Anyway, when I put the oxp into the game to see if it all came together, this is what Latest.log had to say.
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12:35:24.883 [strings.conversion.vector]: ***** ERROR: cannot make vector from '0.0, 0.0, -42.2': could not scan a float value.
12:35:24.883 [strings.conversion.quaternion]: ***** ERROR: cannot make quaternion from '1, 0, 0, 0': could not scan a float value.
What the heck does it mean by "float value"? Griff says that the comas should not be present in either the "position", or the "orientation", but according to the OxpHowTo page on Subentities, unless the subent is a flasher, those comas should be there. Has this changed? Just when I thought I had subentities figured out, I find out I don't. Any help would be welcome.