Question: how many people (roughly) are actively participating in the DDF?
Based on the polls that have run so far, about 120-130.
Some are of course more active and vocal (is it called that when they are writing) than others, but my impression is that all that do voice (there it is again) an opinion are heard, and the response from FD is very good. Based on a quick browse through a few threads, I would estimate that there are about a 100-120 active posters.
I'm probably one of the less active ones as I rarely jump into the discussions. I will post questions and my opinion (often only after a revised proposal has come out) and tend to leave it at that. But as I said, direct response from FD to my posts has been far better than I expected.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime." (Gold Medal Award, Zzap!64 May 1985).
So... about 130 out of a possible 600 or so who could participate (if my quick KS count is correct). Thanks - I was curious.
Yeah, I reckon vocal can be used in that context - an expert will probably contradict me now though.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
I think all they've managed to achieve with the tri-poll is to create three new arguments. The general one is already rehashing the original topic's arguments.
Sick hearing about it, to be honest with you. Jabokai needs to accept that others have an opinion and that his has ALREADY BEEN HEARD, ffs.
i can't work out what PvE means? Players vs. Everything or something like that?
player vs environment, I believe.
So, it's all about smashing the scenery?
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Jabokai needs to accept that others have an opinion and that his has ALREADY BEEN HEARD, ffs.
Some people need to be told so, and sometimes quite bluntly.. perhaps you should consider doing just that..
We recently had to ban a member on another forum I moderate, as he seemed unable to accept that someone might have a different opinion than he, or that his POV was the only one with any validity.. the others were getting sick of being harangued and browbeaten..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Aye, it's becoming crazy! I see words such as social and quest and storyline being uttered.
Just as well I do not possess a katana over there - oh, the temptation!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
I am on the DDF. Judging from the postings of provisionally 'finalised' outlines of some game design outcomes based on the feedback from the forums and DDF I am impressed by how much they are still making the game they want - ie Elite, but clearly taking on board and implementing the feedback.
Good stuff, a lot better than I expected. I guess I have become cynical but there is a long way to go yet.....
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Here are the agreed upon galaxy map rules from FD. (This has already been posted in the DDF archive)
Mike Evans, Designer Elite: Dangerous wrote:
Hello Backers!
Here is the Galaxy Map rules set that we've agreed on, following another round of debate, both in the team and on the forum. We'd like to thank everyone for their involvement! As with other topics like this it will stay here for a few days, then be moved to the archives section.
Cheers,
-Mike
GOALS
Provide the player with understanding of their current location
Provide useful information to enable the player to make interesting decisions
Encourage the player to visit new locations
Easy to use
Be a fun toy for exploring the scope of the galaxy
To be used to ‘print’ the night sky skybox on arrival in a system
To provide a compelling backdrop for interstellar travel
PRESENTATION & INTERFACES
Galactic map is a standard module in all cockpits of jump-capable ships
Map is presented as a 3D hologram in the cockpit
Player can zoom differing levels of view (From whole galaxy down to system map and individual stations)
Analogue Zoom mechanism
Seamless from entire galaxy down to stations
Presets
Whole galaxy
Shows key landmark systems
Shows key landmark celestial objects
Zones
Human space
Federation space
Imperial space
Alliance space
Geographic space (eg Orion spur, Hyades, Pleiades)
Player selected area of interest
Sectors
10 x 10 x 10 ly
Shows currently selected sector
Systems
Filters used to control what is displayed (see Filters Section)
Quick return ability to return to system player is currently in
Search facility
Player types
Name of objects
Search returns list
Selecting item on list selects that location
Favourites/Bookmark
Player has list of selected locations
Locations can be added and removed from list
Selecting location on list selects that location
Galaxy view
Core visualisation modes
3D mode
Two camera types
Point and click – select stars for zoom enabled orbit camera mode
Flythrough – camera can be flown through the map
Vertical slice mode
Fixed orientation camera (think top down tactical style map)
Move up and down through slices
Only stars in the slice are displayed
Slider control moves slice through galaxy width
Systems represented in 3D space
Highlight brings up minimal information for system
System name
Faction
Potential to allow expanded details to be expanded further by hovering on them
Select system to view more information
System name
Faction
Major planets
Major stations
System View
Core visualisation Modes
Realistic
Correctly scaled object sizes
Correctly scaled distances
Correctly scaled positions
Correctly scaled object movement
Logarithmic Scale
System is scaled so that objects are easily viewed
Motions scaled to provide interest
Hover over object to bring up minimal information
Name
Object type
Select object to bring up detailed information
Name
Type
Meta data
Places of Interest
Selected object can be made target for in-system jump (Placeholder until in-system travel mechanisms confirmed)
FILTERS
Systems
Toggles can be used to control which systems are displayed in galaxy view, with configurable fade-offs
All
Bright systems
Dark systems
Economy type (agricultural/industrial)
Government type (security level above pre-defined level)
Population
Stellar classification
In range systems
Missions
Allegiance
Has station
Has shipyard
Explored
Not explored
Contacts
Events
Distance
Toggles can be displayed to indicate other items too
Landmark objects (nebula, pulsars etc...)
Routes between systems
Zones of allegiance
Busy routes
Aides
Various aids to using the map can be toggled on an off
Galactic plane
Absolute
True galactic plane
Systems shown with stalks to indicate separation from plane
Becomes less useful when further away from plane
Relative
Artificial plane created based on the height of the selected system from the real galactic plane
Systems shown with stalks to indicate separation from plane
Sector box
Bounding box for sectors
Sector grid
Distance faded sector grid
Compass/View Gizmo
Shows direction to galactic centre
Allows shortcuts to specific camera views
Data
Toggles can be used to control what additional data can be displayed
None
Trading
Value
Quantity
Profit
Loss
Trade routes
Production
Piracy
Bounties collected
Traffic
War zones
Wealth
Standard of Living
Development level
Security
Commander deaths
Factions
Player history
Trading
Travel
Combat
Exploration
Beacons
Friends/Groups
Current locations
UPGRADES
Map can be upgraded by purchasing new software modules
Data in map can be expanded by purchasing data packets
System locations
Object locations
Data in map can be upgraded via sensor data
USE CASES
Plotting a hyperspace jump
Automatic course
Origin already selected (current system)
Player selects destination system
Select plot course
Sat Nav style options for configuring route
Quickest route
Safest route
If there is a viable route then this is displayed, the destination is locked into the hyperspace computer so if jump initiated this is the target
Manual course
Origin already selected (current system)
Player selects destination
If within jump range and has enough fuel then add as hyperspace target
Repeat above, but add new points to the jump chain
Player confirms last jump and jump is locked
How do I find the system/planet/station that I have named?
Open the search box
Type in target name
Select from returned list
I have a cargo of beans, where can I sell it
Activate filter to show trading data
Activate filter to show non-agricultural systems
Select system with low trading traffic and attempt to plot course
I am a bounty hunter and looking for new targets
Activate piracy filter
Activate security level filter
Systems with high piracy and low security should be good hunting grounds
I am an explorer and want to find somewhere new
Activate not explored filter
Select system within range not explored
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Last edited by Gimi on Mon Jun 24, 2013 7:59 am, edited 2 times in total.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime." (Gold Medal Award, Zzap!64 May 1985).