[UPDATED RELEASE] Coyote's Run Mission
Moderators: winston, another_commander
- slomoe
- Competent
- Posts: 61
- Joined: Tue Jul 03, 2007 2:12 am
- Location: At The Edge, Looking Down Listening To The Winds Of Limbo Roar
Re: [UPDATED RELEASE] Coyote's Run Mission
El Viejo
From one "dumb pilot" to another, even though I find it hard to believe that you're dumb in any way, your fix worked like a charm! saved my guy and all the kills just alittle less money but I think that everything will be ok, and I do have a FEW back up copys stashed in several safe places!!....... Thanks again!
From one "dumb pilot" to another, even though I find it hard to believe that you're dumb in any way, your fix worked like a charm! saved my guy and all the kills just alittle less money but I think that everything will be ok, and I do have a FEW back up copys stashed in several safe places!!....... Thanks again!
- Okti
- ---- E L I T E ----
- Posts: 700
- Joined: Sun Sep 26, 2010 1:51 pm
- Location: A GH shop, near witchpoint to Oresrati in Galaxy 8
Re: [UPDATED RELEASE] Coyote's Run Mission
Thanks for the help El Viejo, does the problem still exists? I may be able to help during the week end. Have been busy with RL to much lately but if there are any other problems, let me know.
To any player playing this mission, please number your save files and just don't override the last save. The mission can be tricky at some stages and you may need to go back couple of stages. I blame El Viejo for writing a complicated oofic for that
Cheers,
Okti
To any player playing this mission, please number your save files and just don't override the last save. The mission can be tricky at some stages and you may need to go back couple of stages. I blame El Viejo for writing a complicated oofic for that
Cheers,
Okti
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: [UPDATED RELEASE] Coyote's Run Mission
<smirks> Ave, Imperator! I guarantee that you won't be able to script the sequel, Okti!Okti wrote:I blame El Viejo for writing a complicated oofic...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: [UPDATED RELEASE] Coyote's Run Mission
<Smivs chuckles...he knows Okti likes a challenge>El Viejo wrote:<smirks> Ave, Imperator! I guarantee that you won't be able to script the sequel, Okti!Okti wrote:I blame El Viejo for writing a complicated oofic...
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Okti
- ---- E L I T E ----
- Posts: 700
- Joined: Sun Sep 26, 2010 1:51 pm
- Location: A GH shop, near witchpoint to Oresrati in Galaxy 8
Re: [UPDATED RELEASE] Coyote's Run Mission
I can do a challenge only if I am not busy with RL, and does not seem to be happening for another six months. But great to know our joint oxp's are supported at the mean time. Thanks El Viejo.Smivs wrote:<Smivs chuckles...he knows Okti likes a challenge>El Viejo wrote:<smirks> Ave, Imperator! I guarantee that you won't be able to script the sequel, Okti!Okti wrote:I blame El Viejo for writing a complicated oofic...
- slomoe
- Competent
- Posts: 61
- Joined: Tue Jul 03, 2007 2:12 am
- Location: At The Edge, Looking Down Listening To The Winds Of Limbo Roar
Re: [UPDATED RELEASE] Coyote's Run Mission
Thanks everyone for all the help!
- Jameson 321
- Mostly Harmless
- Posts: 2
- Joined: Sun Oct 14, 2012 11:53 am
Re: [UPDATED RELEASE] Coyote's Run Mission
Please help, I don't know how to activate the tractor beam
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: [UPDATED RELEASE] Coyote's Run Mission
Hi and welcome aboard! (Dredges his failing memory!) You need to be pretty close to the Katik asteroid (600-700m), turn so that it's in your aft view, and activate the tractor beam with shift+n/n... you'll be told if you're too far away or not.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Jameson 321
- Mostly Harmless
- Posts: 2
- Joined: Sun Oct 14, 2012 11:53 am
Re: [UPDATED RELEASE] Coyote's Run Mission
Thanks, it's working, onwards and upward
Re: [RELEASE] Coyote's Run Mission
I ended up stuck in the same place. Zorra's ship didn't jump, it just kinda hung there, no wormhole. I didn't know what to do, so I docked, then flew back out to the WP again. Have jumped in and out of the system, F5 screen still says to atomise teh Katik Anaconda. Any ideas?Okti wrote:Have you got a message to follow Zorra's wormhole?Bazabaza wrote:Have destroyed the first katik anaconda as asked but mission appears stuck?
Coyote's Run tractor beam?
Hello.
Can anyone tell me how to activate/use the UberTek Tractor Beam to tow the Kalik asteroid base into the sun in Coyote's Run? I have the tractor beam fitted, and I can prime it (N), but nothing happens. I can fly to within a few tens of metres of the asteroid, and accelerate slowly away, but nothing happens. Any clues?
Thanks!
Paul
Can anyone tell me how to activate/use the UberTek Tractor Beam to tow the Kalik asteroid base into the sun in Coyote's Run? I have the tractor beam fitted, and I can prime it (N), but nothing happens. I can fly to within a few tens of metres of the asteroid, and accelerate slowly away, but nothing happens. Any clues?
Thanks!
Paul
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Coyote's Run tractor beam?
Hi Paul and welcome aboard - this is the method, as I recall. It should work okay.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Coyote's Run tractor beam?
Thanks for the quick reply but... no luck. I get within a couple of hundred metres, turn to put it in my rear view, hit Shift-N (screen says Equipment Primed: UberTek Tractor Beam), then ease away at minimal speed and, all of a sudden, nothing happens
Should I try turning it off and turning it on again?
Should I try turning it off and turning it on again?
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Coyote's Run tractor beam?
Try shift-n followed by n... it should appear to jump slightly towards you. If not, yeah... try it again. It was well tested, that much I know!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Coyote's Run tractor beam?
Ah - that did it - thanks!
Paul
Paul