DAT Object Format.
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- maaarcooose
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DAT Object Format.
With the OBJ to DAT converter, is the output format one specifically for use with OOlite or is it a recognised 3D file format?
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- Eric Walch
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Re: DAT Object Format.
DAT is Oolite specific. Somewhere in Oolite 1.74, even a new dat format was added that also stored the normals. (For instance Asteroid Storm.oxp uses that format)
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- DaddyHoggy
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Re: DAT Object Format.
The problem with the .DAT format is that it's a bit about what is actually in the file - i.e. quite a few programs can read .dat format, but might not correctly read the .dat format as (re)created by the obj2dat script.
Sorry, that's probably not the answer you want.
Sorry, that's probably not the answer you want.
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- Shipbuilder
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Re: DAT Object Format.
Could you not export to a different format directly from Wings 3D or Blender ?
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- maaarcooose
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Re: DAT Object Format.
Okay.
I'm currently looking at the the format of the files because I want to look at importing the DAT or the OBJ file into vPython so you can view it.
I've got in mind to write a kind of ship builders tool that loads your DAT file, displays it and allows you to place the exhaust plumes, laser position, flashers and other bits.
vPython seems pretty good at creating models from a list of faces.
!m!
I'm currently looking at the the format of the files because I want to look at importing the DAT or the OBJ file into vPython so you can view it.
I've got in mind to write a kind of ship builders tool that loads your DAT file, displays it and allows you to place the exhaust plumes, laser position, flashers and other bits.
vPython seems pretty good at creating models from a list of faces.
!m!
Trading computers and writing stuff....
Website: http://www.theramist.co.uk/
OOliteInfo: http://www.theramist.co.uk/ooliteinfo/oo.php
Website: http://www.theramist.co.uk/
OOliteInfo: http://www.theramist.co.uk/ooliteinfo/oo.php
- Commander McLane
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Re: DAT Object Format.
That sounds very much like a new and improved variant of DryDock (which was Mac-only, doesn't work on newer Macs, and is discontinued). I would like that.maaarcooose wrote:I've got in mind to write a kind of ship builders tool that loads your DAT file, displays it and allows you to place the exhaust plumes, laser position, flashers and other bits.
- DaddyHoggy
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Re: DAT Object Format.
Yes please - that would be fantastic!maaarcooose wrote:Okay.
I'm currently looking at the the format of the files because I want to look at importing the DAT or the OBJ file into vPython so you can view it.
I've got in mind to write a kind of ship builders tool that loads your DAT file, displays it and allows you to place the exhaust plumes, laser position, flashers and other bits.
vPython seems pretty good at creating models from a list of faces.
!m!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- maaarcooose
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Re: DAT Object Format.
I just have to keep thinking up work for myself.
!m!
!m!
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- Eric Walch
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Re: DAT Object Format.
The source is on Berlios. Anyone can try to improve things, or just compile it for a newer mac version. (The current version does not compile on XCode 3 or 4.)Commander McLane wrote:That sounds very much like a new and improved variant of DryDock (which was Mac-only, doesn't work on newer Macs, and is discontinued). I would like that.
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- JensAyton
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Re: DAT Object Format.
It only ever worked in PowerPC builds, so I assume there’s some big-endian dependency somewhere.Eric Walch wrote:The source is on Berlios. Anyone can try to improve things, or just compile it for a newer mac version. (The current version does not compile on XCode 3 or 4.)Commander McLane wrote:That sounds very much like a new and improved variant of DryDock (which was Mac-only, doesn't work on newer Macs, and is discontinued). I would like that. :D
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