What expansion packs would people recommend?
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- Mostly Harmless
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What expansion packs would people recommend?
Hi!
New to Ooolite, but a veteran of Archimedes Elite.
Been browsing through the OXP list last night - so much to choose from!
What expansions would people recommend? I gather certain OXPs will conflict with others - I'd presume mission orientated ones do not?
What I'm looking for are the bog standard "MUST HAVE" OXPs that are most commonly used by Oolite veterans.
Thanks!
New to Ooolite, but a veteran of Archimedes Elite.
Been browsing through the OXP list last night - so much to choose from!
What expansions would people recommend? I gather certain OXPs will conflict with others - I'd presume mission orientated ones do not?
What I'm looking for are the bog standard "MUST HAVE" OXPs that are most commonly used by Oolite veterans.
Thanks!
- Disembodied
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Re: What expansion packs would people recommend?
Hi, Lord Raffles, welcome to the forum! Friendliest place this side of Riedquat, or your money back ...
Yours is a common question, but I'm afraid the standard answer is, "there is no one bog-standard 'must-have' list". Everyone's taste, and system specifications, varies. Here, though, is my own personal standard reply:
It's best to start off with a few and see what you like - see what makes your universe suit you better - and experiment. My personal recommendations for non-game-changing OXPs to start with would be
Random Ship Names
Background Set (you'll need Cabal Common Library too)
and for sheer beauty either Griff's core ships (if you've got a reasonably powerful system) or the Griff's No Shaders shipset if you are on an older or smaller computer.
Then there are OXPs which change the game mechanics - some more subtly than others:
Escort Formations makes only a small change to the mechanics, but it can be crucial; and it makes the game feel a lot more alive, I think.
UPS Courier adds some lower-level missions from time to time.
Things like New Cargoes makes trading a lot more interesting, and adds a big new dimension to the game - but there's potential for large profits and large losses, as well as making mistakes with permits and ending up with a criminal record by accident if you don't keep a close eye on what you're doing. But still, it's a great addition to the game, I think.
To make combat trickier, and more satisfying, once you've got a few goodies on your ship, try something like Skilled NPCs.
Then just try things out as you see fit. The best advice is, don't add too many all at once. Test them, see what you think makes sense in your idea of how the ooniverse works. If you don't think they fit, bin them - or tweak them so they do, if you want to.
Yours is a common question, but I'm afraid the standard answer is, "there is no one bog-standard 'must-have' list". Everyone's taste, and system specifications, varies. Here, though, is my own personal standard reply:
It's best to start off with a few and see what you like - see what makes your universe suit you better - and experiment. My personal recommendations for non-game-changing OXPs to start with would be
Random Ship Names
Background Set (you'll need Cabal Common Library too)
and for sheer beauty either Griff's core ships (if you've got a reasonably powerful system) or the Griff's No Shaders shipset if you are on an older or smaller computer.
Then there are OXPs which change the game mechanics - some more subtly than others:
Escort Formations makes only a small change to the mechanics, but it can be crucial; and it makes the game feel a lot more alive, I think.
UPS Courier adds some lower-level missions from time to time.
Things like New Cargoes makes trading a lot more interesting, and adds a big new dimension to the game - but there's potential for large profits and large losses, as well as making mistakes with permits and ending up with a criminal record by accident if you don't keep a close eye on what you're doing. But still, it's a great addition to the game, I think.
To make combat trickier, and more satisfying, once you've got a few goodies on your ship, try something like Skilled NPCs.
Then just try things out as you see fit. The best advice is, don't add too many all at once. Test them, see what you think makes sense in your idea of how the ooniverse works. If you don't think they fit, bin them - or tweak them so they do, if you want to.
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Re: What expansion packs would people recommend?
Hi Lord Raffles, and welcome.
Yes lots to choose from and no consensus here as to which are 'essential' as Disembodied says - it depends on personal choice and computer spec and all sorts of things. For instance I only use RandomShipNames and Escort Formations from the ones listed by Disembodied.
Start with eye-candy only. That way you get a much nicer-looking Ooniverse but don't break the basic game. Add OXPs in slowly one by one so you get a chance to get used to them and find out what they all do.
So check out the shipsets and retextures and also the planets - I use System Redux but there are others - Povray Planets is very nice but a bit of a resource-hog.
Best advice thought is to take your time, try a few different ones to see what you like, and get to know the basic game before adding any of the 'game-changing' OXPs.
Enjoy!
Yes lots to choose from and no consensus here as to which are 'essential' as Disembodied says - it depends on personal choice and computer spec and all sorts of things. For instance I only use RandomShipNames and Escort Formations from the ones listed by Disembodied.
Start with eye-candy only. That way you get a much nicer-looking Ooniverse but don't break the basic game. Add OXPs in slowly one by one so you get a chance to get used to them and find out what they all do.
So check out the shipsets and retextures and also the planets - I use System Redux but there are others - Povray Planets is very nice but a bit of a resource-hog.
Best advice thought is to take your time, try a few different ones to see what you like, and get to know the basic game before adding any of the 'game-changing' OXPs.
Enjoy!
Commander Smivs, the friendliest Gourd this side of Riedquat.
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Re: What expansion packs would people recommend?
G'day, and welcome aboard, Lord Raffles!
All I'll add to the above is that fortunately, actual conflicts are fairly rare.. naturally, adding multiple HUDs or "replacement ship sets" for instance, will cause problems, but for the most part, everything works together pretty well.. many of us have several hundred OXPs installed with no drama. In the case of the few exceptions, such clashes are usually noted in the readme file or the discussion thread relating to that OXP.
All I'll add to the above is that fortunately, actual conflicts are fairly rare.. naturally, adding multiple HUDs or "replacement ship sets" for instance, will cause problems, but for the most part, everything works together pretty well.. many of us have several hundred OXPs installed with no drama. In the case of the few exceptions, such clashes are usually noted in the readme file or the discussion thread relating to that OXP.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: What expansion packs would people recommend?
Much as I dislike disagreeing with Dizzie most of the shipsets are designed to work with each other. They are available as 'addition' or 'replacement' sets. If you only want to replace the default ships use the 'replace' version of your favourite set. Otherwise choose the 'addition' set. This way you can use two or three shipsets together, with or without the default set.Diziet Sma wrote:...adding multiple ... "replacement ship sets" for instance, will cause problems...
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Re: What expansion packs would people recommend?
Thank you all for the spirited welcome!
A quick question:
What do I need to do?
A quick question:
As a complete novice, is there a way to retain the Background Set but remove the the jump sequence? It seems to make my computer lag quite a bit.Disembodied wrote:
What do I need to do?
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Re: What expansion packs would people recommend?
Svengali will hopefully be along soon with an answer to that. Which gfx card are you using, and are its drivers up-to-date?Lord Raffles wrote:... is there a way to retain the Background Set but remove the the jump sequence? It seems to make my computer lag quite a bit.
Oh... welcome aboard.
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And any survivors, their debts I will certainly pay. There's always a way!
Re: What expansion packs would people recommend?
Yes, it will be interesting to know the system specs.Cody wrote:Svengali will hopefully be along soon with an answer to that. Which gfx card are you using, and are its drivers up-to-date?Lord Raffles wrote:... is there a way to retain the Background Set but remove the the jump sequence? It seems to make my computer lag quite a bit.
Anyway, to get rid of the effect
a) Configure BGS via [wiki]OXPConfig[/wiki]. This is the recommended way if OXPConfig is installed.
b) Or you can edit the script properties (see [wiki]BGS_Doc[/wiki] for details) if OXPConfig is not used or if you haven't stored BGS settings there.
c) A alternative way is to use BGS-C + BGS-I instead if your box can't handle the full version. You will lose the extras (effects, engine sounds, timed countdown, aegis chatter, etc.) and the whole handling is done through Oolite itself.
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Re: What expansion packs would people recommend?
Well, that was why I said 'multiple "replacement" sets'..Smivs wrote:Much as I dislike disagreeing with Dizzie most of the shipsets are designed to work with each other. They are available as 'addition' or 'replacement' sets. If you only want to replace the default ships use the 'replace' version of your favourite set. Otherwise choose the 'addition' set. This way you can use two or three shipsets together, with or without the default set.Diziet Sma wrote:...adding multiple ... "replacement ship sets" for instance, will cause problems...
I should probably have been clearer..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: What expansion packs would people recommend?
This is a question that comes up alot isn't it? May I make a suggestion? Would it be possible to rank the most popular (as in total downloaded) OXPs on the Wiki? Something like a top 10. That might help new Ooliters get started before diving in to the rest of the big OXP list. Now I am not saying that just because a certain OXP is downloaded more that it is better than any other as one person's favourite might well differ from someone else's. Instead, it would just serve as a rough guide to what everyone else has installed.Lord Raffles wrote:What expansions would people recommend? I gather certain OXPs will conflict with others - I'd presume mission orientated ones do not?
What I'm looking for are the bog standard "MUST HAVE" OXPs that are most commonly used by Oolite veterans.
Thanks!
What do you think folks?
Geraldine
Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D
Elite IV Is Released. Now Keeping The Faith in Oolite, Pioneer & FFE3D
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Re: What expansion packs would people recommend?
There's probably no easy way to collate the information, given that the OXPs are scattered across dozens of individual download sites.. and some have been around a lot longer than others, which would tend to skew the numbers somewhat..
The best idea might be to simply perma-link to Seventh's OXP rating site, where people can vote for and rate their favourites.
The best idea might be to simply perma-link to Seventh's OXP rating site, where people can vote for and rate their favourites.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: What expansion packs would people recommend?
I'm just saying this without checking the wiki first - but why not just have the standard recommendations right there on the OXP list? (i.e. start with eyecandy then move on the game-changing expansions).Geraldine wrote:This is a question that comes up alot isn't it? May I make a suggestion? Would it be possible to rank the most popular (as in total downloaded) OXPs on the Wiki? Something like a top 10. That might help new Ooliters get started before diving in to the rest of the big OXP list. Now I am not saying that just because a certain OXP is downloaded more that it is better than any other as one person's favourite might well differ from someone else's. Instead, it would just serve as a rough guide to what everyone else has installed.
What do you think folks?
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Re: What expansion packs would people recommend?
Maybe we should aim for better informed users instead e.g. by showing icons for requirements, clashes or impact on other OXPs, supported Oolite versions, etc.
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Re: What expansion packs would people recommend?
Interesting idea..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: What expansion packs would people recommend?
Yes, I'd think if it's done via Semantic Media Wiki templates it can also be used to find OXPs based on system specs or to show required OXPs / dependencies. SMW is really a powerful tool.Diziet Sma wrote:Interesting idea..