[RELEASE] Camera Drones OXP (1.77 only)
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[RELEASE] Camera Drones OXP (1.77 only)
One of the new features in 1.77 is being able to alter the external view camera position and orientation by script. Here's an OXP that gives the player some quick access to some new external views like a missile chase camera through primable equipment available at any TL:8 or higher station.
Download Camera Drones 1.4 - further documentation on the wiki: [wiki]Camera Drones[/wiki]
Thanks to Thargoid for solving a camera orientation problem with the docking camera, and Cody for noticing bugs with the script.
Download Camera Drones 1.4 - further documentation on the wiki: [wiki]Camera Drones[/wiki]
Thanks to Thargoid for solving a camera orientation problem with the docking camera, and Cody for noticing bugs with the script.
Last edited by cim on Sun Jun 22, 2014 4:41 pm, edited 4 times in total.
- JazHaz
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Re: [RELEASE] Camera Drones OXP (1.77 only)
Is this different to the Tracker Cam OXP?
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Re: [RELEASE] Camera Drones OXP (1.77 only)
Yes, they are separate OXPs, although based on similar code (and the same new functionality in trunk). I'm taking my OXPs out of beta as we speak and uploading them to box/wiki.
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
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Re: [RELEASE] Camera Drones OXP (1.77 only)
Downloaded from box and replaced all the betas I had already!Thargoid wrote:I'm taking my OXPs out of beta as we speak and uploading them to box/wiki.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Re: [RELEASE] Camera Drones OXP (1.77 only)
Yippieh, downloading it now!cim wrote:One of the new features in 1.77 is being able to alter the external view camera position and orientation by script. Here's an OXP that gives the player some quick access to some new external views like a missile chase camera through primable equipment available at any TL:8 or higher station.
This new feature will also come in handy for the "telescope"-component I'm planning for a new Long Range Scanner (see http://bb.aegidian.org/viewtopic.php?f=6&t=13274)
Hmm, but I wonder if this will clash with the awesome SniperCameraSystem.oxp? (http://wiki.alioth.net/index.php/Sniper ... System_HUD) I fear it, but I hope not!
忍 knowing that enough is enough, you'll always have enough.
Running Oolite 1.77 on Ubuntu Linux 12.04 LTS
Running Oolite 1.77 on Ubuntu Linux 12.04 LTS
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Re: [RELEASE] Camera Drones OXP (1.77 only)
Been having some fun with this, but still fumbling about - can the drone's speed be reduced?
Oh, this popped-up - maybe due to me hitting the wrong keys:
Oh, this popped-up - maybe due to me hitting the wrong keys:
Code: Select all
17:54:24.592 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (Camera Drones equipment script 1.1): Error: PlayerShip.setCustomView only works when custom view is active.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [RELEASE] Camera Drones OXP (1.77 only)
For the flyby view, you mean? On line 143 ofEl Viejo wrote:Been having some fun with this, but still fumbling about - can the drone's speed be reduced?
camera_drones.js
, the 500 is the drone's speed relative to your ship in metres per second, so that should be fairly easy to tune. Ah, I think I know why that's happening. I'll put a fixed version up soon.El Viejo wrote:Code: Select all
17:54:24.592 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (Camera Drones equipment script 1.1): Error: PlayerShip.setCustomView only works when custom view is active.
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Re: [RELEASE] Camera Drones OXP (1.77 only)
Muy bueno!cim wrote:For the flyby view, you mean? On line 143 ofEl Viejo wrote:Been having some fun with this, but still fumbling about - can the drone's speed be reduced?camera_drones.js
, the 500 is the drone's speed relative to your ship in metres per second, so that should be fairly easy to tune.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [RELEASE] Camera Drones OXP (1.77 only)
Should be fixed in 1.2. Thankscim wrote:Ah, I think I know why that's happening. I'll put a fixed version up soon.El Viejo wrote:Code: Select all
17:54:24.592 [script.javaScript.exception.ooliteDefined]: ***** JavaScript exception (Camera Drones equipment script 1.1): Error: PlayerShip.setCustomView only works when custom view is active.
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Re: [RELEASE] Camera Drones OXP (1.77 only)
Cim - I've been trying to change the speed of the flyby by changing the value you specified but it's making no difference. Do you have any idea if anything else needs to be done or if there is some sort of range I need to be in. I assume that to make the thing slower I need to reduce the number?
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Re: [RELEASE] Camera Drones OXP (1.77 only)
I changed line 147 thus:
That worked fine for me (I think - nothing is certain). You did the shift/start thingy, yes?
Code: Select all
this.$startVector.z -= delta * 200;
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: [RELEASE] Camera Drones OXP (1.77 only)
Or maybe use a tracker cam?
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
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Re: [RELEASE] Camera Drones OXP (1.77 only)
Um. No.El Viejo wrote:You did the shift/start thingy, yes?
<tries not to look embarrassed>
What's the shift start thing?
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Re: [RELEASE] Camera Drones OXP (1.77 only)
Starting Oolite with SHIFT held down until you see the spinning Cobra. That's to clear the cache. Otherwise changes made in plists or JS-scripts don't get effective, because the cached (unchanged) version continues to be used by the game.Selezen wrote:What's the shift start thing?
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Re: [RELEASE] Camera Drones OXP (1.77 only)
My apologies, Master Historian - I should have explained that (as McLane has done).Selezen wrote:What's the shift start thing?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!