[RELEASE] CRR-HUD
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- CommonSenseOTB
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Re: [RELEASE] CRR-HUD
Thanks for the workaround cim. The last 2 weeks have tested a number of huds and found that many of my hud concepts and about half of Captain Beatnik's huds were affected by the bug with n_bars in 1.77.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
Re: [RELEASE] CRR-HUD
They were all rendering as you wished under 1.76.1, but I can't work out why. The HUD.plist hasSmivs wrote:These were all rendering correctly under v1.76.1.
Code: Select all
{ // weapon temperature bar
draw_surround = yes;
height = 8;
- Smivs
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Re: [RELEASE] CRR-HUD
Weird! OK cim, thanks...I'll give that a go and report back.
Edited to add :- That's done the trick Thanks.
Edited to add :- That's done the trick Thanks.
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: [RELEASE] CRR-HUD
BTW, I noticed that there was no image of the CRR-HUD on the wiki, so I added the one from here.
忍 knowing that enough is enough, you'll always have enough.
Running Oolite 1.77 on Ubuntu Linux 12.04 LTS
Running Oolite 1.77 on Ubuntu Linux 12.04 LTS