Pre-combat advice

General discussion for players of Oolite.

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Yah-Ta-Hey
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Re: Pre-combat advice

Post by Yah-Ta-Hey »

fascinating.. Our OOniverses are sooo different... I have yet to see an anaconda, alone or in convoy.... I usually see pythons or derivatives of pythons... at long range they appear normal, but get within the 10km ring and then they all turn red but try to maintain formation while firing at me enpassant. I also see them in anarchy or feudal/multigovernment space.

Sorry alanslade... did not mean to hijack your subject however, if you decide to take a convoy on...you are informed and it is your precombat decision as what to do.
Bartle tester says while I am drinking evil juice, I am: 80% killer/ 80 % achiever/ 33% explorer and 0% socializer.
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Diziet Sma
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Re: Pre-combat advice

Post by Diziet Sma »

AlanSlade wrote:
Ahhh well off to bed 1 passenger delivered front weapon upgraded to a military laser and 18 kills logged (still clean)
Heheh.. there's nothing like delivery contracts to take you places you'd otherwise avoid, thus helping to rack up some kills.. :lol:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Pre-combat advice

Post by Cody »

Yah-Ta-Hey wrote:
... I have yet to see an anaconda, alone or in convoy....
You should see them around occasionly - try loitering in the aegis for a while (which is often quite entertaining). An Anaconda plus six is my favourite free ride - and if I'm in escort mode, fighting with them against a bunch of bandits is excellent sport!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Switeck
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Re: Pre-combat advice

Post by Switeck »

I usually avoid Anarchy systems, because I usually get more combat action than I want from supposedly safer systems...such as Democracies and Confederacies. Number of pirates found in a system is more affected by whether the system is industrial rather than government type.

I generally avoid ship-groups when heading toward the main station after arriving in-system. This is to avoid mass-locking my torus drive and also because if the ship-group is a pirate bunch...it's likely more than I want to fight at once.
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Cody
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Re: Pre-combat advice

Post by Cody »

Switeck wrote:
... get more combat action than I want from supposedly safer systems...
Yeah, this can happen... I've been having a whole load of trouble at Atredi lately.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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pagroove
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Re: Pre-combat advice

Post by pagroove »

Yes in my game I get the most action in Multi-Governements.
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Re: Pre-combat advice

Post by CaptSolo »

Combat advice: Don't go diving in where Adders fear to tread. NPC's are not the greatest marksmen from a distance, but close-in and in numbers they are lethal. Then there are those Press Space! situations: Collisions either with an NPC on witchfuel steroids or a missile launched nearly point blank. When you get really good you can be more adventurous and daring, Like Señor Cody.
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AlanSlade
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Re: Pre-combat advice

Post by AlanSlade »

Hi

What requirements are needed before I will be able to accept a bounty contract - they refuse me for every job?
Got enough money for one more beer, I'll carry on regardless!
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Yah-Ta-Hey
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Re: Pre-combat advice

Post by Yah-Ta-Hey »

The only requirement is the # of kills you have... Harmless, mostly harmless and poor don't make the grade...It has been sooo long in my bounty hunters role, I think Average is the level you can start getting contracts. Good hunting. If you take too long in getting your target, he may make a wormhole jump or drop off a quirium... keeps you on your toes. I never hunt the cheap ones.. as a result I often fight the target and 5 outriders.

ok,just ran a anarchy run... have 21 kills on my trader so I am rated "poor" and I was called a blithering muppet with a tin can of a ship and to come back when I am better equipped. so Average rating may be the level you want to achieve.
Bartle tester says while I am drinking evil juice, I am: 80% killer/ 80 % achiever/ 33% explorer and 0% socializer.
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Re: Pre-combat advice

Post by Diziet Sma »

Yah-Ta-Hey wrote:
If you take too long in getting your target, he may ... drop off a quirium... keeps you on your toes.
<shameless plug mode>

So you just may want to also invest in a Q-Bomb Detector.. :mrgreen:

</shameless plug mode>
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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AlanSlade
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Re: Pre-combat advice

Post by AlanSlade »

How do I check a ships status - currently all I get if I target them is a name but no idea of their status
Got enough money for one more beer, I'll carry on regardless!
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Re: Pre-combat advice

Post by Cody »

You need the [EliteWiki] STE for that.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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AlanSlade
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Re: Pre-combat advice

Post by AlanSlade »

Cool on my way to a level 12 system now, is it legal to attack offenders and fugitives even if not fired upon?
Got enough money for one more beer, I'll carry on regardless!
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Re: Pre-combat advice

Post by Cody »

AlanSlade wrote:
... is it legal to attack offenders and fugitives even if not fired upon?
Oh yes indeed!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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AlanSlade
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Re: Pre-combat advice

Post by AlanSlade »

Excellent i have 55 kills to my name and am stepping it up! :twisted:

STE fitted :wink:
Got enough money for one more beer, I'll carry on regardless!
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