you download them from is unlikely to change. If you want the latest source code, then in 1-3 months hopefully the migration to Github will be complete by then.
Post Reply