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jussa21
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Need help

Post by jussa21 »

Hi all i can't get oolite to run on my laptop its a acer 5332 game loads press f1 then screen go's all funny here is my log file

Opening log for Oolite version 1.77 (x86-32) under Windows 6.1.7600 64-bit at 2013-01-27 10:54:59 +0000.
2 processors detected.
Build options: spoken messages, mass/fuel pricing.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

10:55:07.812 [display.mode.list.native]: Windows native resolution detected: 1366 x 768
10:55:08.822 [joystick.init]: Number of joysticks detected: 0
10:55:08.822 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1.0 - Build 8.15.10.1892"). Vendor: "Intel". Renderer: "Mobile Intel(R) 4 Series Express Chipset Family".
10:55:08.823 [rendering.opengl.extensions]: OpenGL extensions (68):
GL_ARB_transpose_matrix, GL_ARB_occlusion_query, GL_EXT_texture_compression_s3tc, GL_ARB_texture_cube_map, GL_ARB_fragment_shader, GL_ARB_texture_env_dot3, GL_ARB_draw_buffers, GL_NV_texgen_reflection, GL_EXT_blend_color, GL_ARB_texture_env_combine, GL_EXT_rescale_normal, GL_ARB_color_buffer_float, GL_ARB_vertex_shader, GL_EXT_separate_specular_color, GL_ARB_texture_border_clamp, GL_EXT_texture_sRGB, GL_NV_conditional_render, GL_EXT_blend_equation_separate, GL_EXT_fog_coord, GL_IBM_texture_mirrored_repeat, GL_EXT_draw_range_elements, GL_ARB_texture_non_power_of_two, GL_ARB_depth_texture, GL_NV_blend_square, GL_ARB_shader_objects, GL_EXT_multi_draw_arrays, GL_EXT_texture_env_combine, GL_ARB_shading_language_100, GL_ARB_texture_rectangle, GL_ARB_texture_env_add, GL_EXT_bgra, GL_EXT_texture_rectangle, GL_ARB_shadow, GL_ATI_separate_stencil, GL_EXT_packed_pixels, GL_EXT_texture3D, GL_ARB_texture_float, GL_ARB_window_pos, GL_EXT_blend_subtract, GL_EXT_framebuffer_object, GL_WIN_swap_hint, GL_EXT_texture_lod_bias, GL_ARB_texture_compression, GL_ARB_texture_env_crossbar, GL_EXT_secondary_color, GL_ARB_fragment_program, GL_EXT_shadow_funcs, GL_3DFX_texture_compression_FXT1, GL_EXT_abgr, GL_SGIS_texture_edge_clamp, GL_SGIS_generate_mipmap, GL_ARB_vertex_program, GL_ARB_half_float_pixel, GL_EXT_stencil_two_side, GL_EXT_texture_env_add, GL_ARB_pixel_buffer_object, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_ARB_point_sprite, GL_ARB_point_parameters, GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture, GL_EXT_clip_volume_hint, GL_EXT_stencil_wrap, GL_EXT_texture_swizzle, GL_ARB_vertex_buffer_object, GL_EXT_compiled_vertex_array, GL_SGIS_texture_lod
10:55:08.925 [rendering.opengl.shader.support]: Shaders are supported.
10:55:08.958 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
Resources
../AddOns
10:55:10.194 [shipData.load.begin]: Loading ship data.
10:55:10.761 [script.load.world.listAll]: Loaded 9 world scripts:
oolite-cloaking-device 1.77
oolite-constrictor-hunt 1.77
oolite-contracts-cargo 1.77
oolite-contracts-helpers 1.77
oolite-contracts-parcels 1.77
oolite-contracts-passengers 1.77
oolite-nova 1.77
oolite-thargoid-plans 1.77
oolite-trumbles 1.77
10:55:12.126 [startup.complete]: ========== Loading complete in 13.04 seconds. ==========
10:59:40.408 [exit.context]: Exiting: SDL_QUIT event received.
10:59:40.409 [gameController.exitApp]: .GNUstepDefaults synchronized.

Closing log at 2013-01-27 10:59:40 +0000.
another_commander
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Re: Need help

Post by another_commander »

Renderer: "Mobile Intel(R) 4 Series Express Chipset Family".
Hi and welcome. Sorry to be the bearer of bad news, but the above quote from your log is the problem and the reason it all goes weird. The best advice I can give here is to try the latest drivers from Intel's site, but I really don't expect things to get better. The Series 4 Chipset is simply not meant for gaming and at the time it came out Intel was famous for its drivers' lack of proper OpenGL support (note that things improved considerably with later generation graphics cards).
jussa21
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Re: Need help

Post by jussa21 »

Thats for reply will have to play it on my desktop insteed
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JazHaz
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Re: Need help

Post by JazHaz »

Can't quote your log, as I'm editing this on my phone, but your computer only reports 68 openGL extensions. This is really low. My computer reports over 200 with my NVIDIA GPU. No wonder it's behaving oddly.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
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