[WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map

General discussion for players of Oolite.

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PhantorGorth
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Re: [WIP - UPDATED (v0.7 5-Jan-13)] Oolite Interactive Map

Post by PhantorGorth »

Updated Release: Version 0.7.1

http://bit.ly/Oolite2DMap

Bug fix:
  • Ctrl-click auto zoom: zoom out now correctly repositions the selectors.
Last edited by PhantorGorth on Tue Jan 22, 2013 8:07 am, edited 1 time in total.
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Re: [WIP - UPDATED (v0.7.1 21-Jan-13)] Oolite Interactive M

Post by PhantorGorth »

Updated Release: Version 0.7.2

http://bit.ly/Oolite2DMap

Bug fixes:
  • Zooming in and out now zooms the link lines connected to overlapping systems.
  • Overlapping systems separation distance now scales with zooming in and out too.
Chat and relax with other commanders in the [url=irc://irc.oftc.net/oolite]DS's Seedy Space Bar[/url]. The Coolest Bar in the Eight.

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Re: [WIP - UPDATED (v0.7.2 22-Jan-13)] Oolite Interactive M

Post by Cody »

Hey PG - have you been altering any planet descriptions? I notice that Lave is famous for its 'Lavese tree grub' - has Laveian been superceded?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP - UPDATED (v0.7.2 22-Jan-13)] Oolite Interactive M

Post by PhantorGorth »

El Viejo wrote:
Hey PG - have you been altering any planet descriptions? I notice that Lave is famous for its 'Lavese tree grub' - has Laveian been superceded?
Yes, I changed the the "ian" version of the planet names to make them better. (Now varies with final letter.) It's the same as the Planetary Description 2 column in the Oolite Galaxies spreadsheet I did. This could be easily changed back if people complain enough.

In case anyone wants to know here is the code that does the job:

Code: Select all

switch (rep.substr(rep.length - 1, 1))
		{
			case "A":
				rep += "N";
				break;
			case "E":
				rep += "SE";
				break;
			case "I":
				rep += "AN";
				break;
			case "O":
				rep += "ESE";
				break;
			case "U":
				rep += "AN";
				break;
			default:
				rep += "IAN";
				break;
		}
Regards,

Phantor
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Re: [WIP - UPDATED (v0.7.2 22-Jan-13)] Oolite Interactive M

Post by Cody »

PhantorGorth wrote:
This could be easily changed back if people complain enough.
Oh I wasn't complaining, as such - I just gotta get used to Zaquessoese evil juice, is all.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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PhantorGorth
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Re: [WIP - UPDATED (v0.7.2 22-Jan-13)] Oolite Interactive M

Post by PhantorGorth »

El Viejo wrote:
PhantorGorth wrote:
This could be easily changed back if people complain enough.
Oh I wasn't complaining, as such - I just gotta get used to Zaquessoese evil juice, is all.
But it's still as evil as it ever was. :twisted:

But it obviously doesn't effect the text in the game. I could make it a toggleable setting in my next version.
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Re: [WIP - UPDATED (v0.7.2 22-Jan-13)] Oolite Interactive M

Post by Cody »

I was plotting a course earlier using this very handy tool, so I thought I'd bump its thread.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP - UPDATED (v0.7.2 22-Jan-13)] Oolite Interactive M

Post by Cody »

Time for another bump of this very useful tool.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP - UPDATED (v0.7.2 22-Jan-13)] Oolite Interactive M

Post by CommRLock78 »

Cody wrote:
Time for another bump of this very useful tool.
Very justifiable. I need to go home and check to see if my version is the most recent, since I'd taken a year break from Oolite.
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Re: [WIP - UPDATED (v0.7.2 22-Jan-13)] Oolite Interactive M

Post by PhantorGorth »

Updated Release: Version 0.7.3

http://bit.ly/Oolite2DMap
  • There is a new Galaxy Seed button. Click on this to change or reset the Galaxy seed numbers.
Chat and relax with other commanders in the [url=irc://irc.oftc.net/oolite]DS's Seedy Space Bar[/url]. The Coolest Bar in the Eight.

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Re: [WIP - UPDATED (v0.7.3 10-Oct-14)] Oolite Interactive M

Post by Cody »

Excellent - thanks, PG.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP - UPDATED (v0.7.3 10-Oct-14)] Oolite Interactive M

Post by PhantorGorth »

Updated Release: Version 0.7.4

http://bit.ly/Oolite2DMap

The Galaxy Seed dialog has been modified to allow you to save seeds with names:
  • Default button has been hidden (only appears if your browser does not support HTML5 LocalStorage) and you can use the "Oolite Default" option in a new drop-down in the Galaxy Seed dialog.
  • The rest of the page is disabled when in the Galaxy Seed dialog. (The Galaxy Seed button also still works.)
  • You can select saved seeds by name (named seeds) in the new drop-down. I have included a few examples that have been mentioned on the Oolite Bulletin Board.
  • The name of the seed (if it has one) is displayed above the top left corner of the map.
  • If you select a named seed that is not "Oolite Default" you may delete it or rename it by picking the appropriate option from the drop-down.
  • If you change the seed manually to a set of numbers for an new/unsaved seed you get the option to save it from the drop-down. Selecting this pops up a Save Name dialog. (Use the "x" in the corner to close the dialog if it is unwanted.)
  • If the current seed is one of the named ones then the drop-down will always have that name selected by default. If the seed is unnamed then the option "Other Galaxy Seed" will be displayed in the drop-down by default instead.
  • Using HTML5 LocalStorage means that seeds and their names will be saved in the browser and they will be there when you return as long as you use the same PC and browser and you do not delete cookies for the page's domain.
  • I have added a set of example seeds, most of which have been mentioned in BB. These will be added the first time you use this new version. Please delete them if you wish.
Thanks goes to Cody for testing it for me.
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Re: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive M

Post by Cody »

I've been having some fun with this - thanks, PG.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive M

Post by Cody »

Time for its periodic bump - a very useful tool, is this.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive Map

Post by Cody »

Is something up with this tool? Or is it my browser?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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