[Release] Market Observer

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Wildeblood
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Re: [Release] marketObserver 1.6.1

Post by Wildeblood »

Cut it into four or five HUD files. Thirty or so images in one HUD shouldn't cause a problem.
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spara
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Re: [Release] marketObserver 1.6.2

Post by spara »

New version (1.6.2) is out.

* Hud file splitted to 12 files. Managed to save all ads :D (132 = 12*11). Now I'm quite confident the timeout prob is history. Big thanks to Wildeblood for suggesting splitting.
* Plethora of tweaks from various tries to speed things up. (Probably some new bugs too :()

Works very nicely with AI Trading Assistant. If you grow tired of ads, just upgrade to AI Trading Assistant and they are gone. Not to mention all the other nice features you get. 8)

Big thanks to Solonar, who has tirelessly tested various version.
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spara
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Re: [Release] marketObserver 1.6.2

Post by spara »

spara wrote:
* Plethora of tweaks from various tries to speed things up. (Probably some new bugs too :()
Time to start fixing with version 1.6.3.

* While reducing the number of consolemessages written, I combined everything into one message. With a proper timing with buying or selling, the same message is written with a very short time difference causing the second message to be suppressed. This naturally causes blinking. This is now fixed.

Edit: Bugger, upped the wrong zip-file :x. One poor soul managed to download. Re-upped the correct one. Sorry about that.
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Re: [Release] marketObserver 1.6.4

Post by spara »

Bugfixing continues... version 1.6.4 upped.

* After witchspacing gathered market values are briefly shown. This happens if you start a game and do not visit the market screen before launch. Fix is simple: change this.$checkMinMax = true to this.$checkMinMax = false in startUp -function.
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Re: [Release] marketObserver 1.6.5

Post by spara »

Small update (1.6.5). Merely fixing annoyances rather that bugs.

* "Profit" notification changed to "Profit by trade" to distinguish trade profit from salvaging etc.
* Profit notification suppressed for 0 profit.
* Profit notification time shortened to make it look nicer.
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Re: [Release] marketObserver 1.7

Post by spara »

New version (1.7).

* Enhanced compatibility with Commodity Markets OXP by Thargoid. If Commodity Markets OXP is installed, screen featuring choice of market (buy/sell) is suppressed and both markets are integrated into the market screen.

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Rorschachhamster
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Re: [Release] marketObserver 1.7

Post by Rorschachhamster »

Wow! You are doing this faster than I can download... :lol:
I have a feature request - could the min and max price range be in a differnet color? I don't know if this is possible, but I tend to slip into the wrong colum because 5 rows of yellow digits are obviously to much for me... :oops:
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Re: [Release] marketObserver 1.7

Post by spara »

Rorschachhamster wrote:
Wow! You are doing this faster than I can download... :lol:
It's winter holidays. :lol:
Rorschachhamster wrote:
I have a feature request - could the min and max price range be in a differnet color? I don't know if this is possible, but I tend to slip into the wrong colum because 5 rows of yellow digits are obviously to much for me... :oops:
You're right, starting to get a bit growded. Too bad font colors can't be changed, that would help a bit. I could draw green and yellow boxes. Don't know where though.

There's still some space left between "For sale:" and "In hold:." :wink:
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Re: [Release] marketObserver 1.8

Post by spara »

New version (1.8 ). Now I have filled the screen with numbers giving more or less useful trading information :D. That probably means that this OXP is somewhat finished, feature wise. But you never know. :mrgreen:

* Contents of the HyperCargo system are added to the market screen. (If that oxp is installed)

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Re: [Release] marketObserver 1.9

Post by spara »

New version (1.9). Couldn't stop tinkering yet :lol:. Probably introducing some new bugs too :(. Keep reporting and they'll be squashed :evil:.

* New feature: In-System Trade Helper. When visiting other stations than main station, main stations prices are printed to the market screen.
* New feature: All market screen elements (except ads) are made toggleable. This includes the visibility of "Market Price Gatherer", "Commodity Markets", "In-System Trade Helper", "HyperCargo" and "Purchase Log".

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Showing "In-System Trade Helper".

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Showing only "Commodity Markets".
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Re: [Release] marketObserver 1.9

Post by Ironfist »

Tried version 1.9 and got an error because the loop variable i at line 370 has not been defined.
Just a minor item.
Beginning to like this a lot.

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Re: [Release] marketObserver 1.9

Post by Rorschachhamster »

spara wrote:
* New feature: All market screen elements (except ads) are made toggleable.
Just like in real life! :roll: :D
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Re: [Release] marketObserver 1.9

Post by Diziet Sma »

Rorschachhamster wrote:
spara wrote:
* New feature: All market screen elements (except ads) are made toggleable.
Just like in real life! :roll: :D
:lol:

Hey, it could be worse.. :P
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [Release] marketObserver 1.9

Post by spara »

Ironfist wrote:
Tried version 1.9 and got an error because the loop variable i at line 370 has not been defined.
Just a minor item.
Beginning to like this a lot.

Ironfist
Thanks for this one :D. I wonder how I missed it :shock:. Fixed in version 1.9.1.
Rorschachhamster wrote:
spara wrote:
* New feature: All market screen elements (except ads) are made toggleable.
Just like in real life! :roll: :D
The features of this oxp are so useful that the only sensible way to finance it is with advertising. And with the currect cash flow, I probably don't have to work ever again :mrgreen:.
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Re: [Release] marketObserver 1.9.1

Post by Paradox »

Is there a way to get rid of listed items that were destroyed during battle, or that you simply no longer have?
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