Contracts and Reputation
Moderators: winston, another_commander
-
- Average
- Posts: 14
- Joined: Thu Jan 17, 2013 12:51 pm
Contracts and Reputation
So, I have got myself a Python, Fortune of Pleiades, and have started the interstellar 'arm' of Eddie Stobart.
I thought I would also dabble in the luxury liner business so fitted out a couple of lovely cabins, complete with all the latest cryo-sleep stasis technology for those particularly long trips..
So far so good, until I got a bit too clever for my own good, and partly because of the somewhat cumbersome contract interface in 1.76 I ended up selecting the wrong passenger (ie one whos destination was the opposite end of the galaxy
to the cargo contract I was hauling) I didnt even realise this until after a few jumps..
Is there any way of getting out of this contract without a loss of reputation? If I have built up quite a good reputation and then fail a contract, will I go back to square one? what happens when this poor sap finds himself at the wrong end of the galaxy? (as the cargo contract is more valuable!)
I cant even seem to get rid of my now unwanted passenger, and replace them with a new one who actually wants to go in the same direction as me! Any ideas? do I just have to wait for the contract to expire? or do I have to get them to their destiantion, no matter how late?
I thought I would also dabble in the luxury liner business so fitted out a couple of lovely cabins, complete with all the latest cryo-sleep stasis technology for those particularly long trips..
So far so good, until I got a bit too clever for my own good, and partly because of the somewhat cumbersome contract interface in 1.76 I ended up selecting the wrong passenger (ie one whos destination was the opposite end of the galaxy
to the cargo contract I was hauling) I didnt even realise this until after a few jumps..
Is there any way of getting out of this contract without a loss of reputation? If I have built up quite a good reputation and then fail a contract, will I go back to square one? what happens when this poor sap finds himself at the wrong end of the galaxy? (as the cargo contract is more valuable!)
I cant even seem to get rid of my now unwanted passenger, and replace them with a new one who actually wants to go in the same direction as me! Any ideas? do I just have to wait for the contract to expire? or do I have to get them to their destiantion, no matter how late?
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Contracts and Reputation
You could slip some Trumbles™ into his cabin. He might than 'voluntarily' leave your ship.
Or eject from your ship. Actually I am not even sure if this will cancel the contracts, and if yes, if it will influence your reputation.
Or eject from your ship. Actually I am not even sure if this will cancel the contracts, and if yes, if it will influence your reputation.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Re: Contracts and Reputation
I was late with a passenger once or twice, and they got angry and left of their own accord. I didn't notice any decline in reputation, but then again I had never done a cargo contract (I was in a Cobra Mk 1)
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: Contracts and Reputation
Yes, failing a contract will cost you a little of your reputation, but only a little. It's not back to square one.
Also, the passenger and contract markets are completely independent of each other, with two distinct reputations. One does not influence the other.
Also, the passenger and contract markets are completely independent of each other, with two distinct reputations. One does not influence the other.
-
- Average
- Posts: 14
- Joined: Thu Jan 17, 2013 12:51 pm
Re: Contracts and Reputation
Thanks for the info folks.
Eric, thats a great idea!
Knowing my luck, the trumbles would just eat the 40-odd Tons of luxuries I'm carrying for my cargo contract!
Eric, thats a great idea!
Knowing my luck, the trumbles would just eat the 40-odd Tons of luxuries I'm carrying for my cargo contract!
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Contracts and Reputation
Well.. only for an appetiser.. after that, they get serious..StarTrader wrote:Knowing my luck, the trumbles would just eat the 40-odd Tons of luxuries I'm carrying for my cargo contract!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Contracts and Reputation
When you eject, a new ship is waiting at the mainStation. And that ship, magically, contains the passengers. Ejecting takes time, so one passenger did leave my ship based on time. Delivering the remaining 2 became suddenly more difficult because of the lost time.Eric Walch wrote:Or eject from your ship. Actually I am not even sure if this will cancel the contracts, and if yes, if it will influence your reputation.
So, passenger contracts were not cancelled. That probably means that cargo contract also stay active, but on ejecting, you do loose your cargo. That will be an interesting problem for a commander who wants to keep his reputation. Ejecting is a real no-no when doing contracts.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Contracts and Reputation
Yeah... and it can take days, not just hours!Eric Walch wrote:Ejecting takes time...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Contracts and Reputation
Am I the only one who thinks that's just plain daft!Eric Walch wrote:When you eject, a new ship is waiting at the mainStation. And that ship, magically, contains the passengers.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Contracts and Reputation
Well, will anyone else take them on if someone shot down their previous transport? It might have been an assassination rather than routine piracy.Smivs wrote:Am I the only one who thinks that's just plain daft!Eric Walch wrote:When you eject, a new ship is waiting at the mainStation. And that ship, magically, contains the passengers.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Contracts and Reputation
I don't do passenger runs, which leads to a question: is the passenger still there if you happen to eject in their destination system?Eric Walch wrote:And that ship, magically, contains the passengers.
<chortles>cim wrote:Well, will anyone else take them on if someone shot down their previous transport? It might have been an assassination rather than routine piracy.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Contracts and Reputation
"It's no bug, it's a feature!"cim wrote:Well, will anyone else take them on if someone shot down their previous transport? It might have been an assassination rather than routine piracy.Smivs wrote:Am I the only one who thinks that's just plain daft!Eric Walch wrote:When you eject, a new ship is waiting at the mainStation. And that ship, magically, contains the passengers.
忍 knowing that enough is enough, you'll always have enough.
Running Oolite 1.77 on Ubuntu Linux 12.04 LTS
Running Oolite 1.77 on Ubuntu Linux 12.04 LTS
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Contracts and Reputation
On rethinking, it can be explained when you assume that the passengers auto-inject also when the captain ejects. Than it has some logic that they all arrive simultaneously at the main station.Smivs wrote:Am I the only one who thinks that's just plain daft!
UPS-Courier & DeepSpacePirates & others at the box and some older versions
-
- Quite Grand Sub-Admiral
- Posts: 6683
- Joined: Wed Feb 28, 2007 7:54 am
Re: Contracts and Reputation
Rather than trying to explain it away in various fictional ways, why don't we just call it a bug and fix it?Eric Walch wrote:On rethinking, it can be explained when you assume that the passengers auto-inject also when the captain ejects
- Rorschachhamster
- ---- E L I T E ----
- Posts: 274
- Joined: Sun Aug 05, 2012 11:46 pm
- Contact:
Re: Contracts and Reputation
Where's the fun in that?another_commander wrote:Rather than trying to explain it away in various fictional ways, why don't we just call it a bug and fix it?Eric Walch wrote:On rethinking, it can be explained when you assume that the passengers auto-inject also when the captain ejects
On a more serious note, some text and maybe a random cancellation of some of the passenger contracts would be cool. So that you would get a message like "XX was eaten by space cannibals." wich could maybe be even worse for your reputation than just sold as slave.