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Weird spinning behavior of a station and fuel station.
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- Cody
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Re: Weird spinning behavior of a station and fuel station.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Weird spinning behavior of a station and fuel station.
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Re: Weird spinning behavior of a station and fuel station.
Trying.... very... hard... to... resist....Thargoid wrote:Cookie?
!m!
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Re: Weird spinning behavior of a station and fuel station.
Yes this is the problem I described earlier. Although I lately didn't see it anymore. It may be that system load plays a role? I only had this when I had lots of other programs running in the background.
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Re: Weird spinning behavior of a station and fuel station.
Interesting. I have to admit that I so have a fair few other program's open. Excel, chrome, safari, probably iTunes too.pagroove wrote:Yes this is the problem I described earlier. Although I lately didn't see it anymore. It may be that system load plays a role? I only had this when I had lots of other programs running in the background.
I'll see if it happens again after a reboot.
!m!
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- Mad Dan Eccles
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Re: Weird spinning behavior of a station and fuel station.
Here we go. This was a little bit after I got rid of my trumbles.
And a video for you! Note that the nav beacon is also spinning.
http://youtu.be/acEJdswJ760
And a video for you! Note that the nav beacon is also spinning.
http://youtu.be/acEJdswJ760
Master of Mayhem
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"The name's derived from Object Oriented eLite so you could say "Oh! Oh! Leet!", but that might sound too much like g33k sex."
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Re: Weird spinning behavior of a station and fuel station.
That seems the same crashlog as the previous:Mad Dan Eccles wrote:Here we go. This was a little bit after I got rid of my trumbles.
Code: Select all
Application Specific Information:
objc_msgSend() selector name: setFuel:
objc[27337]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libobjc.A.dylib 0x00007fff8f973e90 objc_msgSend + 16
1 org.aegidian.oolite 0x000000010009326f -[PlayerEntity enterWitchspace] + 512
2 org.aegidian.oolite 0x000000010008b354 -[PlayerEntity performWitchspaceCountdownUpdates:] + 741
3 org.aegidian.oolite 0x0000000100088bba -[PlayerEntity update:] + 403
4 org.aegidian.oolite 0x0000000100037032 -[Universe update:] + 2371
Nice video, it clearly shows that not only the rotation is wrong, but also subentities are misplaced. Could you open up the console when you see it again. That target the station and type: 'PS.target.subEntities'. That gives a dump of all subs. It would be good to know if there the coordinates are already mixed up, or only on display.
Last edited by Eric Walch on Fri Feb 01, 2013 12:07 pm, edited 1 time in total.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
- Mad Dan Eccles
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Re: Weird spinning behavior of a station and fuel station.
To be honest, I think I was so hacked off at that point I forgot to grab the console log until I'd already jumped. I was already on my way out when I remembered I should be reporting this!
But yeah, when it happens again I'll try to get something more relevant. Cheers.
(Oh, and I swear ships were managing to get in and out via the flap on the top. I might try that myself if I see it again...)
But yeah, when it happens again I'll try to get something more relevant. Cheers.
(Oh, and I swear ships were managing to get in and out via the flap on the top. I might try that myself if I see it again...)
Master of Mayhem
"The name's derived from Object Oriented eLite so you could say "Oh! Oh! Leet!", but that might sound too much like g33k sex."
"The name's derived from Object Oriented eLite so you could say "Oh! Oh! Leet!", but that might sound too much like g33k sex."
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Re: Weird spinning behavior of a station and fuel station.
Looking through the code, I see that the internal
About the station video. I already was confused because it looked if the docking slid was now on top of the station. I thought I did not see it right, but you confirmed this. So the station is not only spinning to fast but it is also upside down.
setFuel:
is never used by the player on jumping. (player fuel is reduced in an other way at this moment). setFuel:
is mainly used by AI commands and ship scripts. So it must be from a ship that is removed from the universe when the player jumps. About the station video. I already was confused because it looked if the docking slid was now on top of the station. I thought I did not see it right, but you confirmed this. So the station is not only spinning to fast but it is also upside down.
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Re: Weird spinning behavior of a station and fuel station.
Or it's inside-out.. if it's upside-down, what are the four sticky-out bits facing the planet?Eric Walch wrote:About the station video. I already was confused because it looked if the docking slid was now on top of the station. I thought I did not see it right, but you confirmed this. So the station is not only spinning to fast but it is also upside down.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Weird spinning behavior of a station and fuel station.
Probably the misplaced four quarter circles usually surrounding the docking bay.Diziet Sma wrote:Or it's inside-out.. if it's upside-down, what are the four sticky-out bits facing the planet?Eric Walch wrote:About the station video. I already was confused because it looked if the docking slid was now on top of the station. I thought I did not see it right, but you confirmed this. So the station is not only spinning to fast but it is also upside down.
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Re: Weird spinning behavior of a station and fuel station.
That looks like what I experienced, except the station was spinning about 10 times faster than that.
The sub-entities sticking out of the docking bay was identical, except that I had Griff textures all over the place.
I've been trying to provoke a fuel station into its weird behaviour and I've got a screen recorder loaded for when it does.
!m!
The sub-entities sticking out of the docking bay was identical, except that I had Griff textures all over the place.
I've been trying to provoke a fuel station into its weird behaviour and I've got a screen recorder loaded for when it does.
!m!
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- Mad Dan Eccles
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Re: Weird spinning behavior of a station and fuel station.
Yeah, I've seen it spin faster than that. But I think it was just the normal station, spinning fast. Every time I've seen it since there has been some weird misplacement of elements too.
Master of Mayhem
"The name's derived from Object Oriented eLite so you could say "Oh! Oh! Leet!", but that might sound too much like g33k sex."
"The name's derived from Object Oriented eLite so you could say "Oh! Oh! Leet!", but that might sound too much like g33k sex."
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Re: Weird spinning behavior of a station and fuel station.
At least the screen shots and video confirm that this must be a bug in Oolite. It can't be OXP related, as there are no OXP which displace subentities of ships from other OXPs.
- Mad Dan Eccles
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Re: Weird spinning behavior of a station and fuel station.
plus, I don't have any OXPs...
Master of Mayhem
"The name's derived from Object Oriented eLite so you could say "Oh! Oh! Leet!", but that might sound too much like g33k sex."
"The name's derived from Object Oriented eLite so you could say "Oh! Oh! Leet!", but that might sound too much like g33k sex."