Docking bays vanish
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Docking bays vanish
As it says on the tin, part way in they dissapear and the inside of the dockable model is visible, I'm guessing this is to do with culling from the way it's behaving, any way to exempt bays? (If I'm right)
Currently using rev 5635
Hmmmmm Hold that, doesn't seem to be doing it now but has been since I installed this version, maybe its something else on my set-up...
I'll have a look see if this re-appears
Currently using rev 5635
Hmmmmm Hold that, doesn't seem to be doing it now but has been since I installed this version, maybe its something else on my set-up...
I'll have a look see if this re-appears
Re: Docking bays vanish
Where I've seen this effect it's because the camera position for the front view has passed through the end of the docking bay. Depending on the ship this might either mean the camera position is too far forward, or the bay is too short, or the ship is too long (I don't see it with a Cobra III, but I do with the much longer Boa II, for instance)
Do you have a ship/station pair that it's easy to duplicate this with?
Do you have a ship/station pair that it's easy to duplicate this with?
Re: Docking bays vanish
This seems to have disappeared at the mo I'm wondering if it's to do with my messing about with trying to script an OXP that triggers on docking, I shall report back ASAP if it raises its invisible head again
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Re: Docking bays vanish
Have seen this with 1.77 deployment version only at a Salvage Gang from [wiki]Anarchies OXP[/wiki]
And a little further in this happens:
It's the inside texture that disappears going in and the tube textures on exit.
And a little further in this happens:
It's the inside texture that disappears going in and the tube textures on exit.
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Re: Docking bays vanish
That's interesting. I haven't seen that. Although it's technically possible to fly through the tunnel walls and see the stars, because collision detection isn't good enough to disallow flying through the walls totally. But I have no idea why the cavern texture would disappear when you're clearly still in front of the docking bay.CaptSolo wrote:It's the inside texture that disappears going in and the tube textures on exit.
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Re: Docking bays vanish
Would be interesting to know which ship you are using. Ship dimension and view positions might be important, to try to reproduce this as I never saw it and recently entered the rock myself with my Boa II.CaptSolo wrote:Have seen this with 1.77 deployment version only at a Salvage Gang from [wiki]Anarchies OXP[/wiki]
UPS-Courier & DeepSpacePirates & others at the box and some older versions
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Re: Docking bays vanish
I've seen this same thing from my Pitviper.Eric Walch wrote:Would be interesting to know which ship you are using. Ship dimension and view positions might be important, to try to reproduce this as I never saw it and recently entered the rock myself with my Boa II.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Docking bays vanish
Griff's modeled Cobra Mark III. I edited the four view positions:Eric Walch wrote:Would be interesting to know which ship you are using. Ship dimension and view positions might be important, to try to reproduce this as I never saw it and recently entered the rock myself with my Boa II.CaptSolo wrote:Have seen this with 1.77 deployment version only at a Salvage Gang from [wiki]Anarchies OXP[/wiki]
Code: Select all
view_position_aft = "0.0 12.0 -32.5";
view_position_forward = "0.0 12.5 10.0";
view_position_port = "-30.0 12.25 5.0";
view_position_starboard = "30.0 12.25 5.0";
This isn't happening. At a certain point upon entering the cavern, the texture is removed or becomes transparent. When launching, the same thing occurs as soon as I enter the tunnel.... it's technically possible to fly through the tunnel walls.
Re: Docking bays vanish
This is indeed exactly what I was talking about, but with all stations, such as the hoopy where normally you would only see the bay then the tunnel effect, the bay was vanishing almost as soon as you entered it, whereas according to the use of various ships and saves over time, this seems to be a recently introduced bug.
Im personally baffled as I said earlier last time I played, it wasn't happening
Im personally baffled as I said earlier last time I played, it wasn't happening
Re: Docking bays vanish
I've made some adjustments to frustum culling in r5636, which will be in the next nightly build. Could you give that a go and see if it has fixed the problem, please?
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Re: Docking bays vanish
Yup. Fix confirmed.
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Re: Docking bays vanish
And for those who don't know what frustum culling is, it is the process that makes that objects outside of the players view are not drawn anymore. It saves processing time and Cim introduced it in 1.77.cim wrote:I've made some adjustments to frustum culling in r5636,
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Re: Docking bays vanish
Seconded. Thanks.another_commander wrote:Yup. Fix confirmed.