Ooh... shiny!Svengali wrote:VisualEffect for the jump sequence with a new shader.
BGS - The BackgroundSet
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- Cody
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Re: BGS - The BackgroundSet
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: BGS - The BackgroundSet
Yes, The new witch space jump visuals are wonderful.
Flying Python Class Cruiser, Chapter & Verse IV
Re: BGS - The BackgroundSet
I seem to have an issue with this latest version. I get the message "BGS-M-Check the Latest.log". The background images are working but not the sounds or new witch space stuff.
I have removed all other OXPs and reloaded and still had the same problem (I have 1.77).
I have removed all other OXPs and reloaded and still had the same problem (I have 1.77).
Re: BGS - The BackgroundSet
Install (or update to the latest version of) [wiki]Cabal_Common_Library[/wiki].dalek501 wrote:I seem to have an issue with this latest version. I get the message "BGS-M-Check the Latest.log". The background images are working but not the sounds or new witch space stuff.
Re: BGS - The BackgroundSet
Just the job! Thank you!
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Re: BGS - The BackgroundSet
Small thing on upgrading to 1.77 (love the new lasers). On jumping I still get the BGS cool warping effect, but then get the old-school rings. Using BGS on the last release (non-truck) the BGS effect completely replaced the rings. No biggy, but is anyone else getting this. Have updated BGS to the new version.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
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Re: BGS - The BackgroundSet
Forgive the dumb question, LB: did you also update the CCL OXP?LittleBear wrote:Have updated BGS to the new version.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet
Yep.
Got BGS-A15.2 and CCL 1.7 installed. (Running on Windows 7).
Got BGS-A15.2 and CCL 1.7 installed. (Running on Windows 7).
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
Re: BGS - The BackgroundSet
Heyhey. Look who is back - LittleBear .-) Hope all is well?
It's good that you've seen v1.5.2, but it will be better to use v1.6. BGS has switched to the new implemented VisualEffect class. So just grab the latest version and compare the effect with the old one.LittleBear wrote:Got BGS-A15.2 and CCL 1.7 installed. (Running on Windows 7).
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Re: BGS - The BackgroundSet
Svengali, using all requisite current versions, no matter what I do, I cannot seem to get the countdown offset to save with OXPConfig. In fact, the changes don't seem to take at all, saved or not.
And hey! Welcome back, LB! Long time no see..
And hey! Welcome back, LB! Long time no see..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: BGS - The BackgroundSet
Confirmed.Diziet Sma wrote:Svengali, using all requisite current versions, no matter what I do, I cannot seem to get the countdown offset to save with OXPConfig. In fact, the changes don't seem to take at all, saved or not.
It's a typo in
this.oxpcSettings
. Change the .Name
entry for the SInt2
from "bgsCountOffset" to "bgsCountOffsetS".- Diziet Sma
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Re: BGS - The BackgroundSet
Fantastic! Thanks!
Now all I need to do is figure out why the Halsis sounds don't play at all..
Now all I need to do is figure out why the Halsis sounds don't play at all..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: BGS - The BackgroundSet
Probably because the delay is now set to bgsCountOffsetS * 50
Using
Using
this.bgsCountOffset = this.bgsCountOffsetS*0.05;
in this.oxpcNotifyOnChange
should solve this. The resulting value gets added to clock.absoluteTime whenever the countdown gets started.- Diziet Sma
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Re: BGS - The BackgroundSet
Ok, I'll fix that.. but um.. I mean.. NONE of the halsis sounds play.. targeting, missile lock, mass-lock, you name it. The countdown settings wouldn't affect those, would they?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: BGS - The BackgroundSet
Right. This is probably simply the loading order of the customsounds.plist. You could try to rename halsis.oxp to Halsis.oxp.