[REL] Z-GrOovY Ship Repaints Updated 4 Trunk and 1.77.1
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- Diziet Sma
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
How on earth did I miss these amazing re-paints?
Capt. Murphy, did you ever get those bugs fixed?
And I note that Dertien has recently returned to the boards.
Capt. Murphy, did you ever get those bugs fixed?
And I note that Dertien has recently returned to the boards.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Capt. Murphy
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
Er no - I got distracted, other more vocal projects barged into my to do list and loudly complained until the bouncers let them to the front the queue... I've given this task an upgrade - currently number 3 on my to do list.Diziet Sma wrote:Capt. Murphy, did you ever get those bugs fixed?
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- Diziet Sma
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
Sounds a lot like my life in general..Capt. Murphy wrote:I got distracted, other more vocal projects barged into my to do list and loudly complained until the bouncers let them to the front the queue...
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Wildeblood
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
Dertien re-issued this OXP in February this year. It's mentioned in another thread (somewhere). The new version is better, but still buggy.
- Diziet Sma
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
Thanks.. will see if I can locate it.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
a small update to the YellOo Cab oxp to make it work with the Griff Shipset replace oxp.
Thanks to Dertien/Z Groovy for the oxp
Amah/mld
https://www.box.com/shared/uykk78kbzak4 ... 00399165/1
Thanks to Dertien/Z Groovy for the oxp
Amah/mld
https://www.box.com/shared/uykk78kbzak4 ... 00399165/1
Amah
- about Amah: wiki
- noshaders versions of Griff's extra, alternate ships and accessories: discussion, wiki
- ocpc - customize the player ship: discussion, oxp repository
Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
So should one hold off on installing these OXP's at this time?
If we only wanted to install the Cobra III's to increase variety can we go ahead and do so?
Sorry if this is an obvious question...I'm still learning.
Thanks for reading!
If we only wanted to install the Cobra III's to increase variety can we go ahead and do so?
Sorry if this is an obvious question...I'm still learning.
Thanks for reading!
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
The Cobra 3 variety pack? Try it and see. It's been a long while, but IIRC, the non-player versions showed up in game fine, but the player versions in the shipyard had a big black patch where the normal Griff Cobra has its player decal.toltesi wrote:If we only wanted to install the Cobra III's to increase variety can we go ahead and do so?
Sorry if this is an obvious question...I'm still learning.
- Diziet Sma
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
When I patched the Cobra 3 variety pack to work properly, I made notes of what I had to change to get things working.. here's the notes:Wildeblood wrote:The Cobra 3 variety pack? Try it and see. It's been a long while, but IIRC, the non-player versions showed up in game fine, but the player versions in the shipyard had a big black patch where the normal Griff Cobra has its player decal.toltesi wrote:If we only wanted to install the Cobra III's to increase variety can we go ahead and do so?
Sorry if this is an obvious question...I'm still learning.
Hope this helps!In order to make this OXP compatible with the Griff Replacement Set, the following changes have been made.
All instances of like_ship = "griff_normalmapped_cobra_mkIII_player"; in the shipdata.plist have been replaced with like_ship = "cobra3-player";
All instances of forward_weapon_type = "WEAPON_NONE"; have been replaced with forward_weapon_type = "WEAPON_PULSE_LASER";
All instances of griff_normalmapped_cobra_mkIII_player_ in the shipyard.plist have been replaced with cobra3-player_
FOxtrot bug in shipyard.plist fixed.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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- Deadly
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
To get rid of the black boxes i added griff_player_decal.png in shipdata.plist on each player ship, although my decal is a custom one, i created a blank decal to get rid of the black box and show no decal if i so chose.The Cobra 3 variety pack? Try it and see. It's been a long while, but IIRC, the non-player versions showed up in game fine, but the player versions in the shipyard had a big black patch where the normal Griff Cobra has its player decal.
Here's an example using the ship flame.
Code: Select all
textures =
(
"flame.png",
"griff_cobra_mk3_mainhull_normal.png",
"griff_cobra_mk3_mainhull_effects.png",
"griff_player_decal.png", <====== change decal name to suit
);
};
};
};
Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
Any chance of getting the files patched so that it works with Griff's replacement set, Diziet? I tried to follow your instructions but it still won't work!
- Diziet Sma
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
Before I try re-inventing the wheel, see if the patched files I made will work for you..
https://app.box.com/s/xqrlmy0yua5ooz2m1xa4
https://app.box.com/s/xqrlmy0yua5ooz2m1xa4
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
Updated:Diziet Sma wrote:Before I try re-inventing the wheel, see if the patched files I made will work for you..
https://app.box.com/s/xqrlmy0yua5ooz2m1xa4
Haven't touched these for ages, dunno even if I still have the source files, anyways, Diziet, I rolled your patch into the existing one on the box, so only file needs to be downloaded now. Changed the name appropriately so it concurs with Griff's pack name (1.34), and added you to the readme in the credits for making that patch.
Didn't know this file was still so popular.
Alpha Backer of Elite Dangerous
With 250 GBP
With 250 GBP
- Diziet Sma
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
Why wouldn't it be? That is some utterly gorgeous artwork!dertien wrote:Didn't know this file was still so popular.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots
If there is any chance that you didn't noticed then my Hard Cobra (in my current avatar) is based on your "quebec" Cobra from this CobraMk3 Variety Pack and "terra" pattern in Gimp.dertien wrote:Didn't know this file was still so popular.