Caption this photo
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- lex_talionis
- Deadly
- Posts: 160
- Joined: Thu Nov 10, 2005 3:46 pm
- Location: Inverness, Scotland
heh, nice pic! i've seen one of them come out the docking bay, and instantly explode. there were a few ships just come out - traders+ecorts - and the battle cruiser just appeared right outside the bay, right on top of the existing ships. boom - no cruiser, no ships either.
gave me a bit of a shock! damn thing nearly hit me
gave me a bit of a shock! damn thing nearly hit me
edible poet? onna stick?
Obviously it's a bit dumb that these large ships are launching from, and attempting to dock at, space stations.
However these large ships have to get built somewhere. Maybe we should see some large space-dock places at high tech level planets where the large ships and carriers get built. They could be secondary stations - and potentially they could offer some special ship enhancements not generally available at main space stations, such as military shields, to suitably qualified pilots.
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- Dangerous
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- Mirad Grameron
- Competent
- Posts: 53
- Joined: Sat May 28, 2005 3:13 am
- Location: Diso
I could model a something along the lines of a dry dock, but someone else would have to texture it, and put lights on it and stuff. Maybe ship construction docks should be placed near asteroid fields, so that it's easier for them to get the materials they need to build ships. This could affect pirates of course.
My ship's log is bigger than your ship's log.
This is an in-game screenshot, not some model I made up. The colours of the screenshot are off for some reason, so you might have dificulties recognizing the objects for what they are...
(Highlight box to read what this picture really is)This is a clumping toghether of cargopods in a tractor-field, happened after a collision with a ship. In the background you see three GalCops racing to a trouble spot....
Last edited by Rxke on Sat Jun 24, 2006 8:25 am, edited 1 time in total.
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
- Star Gazer
- ---- E L I T E ----
- Posts: 633
- Joined: Sat Aug 14, 2004 4:55 pm
- Location: North Norfolk, UK, (Average Agricultural, Feudal States,Tech Level 8)
- Draco_Caeles
- Dangerous
- Posts: 105
- Joined: Sat Apr 15, 2006 11:40 pm
- Location: North-west England
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- Competent
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- Joined: Sat Jun 24, 2006 10:42 pm
Why not make them a large ship, and just have them set up as NPC ships for now, in the vein of the Ixian battle cruiser, the Leviathan, Thargoid Carrier and Behemoths? If dry docks come out, then go further. There's nothing preventing you from putting some of those puppies in though.Kriken Overlord wrote:I am trying to make a Federatoin Starship from Star Trek into Oolite, but I can only do it if dry-docks or large docks exist. Please tell me so I can cnotinue/abort work.
Indeed, make it an NPC for now. I don't think there should be too big ships for players until there's a factor called "crew" (and wages) also in the game...
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
- aegidian
- Master and Commander
- Posts: 1161
- Joined: Thu May 20, 2004 10:46 pm
- Location: London UK
- Contact:
Okay, I just introduced a method for v1.65b4. All you'll have to do in future is include the name of the commodity your cargo pod is for in the roles part of its shipdata.plist entry and it'll be considered for that role.Draco_Caeles wrote:Anybody fancy brewing up a way to get shiny new cargopods into the game?
I still haven't managed to find a reliable method
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