v1.62 Mac OSX - NULL Render() or nil_sound error bug

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another_dave_b
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v1.62 Mac OSX - NULL Render() or nil_sound error bug

Post by another_dave_b »

Oolite 1.62
iMac 350 / 512MB RAM / Mac OS 10.3.9
Other apps running;
Launchbar 3.3, Time Out 1.4.1

Oolite in full screen mode.Under attack by number of pirates,
locked weapons system on Cobra MkIII, firing laser, Oolite locks up.

Was able to force quit. Console log pasted below:

2006-06-20 08:29:56.735 Oolite[915] Populating a system with economy 6, and government 5
2006-06-20 08:29:56.735 Oolite[915] ... adding 4 trading vessels
2006-06-20 08:29:56.736 Oolite[915] ... adding 3 sun skimming vessels
2006-06-20 08:29:56.736 Oolite[915] ... adding 7 pirate vessels
2006-06-20 08:29:56.736 Oolite[915] ... adding 1 sun skim pirates
2006-06-20 08:29:56.737 Oolite[915] ... adding 2 law/bounty-hunter vessels
2006-06-20 08:29:56.737 Oolite[915] ... adding 1 sun skim law/bounty hunter vessels
2006-06-20 08:29:56.737 Oolite[915] ... adding 0 Thargoid warships
2006-06-20 08:29:56.737 Oolite[915] ... adding 4 asteroid clusters
2006-06-20 08:29:56.738 Oolite[915] ... for a total of 22 ships
2006-06-20 08:32:22.652 Oolite[915] Populating a system with economy 0, and government 2
2006-06-20 08:32:22.653 Oolite[915] ... adding 9 trading vessels
2006-06-20 08:32:22.653 Oolite[915] ... adding 2 sun skimming vessels
2006-06-20 08:32:22.654 Oolite[915] ... adding 20 pirate vessels
2006-06-20 08:32:22.654 Oolite[915] ... adding 3 sun skim pirates
2006-06-20 08:32:22.654 Oolite[915] ... adding 2 law/bounty-hunter vessels
2006-06-20 08:32:22.654 Oolite[915] ... adding 1 sun skim law/bounty hunter vessels
2006-06-20 08:32:22.655 Oolite[915] ... adding 0 Thargoid warships
2006-06-20 08:32:22.655 Oolite[915] ... adding 2 asteroid clusters
2006-06-20 08:32:22.655 Oolite[915] ... for a total of 39 ships
2006-06-20 08:44:50.970 Oolite[915] A NULL Render() or nil _sound error has occured.
2006-06-20 08:44:51.178 Oolite[915] OOCASoundMixer: failed to connect channel <OOCASoundChannel 0x1382f70>{ID=4, state=stopped, sound=<OOCABufferedSound 0x13bb8e0>{"laser.ogg"}}, error = kAudioUnitErr_CannotDoInCurrentContext/kAUGraphErr_CannotDoInCurrentContext/kAUGraphErr_CannotDoInCurrentContext.
2006-06-20 08:44:51.895 Oolite[915] OOCASoundMixer: failed to connect channel <OOCASoundChannel 0x1382f70>{ID=4, state=stopped, sound=<OOCABufferedSound 0x13be1b0>{"hit.ogg"}}, error = kAudioUnitErr_CannotDoInCurrentContext/kAUGraphErr_CannotDoInCurrentContext/kAUGraphErr_CannotDoInCurrentContext.
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aegidian
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Post by aegidian »

Thanks, Ahruman has fixed the sound code for the next release.
"The planet Rear is scourged by well-intentioned OXZs."

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JensAyton
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Post by JensAyton »

AAAAAARGH!

…wait. 1.62? *phew*
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