The PCC and docking
Moderators: winston, another_commander
- aegidian
- Master and Commander
- Posts: 1161
- Joined: Thu May 20, 2004 10:46 pm
- Location: London UK
- Contact:
The PCC and docking
Lengthy testing has revealed...
The Python Class Cruiser (an OXP overdue for reworking) is measurably too large for most docking slits.
Should I have Oolite check for this and autopilot-dock the PCC sideways through the slit, or should I shrink the PCC, and will either option confuse people?
The Python Class Cruiser (an OXP overdue for reworking) is measurably too large for most docking slits.
Should I have Oolite check for this and autopilot-dock the PCC sideways through the slit, or should I shrink the PCC, and will either option confuse people?
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
I'm assuming the 'scoop' part is the real problem?
Could you 'flatten' the PCC, so it has roughly the same volume, but with a changed cross-section - less tall, but wider?
Maybe we should be looking at how stations would cope with extra large ships - external docking pylons? - since it would only apply to oxp situations, it wouldn't necessarily affect the 'strict' Oolite play.
Could you 'flatten' the PCC, so it has roughly the same volume, but with a changed cross-section - less tall, but wider?
Maybe we should be looking at how stations would cope with extra large ships - external docking pylons? - since it would only apply to oxp situations, it wouldn't necessarily affect the 'strict' Oolite play.
Very funny, Scotty, now beam down my clothes...
- Cmdr. Wombat
- Deadly
- Posts: 150
- Joined: Mon Jan 31, 2005 6:08 pm
- Location: Kentucky
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
- Mirad Grameron
- Competent
- Posts: 53
- Joined: Sat May 28, 2005 3:13 am
- Location: Diso
StarGazers suggestion that outside docking pylons or anchors makes sense to me, the idea of of a few Anaconda & larger ships sitting snug inside the station always stretched my imagination...Also it would look cool to have smaller loading craft scurrying to & from the Station with cargo, much like an airport.
Team Zorg are Go!
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
- CWolf
- ---- E L I T E ----
- Posts: 317
- Joined: Mon Jul 03, 2006 12:33 pm
- Location: Currently floating round Eninre
Final Frontiers? What's that?
External pylons do make sense though I have another suggestion...
When you get a certain distance away it changes viewpoint and control to a worm, launched automatically from the big ship. You dock the worm instead and assume that cargo is shipped accordingly. After all, was that not it's original function?
External pylons do make sense though I have another suggestion...
When you get a certain distance away it changes viewpoint and control to a worm, launched automatically from the big ship. You dock the worm instead and assume that cargo is shipped accordingly. After all, was that not it's original function?
The act of talking b*ll*cks whilst waving one's arms about wildly is referred to as testiculation.
- Selezen
- ---- E L I T E ----
- Posts: 2530
- Joined: Tue Mar 29, 2005 9:14 am
- Location: Tionisla
- Contact:
It does bring into question a few aspects of Elite/Oolite that could be expanded upon - I know most of them will be a lot of coding work, but they're worth suggesting (feel free to split this off into the Suggestion Box if desired).
1: could there be a 'parking zone' around the station in which ships larger than docking bays could be parked. If the player has one of these ships and brings it to a stop in the zone, then autoshuttles could come from the station and take cargo away. The pilot/player can then have an option to board a smaller ship and go to the station.
2: Additional traffic in the Oolite airspace could be added (by OXP), including shuttles going to and from stations and bulk ships.
3: The much-mentioned possibility of having escorts for larger ships. Player or NPC could take on this role.
1: could there be a 'parking zone' around the station in which ships larger than docking bays could be parked. If the player has one of these ships and brings it to a stop in the zone, then autoshuttles could come from the station and take cargo away. The pilot/player can then have an option to board a smaller ship and go to the station.
2: Additional traffic in the Oolite airspace could be added (by OXP), including shuttles going to and from stations and bulk ships.
3: The much-mentioned possibility of having escorts for larger ships. Player or NPC could take on this role.