[RELEASE]Comet

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mandoman
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[RELEASE]Comet

Post by mandoman »

The Comet is a ship derived from the cartoon series "Captain Future", created by Toei Animations in the 1970s. In the cartoon, the ship has multiple moving parts, so I made a plethora of subentities that can be manipulated by anyone with the Scripting capabilities that it will require. I am not one of those people, so this version of the Comet has nothing moving. It has forward, and aft lasers, a scoop, and a missile launcher, all for the purpose of the game Oolite. It's a different design, for sure, and I'm not sure I did it justice, but it does look cool in the game.

Specs.:

Max Speed = 350
Max Energy = 350
Energy Recharge Rate = 3.5
Thrust = 30
Max Cargo = 50 tons(?)
Max Pitch = 1.3
Max Roll = 1.5

https://www.box.com/s/j38ozl2c61twb2uk08h4

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Last edited by mandoman on Wed Feb 27, 2013 1:55 pm, edited 2 times in total.
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Yah-Ta-Hey
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Re: [RELEASE]Comet

Post by Yah-Ta-Hey »

" I'm not sure I did it justice"


Mandoman, take pride in a well designed and pleasing design... so what that it doesn't have all the bells and whistles that the original has... you did a truly superb job on this vessel.
Well done and carry on with the great work.
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Shipbuilder
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Re: [RELEASE]Comet

Post by Shipbuilder »

Great looking ship Mandoman........... Runs off to download.
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Re: [RELEASE]Comet

Post by Dr.Tripsa »

Shuddup and take my money!

ok, memes aside this is incredible!!!
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Re: [RELEASE]Comet

Post by Rorschachhamster »

Yay! :D And yeah, don't be too hard on yourself. This looks great! :shock:

(So next time I'll play the game instead of testing... again. :roll: )
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Re: [RELEASE]Comet

Post by GGShinobi »

Yeaaaaaaaaaaah :shock: FINALLY :lol: :lol: :lol:

:lol: :lol: :lol: :lol: Gimmeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!! :lol: :lol: :lol: :lol:

*grab*

Thank you master mandomaaaaaaaaaaaaaaaaaaan!!!!! *flies of with injector boost speed*
忍 knowing that enough is enough, you'll always have enough.

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mandoman
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Re: [RELEASE]Comet

Post by mandoman »

Thank you all. Hope you enjoy it. I've already had several successful dogfights with it. :D
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Re: [RELEASE]Comet

Post by GGShinobi »

Since I didn't find the comet on the market yet, I peeked into the shipyard.plist. Ah, tech level 13, ok,... but chance = 0.0? :?

At the moment I've got problems accessing the wiki, so I can't check, but I hope this doesn't mean I'll never get it!? :shock: :lol:

Should I change the value to something higher (like 1.0 :mrgreen: ) :?:

EDIT: oh, and at a second glance I noticed:
price = 800000
As far as I remember, 100 units there are 10 credits in game... that would make it pretty cheap, wouldn't it? Only 80.000 bucks! :mrgreen: (not that I'd complain, as far as I remember I couldn't affort 800.000 at the moment)
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Re: [RELEASE]Comet

Post by mandoman »

Crap!!(pardon the language)

I had it set to zero for testing purposes, and forgot to change it. I'll get that taken care of. Sorry.
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mandoman
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Re: [RELEASE]Comet

Post by mandoman »

Done. I raised the chance level to 1.0, and lowered the tech. level to 11. You should be able to find it pretty easy, now. GGShinobi, I should have had you test the thing before releasing it, as it was for you that I built the Comet. Tell me what you don't like (PM me), and I'll change it. Sorry, I didn't handle this right at all. :oops:
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Re: [RELEASE]Comet

Post by Rorschachhamster »

Hey, still haven't found it but... :P
I resaved the Demoship.plist as a plist (wich was just a file without ending... how did you even do that? :D :wink: ), after editing the name in it to the same name it shows in the shipdata.plist, "Comet". Else it wouldn't show, wich would be a shame. :mrgreen:
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Re: [RELEASE]Comet

Post by Diziet Sma »

GGShinobi wrote:
Yeaaaaaaaaaaah :shock: FINALLY :lol: :lol: :lol:

:lol: :lol: :lol: :lol: Gimmeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!! :lol: :lol: :lol: :lol:

*grab*

Thank you master mandomaaaaaaaaaaaaaaaaaaan!!!!! *flies of with injector boost speed*
And that is probably the last we'll hear from GGShinobi for a few weeks, I suspect! :lol: 8)


Simply amazing job you've done, mandoman! Congratulations! 8)

<dashes off to download>
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [RELEASE]Comet

Post by Diziet Sma »

Rorschachhamster wrote:
Hey, still haven't found it but... :P
I resaved the Demoship.plist as a plist (wich was just a file without ending... how did you even do that? :D :wink: )
In Linux, it's easy.. file extensions are optional, and often unnecessary.. the OS is smart enough to figure out the filetype without it.. :wink:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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mandoman
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Re: [RELEASE]Comet

Post by mandoman »

Rorschachhamster wrote:
Hey, still haven't found it but... :P
I resaved the Demoship.plist as a plist (wich was just a file without ending... how did you even do that? :D :wink: ), after editing the name in it to the same name it shows in the shipdata.plist, "Comet". Else it wouldn't show, wich would be a shame. :mrgreen:
(sigh)I'm replacing the old/new link with the new/new link right now. My apologies.......again. :roll:
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Re: [RELEASE]Comet

Post by pagroove »

This looks great :). Good work Mandoman!
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