
<note to self: be careful when picking a fight with an Odyssey>
Moderators: winston, another_commander, Getafix
This looks perfectly normal, just like it has always been with all ships in Oolite.maaarcooose wrote:
When I'm on full power the exhaust plumes are not attached to the ship. If I run on half power they are at their origin point.
Is this normal behaviour?
Well ... it might be normal, but that doesn't necessarily mean correct, and the new plumes may be making it look worse than it would in 1.76. It should be possible to pin them a little more closely to the ports, if the detaching is that serious. (Could you give an idea of how deep the main ship body is, front to back, too? I don't really have a sense of scale from that picture)maaarcooose wrote:Okay. Just wanted to check that it was normal behaviour.
Hmm, but how high? Are we talking "fast but not outside the bounds of existing ships" in the 0.4-0.5LM range, or something significantly faster than that?maaarcooose wrote:The normal speed of the ship is a little high.
Oh man.Commander McLane wrote:The clue is in 'if I'm traveling a fairly long distance "in system"'. If you do that, everything around you becomes 'squirrelly looking'. The reason is simple: floating point precision. The bigger the numbers your CPU has to crunch, the less precise they become. What becomes bigger in the outskirts of a system are of course the coordinates. Around the planet your ship and everything else can be placed with a precision of many numbers behind the decimal point. The farther out you are, the less decimals can be used. Thus everything becomes a little shaky, with visible jumps between two neighbouring coordinates. The effect kicks visibly in already at a distance of about 3,000,000 to 4,000,000 meters from the system centre. It gets worse the farther out you get.
Laser positioning issues should all be fixed as of r5631, at least for the player ship, and the difference shouldn't be large enough to be noticeable for NPCs. (If it is, it can be fixed there too)Griff wrote:I'm not sure if this is the right place to post this but i think this same sort of 'position drift' happens with the forward weapon firing point too, except it moves closer towards the ship rather than further away like the exhaust plumes do, again the amount of drift is dependant on the ships speed