Torus drive bogosity compromise

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Wildeblood
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Torus drive bogosity compromise

Post by Wildeblood »

Here's a suggestion: lock the ship's heading whenever the cheatonic torus drive is engaged. 32 times the speed, but in a straight line only.
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Diziet Sma
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Re: Torus drive bogosity compromise

Post by Diziet Sma »

So "pain in the arse" for no real improvement in play = "bogosity compromise"? Mind explaining how?
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Wildeblood
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Re: Torus drive bogosity compromise

Post by Wildeblood »

Well, it assumes you think the torus drive is bogus in the first place. If not then no, you wouldn't see it as an improvement. Anyway, I've just made an OXP to implement this idea I will upload later this evening.

As for the explanation, I wrote a detailed reply to that other thread where the meaning of top speed was being debated, then accidentally closed my browser window before I clicked "submit". Natch. That's a pain in the arse.
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Re: Torus drive bogosity compromise

Post by Diziet Sma »

Even if you do see it as bogus, I don't see how making it simply more of a hassle to use is a 'compromise'..
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Re: Torus drive bogosity compromise

Post by Pleb »

The alternative is to set the torus speed factor much higher. It's currently set to 32.0 but if you increase this to 256.0 then you end up going at speeds so fast that by the time you stop you've way past the planet! Bit like the TAF in Frontier combined by its newtonian physics that ended up catapaulting the player in the opposite direction (without autopilot!)....
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Re: Torus drive bogosity compromise

Post by Cmd. Cheyd »

Since it can obviously be implemented easily in an OXP, I'd say leave the core game unaltered. If you wish to have it in your game universe, load the OXP. Others may want to keep theirs closer to the original Elite.
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