It might be that there is a cap on base energy_recharge_rate.
Not that I know of. There are gameplay balance reasons why no core player ship has a rate over 4.5, but there's nothing preventing a higher rate (the Viper Interceptor has 6, for instance)
Old Hand Jameson wrote:
I've done hex editing before, but here it's hard - there's no comparable data on laser power (the actual strength, so I can search for that hexadecimal numbers, clustered lines with data on various shield strengths etc). Same goes with the recharge rate and a lot of other data... they are all hardcoded in the oolite.exe. Has anyone been fiddling with that?
Laser settings are all hard-coded (there are requests to make it less so, but not done yet), similarly player shield strength is always 128 (+128 for each shield booster fitted). NPCs don't have explicit shields - though there are two OXPs which add them: their shield strength is accounted for (or not) in their energy levels.
I've gone to 1.77 and it works just fine. Regarding the changes to cargo space etc, I've done them and they work now. Couldn't have made it without your tips ("shift thingy" etc )
The other data I was looking for (shield strength, laser power etc) are hard coded. Oh well...