Fixing it, has some 'interesting' complications. Currently a Jameson can start buying a passenger cabin when he earned a bit. From that point on he can accept a long distant passenger contract. The advance fee is much higher than the cost of the passenger cabin. So, he could just take the passenger without intention to deliver him. However, in the current setup there is no benefit from it, because the reduced cargo space costs him more than the earnings of the advance passenger fee.another_commander wrote:Rather than trying to explain it away in various fictional ways, why don't we just call it a bug and fix it?
When ejecting would cancel the contract, it might become profitable to accept a long distant passenger, buy an escape capsule, launch, eject and earn on this cycle when the advance fee is higher than the costs of an escape capsule.