I've been out to check on those guidelines. I'm sure that's the way it's suppose to be, but the fact of the matter is that;another_commander wrote:Turrets on player ships commence firing when all below conditions are met:mandoman wrote:For some reason, the ball turrets on my ship didn't fire when I thought they should, while my mirror enemy had his blazing from the beginning. Why is that?
- The player has a ship entity targeted
- The targeted ship exhibits hostile behaviour against the player
- The targeted ship is within turret range
Of the three, we can exclude the second one in the case you are describing, since the opponent was firing already at you and therefore was clearly hostile. This means that one or both of the other two conditions were not being met at the time.
a. the ships with ball turrets are firing at me from the beginning, even when I have it picked as my target, but seem to be too far away for my turrets to fire.
b. the hostile behavior que is immediate in most cases, but still no reaction from my turrets.
Oh, they will fire when I "get within range", but while I'm out of range, the same types of ships are nailing me with their ball turrets.