[RELEASE] CRR-HUD
Moderators: winston, another_commander
- Captain Beatnik
- Deadly
- Posts: 154
- Joined: Sun Feb 27, 2011 10:15 pm
- Location: Eastern Bavaria (Average Agricultural Confederacy)
[RELEASE] CRR-HUD
Coluber Works and Shipyards Ltd. releases a new hud. The CRR-HUD was especially designed for the Coluber Red Racer heavy fighter (see https://bb.oolite.space/viewtopic.php?f=4&t=11206) but the hud is also available as a separate software upgrade for other ships.
FEATURES:
- simple one-config-file hud with no scripting;
- bigger scanner;
- bigger space-compass with integrated gauges for pitch, roll an yaw;
- newly-arranged gauges;
- new position of the comlog- and message-gui;
- additional control lights for energybomb, ECM, escapepod, shieldenhancements, energybanks,
galhyperdrive, docking computers and fuel-injectors;
- customized, integrated crosshairs;
- scales
You can download the new hud here:
Current version:
Version 1.0: http://www.box.com/s/k6a75kq6a2kdsh54djsr
If you find any bugs, please report them.
Version history:
1.0 First release
Best regards
C.B.
FEATURES:
- simple one-config-file hud with no scripting;
- bigger scanner;
- bigger space-compass with integrated gauges for pitch, roll an yaw;
- newly-arranged gauges;
- new position of the comlog- and message-gui;
- additional control lights for energybomb, ECM, escapepod, shieldenhancements, energybanks,
galhyperdrive, docking computers and fuel-injectors;
- customized, integrated crosshairs;
- scales
You can download the new hud here:
Current version:
Version 1.0: http://www.box.com/s/k6a75kq6a2kdsh54djsr
If you find any bugs, please report them.
Version history:
1.0 First release
Best regards
C.B.
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: [RELEASE] CRR-HUD
Looks really nice - clean.
Well done.
Well done.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Cmdr. Maegil
- Sword-toting nut-job
- Posts: 1294
- Joined: Tue Feb 27, 2007 10:28 pm
- Location: On the mend in Western Africa
Re: [RELEASE] CRR-HUD
Looks real nice - but IMO, for being cluttered... in a nice, tech-y way, that is. It passes the feeling that one definitively should read the manual before using.
It's a surprise to me that now one can make up gauges and functional icons for the HUDs.
It's a surprise to me that now one can make up gauges and functional icons for the HUDs.
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
- CommonSenseOTB
- ---- E L I T E ----
- Posts: 1397
- Joined: Wed May 04, 2011 10:42 am
- Location: Saskatchewan, Canada
Re: [RELEASE] CRR-HUD
Very nice design Captain Beatnik, simple, yet enhanced functionality on the guages, no manual required and easy to understand at a glance. Very nice indeed.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
- pagroove
- ---- E L I T E ----
- Posts: 3035
- Joined: Wed Feb 21, 2007 11:52 pm
- Location: On a famous planet
Re: [RELEASE] CRR-HUD
Thanks for this. I use this hud since today as my new standard hud. Excellent design!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Re: [RELEASE] CRR-HUD
Yes, I agree! Added it to the [wiki]OXP List[/wiki], apparently I missed it earlier.CommonSenseOTB wrote:Very nice design Captain Beatnik, simple, yet enhanced functionality on the guages, no manual required and easy to understand at a glance. Very nice indeed.
- Ranthe
- ---- E L I T E ----
- Posts: 330
- Joined: Sat Oct 13, 2012 7:35 pm
- Location: Paraparaumu, New Zealand (TL 8, Rich Agricultural, Multi-Government)
Re: [RELEASE] CRR-HUD
Hello,
I've discovered that under v1.77 the "Energy Gauge" indicator bar in this HUD doesn't display properly - instead of the solid bar in 1.76, it appears to be no bar with a thin line running through it. It's not possible to see how much energy is left (until you get "Press Space Commander" ).
OXP Version: CRR_HUD_1_0_2012-01-18
I've discovered that under v1.77 the "Energy Gauge" indicator bar in this HUD doesn't display properly - instead of the solid bar in 1.76, it appears to be no bar with a thin line running through it. It's not possible to see how much energy is left (until you get "Press Space Commander" ).
OXP Version: CRR_HUD_1_0_2012-01-18
Commander Ranthe: Flying the Anaconda-class transport Atomic Annie through Galaxy 2.
Combat Ranking: Dangerous
Combat Ranking: Dangerous
"Big ships take more booty on your interstellar flights..."
Re: [RELEASE] CRR-HUD
This is a bug in 1.77, and will be fixed in the next release. The n_bars setting is not being read properly in the HUD definition. Apologies for not catching this before release.
There is a workaround for this problem. Open the hud.plist file, and insert "n_bars = 1" at the top.This will make the HUD display properly again in 1.77.
There is a workaround for this problem. Open the hud.plist file, and insert "n_bars = 1" at the top.
Code: Select all
{
// workaround for 1.77 bug
n_bars = 1;
// C R O S S H A I R S E T T I N G S
crosshair_scale = 32.0;
crosshair_width = 1.5;
- Ranthe
- ---- E L I T E ----
- Posts: 330
- Joined: Sat Oct 13, 2012 7:35 pm
- Location: Paraparaumu, New Zealand (TL 8, Rich Agricultural, Multi-Government)
Re: [RELEASE] CRR-HUD
Thanks for this - all working again.cim wrote:This is a bug in 1.77, and will be fixed in the next release. The n_bars setting is not being read properly in the HUD definition. Apologies for not catching this before release.
There is a workaround for this problem. Open the hud.plist file, and insert "n_bars = 1" at the top.This will make the HUD display properly again in 1.77.Code: Select all
{ // workaround for 1.77 bug n_bars = 1; // C R O S S H A I R S E T T I N G S crosshair_scale = 32.0; crosshair_width = 1.5;
Commander Ranthe: Flying the Anaconda-class transport Atomic Annie through Galaxy 2.
Combat Ranking: Dangerous
Combat Ranking: Dangerous
"Big ships take more booty on your interstellar flights..."
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: [RELEASE] CRR-HUD
Would this issue also be responsible for this anomaly that has appeared on my Combat HUD (and others)?
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: [RELEASE] CRR-HUD
No, that's a completely different (and previously unknown) HUD display problem.
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: [RELEASE] CRR-HUD
OK, well it's appeared since I installed v1.77 and seems to affect the CombatHUD, and others derived from it such as the custom HUDs the Clippers have as well. Nothing in the log as far as I can see.cim wrote:No, that's a completely different (and previously unknown) HUD display problem.
These were all rendering correctly under v1.76.1.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: [RELEASE] CRR-HUD
Did you not have a trunk version (that became 1.77) installed at any time?Smivs wrote:OK, well it's appeared since I installed v1.77...cim wrote:No, that's a completely different (and previously unknown) HUD display problem.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: [RELEASE] CRR-HUD
No. I D/L'd one just prior to becoming ill, but never installed it. So I've never had a trunk version installed, I just upgraded my main install from 1.76.1 to 1.77.El Viejo wrote:Did you not have a trunk version (that became 1.77) installed at any time?Smivs wrote:OK, well it's appeared since I installed v1.77...cim wrote:No, that's a completely different (and previously unknown) HUD display problem.
Commander Smivs, the friendliest Gourd this side of Riedquat.