Agree, having to use two fingers to try and access your rail gun in a panic is no good for the blood pressure, or the pressure outside your now non-existent cockpit.
On that note being able to choose the order equipment is optioned would be ideal, I would most definitely set the Rail gun to the first
OXP Screens and special equipment keys.
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- Wildeblood
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Re: OXP Screens and special equipment keys.
They're listed in the order they are bought or awarded. They aren't sorted thereafter. Write yourself a little script that removes them (equipment items with scripts) all and re-awards them in your preferred order.ZygoUgo wrote:On that note being able to choose the order equipment is optioned would be ideal, I would most definitely set the Rail gun to the first
Re: OXP Screens and special equipment keys.
A multi-EQ script to order and categorize primable EQs wouldn't be hard to do, but I doubt that this would be used. We can see this with other mechanisms which require OXPs to register themselfes. It could be based on a similiar approach like the Comms in CCL, but a better approach is what cim has pointed out - via scriptable HUD elements. This way a graphical representation is possible as well.
And I still think that mouse support for GUI screens is a must have as well - at least while docked. It would open a lot more possibilities and easier access to options for users. Sweet future music .-)
And I still think that mouse support for GUI screens is a must have as well - at least while docked. It would open a lot more possibilities and easier access to options for users. Sweet future music .-)
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Re: OXP Screens and special equipment keys.
Are there any GUI screens that don't have full mouse support at the moment?Svengali wrote:And I still think that mouse support for GUI screens is a must have as well - at least while docked. It would open a lot more possibilities and easier access to options for users. Sweet future music .-)
Re: OXP Screens and special equipment keys.
No, a_c - at least not in the sense of clicking the offered UI choices .-)another_commander wrote:Are there any GUI screens that don't have full mouse support at the moment?
But I'm talking about clickable GUI areas/elements which can be handled by scripts. I'm aware that implementing it requires 'some' work, but if we aim for more dynamics then it needs ways to handle it userfriendly.
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Re: OXP Screens and special equipment keys.
The alternative is to choose the equipment before the battle. And as long as you don't press SHIFT-F again, it will remain selected forever. So the next time you only have to press N to fire it.ZygoUgo wrote:Agree, having to use two fingers to try and access your rail gun in a panic is no good for the blood pressure, or the pressure outside your now non-existent cockpit.
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Re: OXP Screens and special equipment keys.
Yep... the railgun is my default selection, always ready for use.Commander McLane wrote:The alternative is to choose the equipment before the battle. And as long as you don't press SHIFT-F again, it will remain selected forever. So the next time you only have to press N to fire it.ZygoUgo wrote:Agree, having to use two fingers to try and access your rail gun in a panic is no good for the blood pressure, or the pressure outside your now non-existent cockpit.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!