I like the idea of systems being populated beyond the main station, and have added many OXPs (Wildships, RRS, SIRF, GRS, SuperHub, System Flavour OXPs, Random Hits, etc) in order to make more lively systems, and often systems which can actually be traded within and explored.
However, I've found myself wanting in one specific area - stations within the planet's actual orbit. Currently, the two stations which are found within orbit, for me, are the main station and the superhub. I've attempted to change the placement formula for sothisTC in order to make it spawn consistently near the main station, but I've had inconsistent results. Does anyone know of a (preferably interesting) station OXP which at least has some chance of spawning a station near the main station?
Also, while I'm here, does anyone know whether or not the solarsystems OXP (the one that adds the second main station around a second planet, plus a jumpgate) functions at all? I've adjusted its requires.plist to fit the new version, but it simply never generates anything.
OXPs Which Add Stations to Near Orbit?
Moderators: winston, another_commander
OXPs Which Add Stations to Near Orbit?
Conducting a deepspace mining operation out in Orrira. Thanking various dieties for the existence of cargo shepherds. Flying the rugged Python Prospector Errant.
Re: OXPs Which Add Stations to Near Orbit?
There's also Planetfall, which makes the planet itself into a landing/docking destination, plus the HoOpy Casinos which iirc usually spawn near the main station.
As for Solar System, it always was just a WIP and again iirc it only made it to a second test version. It was by Frame, who does pop in here occasionally so he may have some more to say.
As for Solar System, it always was just a WIP and again iirc it only made it to a second test version. It was by Frame, who does pop in here occasionally so he may have some more to say.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
Re: OXPs Which Add Stations to Near Orbit?
Other than GRS and Wildships which you've already got ... Hoopy Casinos, Tionisla Chronicle Array and Lave Academy also add some orbital stations, of varying rarity.
Galactic Navy also adds orbital stations, though that one adds a lot of other things too
Galactic Navy also adds orbital stations, though that one adds a lot of other things too
Re: OXPs Which Add Stations to Near Orbit?
Here's how I have positioned Sothis. Witchspace beacon is at the coordinates (0,0,0). Planet is positioned along the z-axis and main station is somewhere around the planet at coordinates (a, b, c). Position a circle that is perpendicular to the z-axis to the z-coordinate c. Let the radius be the distance of the main station to the z-axis. Move quarter of the circle along the circle from the main station and position Sothis. If quarter of the circle is too much, you can also choose an angle (in radians) like this:Twisp wrote:I've attempted to change the placement formula for sothisTC in order to make it spawn consistently near the main station, but I've had inconsistent results.
Code: Select all
var angle = 3.14 / 2;
var x = a * Math.cos(angle) - b * Math.sin(angle);
var y = a * Math.sin(angle) + b * Math.cos(angle);