Problem with performFlee / Pirate Coves

For test results, bug reports, announcements of new builds etc.

Moderators: winston, another_commander, Getafix

User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Problem with performFlee / Pirate Coves

Post by cim »

Fixed in r5633. (In an unmodified game, approximately half of the pilots will remember to look where they're going while fleeing)
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Re: Problem with performFlee / Pirate Coves

Post by Eric Walch »

cim wrote:
Fixed in r5633. (In an unmodified game, approximately half of the pilots will remember to look where they're going while fleeing)
I don't know why I did not add the [self avoidCollision] to the fleeing behaviour. :P For the 1.75/1.76 release I added that code to all behaviours that were missing it, but needed that routine in my opinion. I probably ignored it for fleeing ships because I never thought this as being a problem myself. Or I indeed liked the idea of panicking ships flying into stations; I really don't know.

I like the new implementation of linking it to the accuracy. Stupid pilots just panicking and experienced pilots looking were they fly to. :)
Post Reply