Replacing the Constore Model?
Moderators: winston, another_commander
Replacing the Constore Model?
I really love the idea of constores, and I often think of them as a combination convenience store/rest stop/traffic control for the region around the WS buoy, including the various jump gates and fuel satellites. However, considering I've centered my OXP choices on a certain (not high-end, shader-less) aesthetic, Griff's model is just a bit too contrasting with my intended look.
As such, I've got it in my mind to replace the model of the constore with the GASEC globe station, to better suit the rest of the OXPs. However, I've never messed with models before, and am concerned that I might outright break the constore.
So here are my questions;
1) Which files within YAH's model and texture folders pertain to constores?
2) What is the best way to replace them?
3) Which scripts/config files need to be changed in order to ensure that the new model spawns without issue?
4) How should I alter those scripts/config files to ensure that the other functions of the constore - i.e. different prices, billboard nav buoy, close proximity to WS point, and ship spawning - are maintained?
I really, really want to get this fixed, as asset inconsistency makes it difficult for me to play the game and maintain some level of immersion. Any help would be greatly appreciated!
As such, I've got it in my mind to replace the model of the constore with the GASEC globe station, to better suit the rest of the OXPs. However, I've never messed with models before, and am concerned that I might outright break the constore.
So here are my questions;
1) Which files within YAH's model and texture folders pertain to constores?
2) What is the best way to replace them?
3) Which scripts/config files need to be changed in order to ensure that the new model spawns without issue?
4) How should I alter those scripts/config files to ensure that the other functions of the constore - i.e. different prices, billboard nav buoy, close proximity to WS point, and ship spawning - are maintained?
I really, really want to get this fixed, as asset inconsistency makes it difficult for me to play the game and maintain some level of immersion. Any help would be greatly appreciated!
Conducting a deepspace mining operation out in Orrira. Thanking various dieties for the existence of cargo shepherds. Flying the rugged Python Prospector Errant.
Re: Replacing the Constore Model?
So dont ask me how, but I managed to do this and make it work very well. I actually got the opportunity to make the constore a bit more balanced in the process, in terms of commodity prices and values.
Conducting a deepspace mining operation out in Orrira. Thanking various dieties for the existence of cargo shepherds. Flying the rugged Python Prospector Errant.
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Re: Replacing the Constore Model?
The joy of Constores is their random pricing - if you do the iron man adder start - you can actually get a nice little boost if you end up in a system with a Constore and some interesting price differentials.Twisp wrote:So dont ask me how, but I managed to do this and make it work very well. I actually got the opportunity to make the constore a bit more balanced in the process, in terms of commodity prices and values.
I even worked the odd pricing into the plot of Lazarus for this very reason.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Replacing the Constore Model?
I felt the need to edit the Constore's commodity.plist file as well. Huge price differences between stations in a single system seems "broken" game-balance wise to me. A trip between such stations might net >1000 credits profit. Economically, where does that profit come from?
Re: Replacing the Constore Model?
Kind a same thing happens with the BlOomberg oxp, it affects only the main station. You can do quite a profit in-system as the time flies so slow .Switeck wrote:I felt the need to edit the Constore's commodity.plist file as well. Huge price differences between stations in a single system seems "broken" game-balance wise to me. A trip between such stations might net >1000 credits profit. Economically, where does that profit come from?
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Re: Replacing the Constore Model?
Read Lazarus (if you're so inclined) for one particular explanation - I prefer to use my imagination to work within the oddities presented by certain OXPs in the Ooniverse than to try and "fix" them - but then again - it's a single player game and everybody can have exactly the Ooniverse they want, and for that, I will also love this game.Switeck wrote:I felt the need to edit the Constore's commodity.plist file as well. Huge price differences between stations in a single system seems "broken" game-balance wise to me. A trip between such stations might net >1000 credits profit. Economically, where does that profit come from?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Replacing the Constore Model?
It wouldn't bother me if the prices were within ~20 credits of the main station and followed the usual trends for industrial/agriculture, but some of them are much higher priced for industrial (where you're far more likely to see a Constore) when the main station's prices are much-depressed. The temptation to make a quick 1000+ credits profit is too great.
And have you noticed what Gold/Platinum/Gem prices do for Constores?
And have you noticed what Gold/Platinum/Gem prices do for Constores?
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Re: Replacing the Constore Model?
I dunno.. comparing prices in RL convenience stores with supermarket prices makes the Oolite ones look kinda realistic..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Replacing the Constore Model?
With the small caveat that you can't sell to a RealLife™ convenience store what you just bought from a supermarket, or vice versa.Diziet Sma wrote:I dunno.. comparing prices in RL convenience stores with supermarket prices makes the Oolite ones look kinda realistic..
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Re: Replacing the Constore Model?
When I have more time - I will tell you want my History teacher's dad did when a supermarket moved into the same street where he had his little traditional corner shop. It was simply genius.Commander McLane wrote:With the small caveat that you can't sell to a RealLife™ convenience store what you just bought from a supermarket, or vice versa.Diziet Sma wrote:I dunno.. comparing prices in RL convenience stores with supermarket prices makes the Oolite ones look kinda realistic..
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.