Limit Theory
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Re: Limit Theory
Having been in software development for over 20 years I'd have to say that the one man team is perhaps the most efficient. It's down side is that the one team member has to be prodigiously talented to pull it off. The best commercial teams have 3 members with one 'lead' and a good spread of skills. Oddly this is the optimal number of members for a terrorist cell (a fact known to both sides and very difficult to infiltrate).
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Re: Limit Theory
Agreed, one man CAN make a difference. And yes, I know I've nicked that from somewhere, but I can't remember where.
He's achieved a HELL of a lot in three/four months. More than Frontier managed in 10 years for Elite IV. I think he'll definitely achieve his goals and more, probably long before his advertised deadline then go on to make an even BETTER game. Remember Peter Molyneux and Bullfrog? They pushed out fantastic games at a rate of knots. Then they got more people in and took longer to make worse games.
Elite? 2 developers = groundbreaking game. Frontier? Whole company behind it = mediocre game.
The old adage of "too many cooks" tends to be the rule in games design, I think, since so many different ideas and different understandings of those ideas can be counterproductive.
I am really looking forward to Limit Theory, perhaps more than E:D to be honest. Josh's dev diary and gameplay demos wipe the floor with the E:D rolling demos and "marketing" hype. LT gives real information and visible evidence of the progress. E:D gives promises and "it would be cool" claims.
He's achieved a HELL of a lot in three/four months. More than Frontier managed in 10 years for Elite IV. I think he'll definitely achieve his goals and more, probably long before his advertised deadline then go on to make an even BETTER game. Remember Peter Molyneux and Bullfrog? They pushed out fantastic games at a rate of knots. Then they got more people in and took longer to make worse games.
Elite? 2 developers = groundbreaking game. Frontier? Whole company behind it = mediocre game.
The old adage of "too many cooks" tends to be the rule in games design, I think, since so many different ideas and different understandings of those ideas can be counterproductive.
I am really looking forward to Limit Theory, perhaps more than E:D to be honest. Josh's dev diary and gameplay demos wipe the floor with the E:D rolling demos and "marketing" hype. LT gives real information and visible evidence of the progress. E:D gives promises and "it would be cool" claims.
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Re: Limit Theory
I really laughed out loud at this comment on the rockpapershotgun-article:Selezen wrote:I am really looking forward to Limit Theory, perhaps more than E:D to be honest. Josh's dev diary and gameplay demos wipe the floor with the E:D rolling demos and "marketing" hype. LT gives real information and visible evidence of the progress. E:D gives promises and "it would be cool" claims.
That was after the release of Limit Theory's first gameplay video, which was released after E:D's first gameplay video, and I somehow was able to share the sentiment.Also, a video showing him shooting at asteroids that opens up into a pitched space battle. He’s pretty much fucking with Braben, isn’t he?
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Re: Limit Theory
Heh, yeah, I think I commented on the similarities myself. Interesting that two developments that are separated by thousands of miles and several years worth of development are so startlingly similar...
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Re: Limit Theory
I like the procedural station vid - a lot!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Limit Theory
Go Josh, go LT
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Re: Limit Theory
It's all very tasty. And all knocked together in a week or so. Maybe less. And that's while going to lectures and studying.
The man's a god. And it's sickening that he's probably half my age.
The man's a god. And it's sickening that he's probably half my age.
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Re: Limit Theory
Fixed that for you.Selezen wrote:It's all very tasty. And all knocked together in a week or so. Maybe less. And that's whilegoing to lectures and studyingdoing his exams.
That depends on whether you know your age. "The man's" age at least is known: he's 20.Selezen wrote:The man's a god. And it's sickening that he's probably half my age.
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Re: Limit Theory
I'm 39 on Monday. So there. I was right. He's half my age. B******d.
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Re: Limit Theory
I'm beginning to think of it in terms of "I could be his father".Selezen wrote:I'm 39 on Monday. So there. I was right. He's half my age. B******d.
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Re: Limit Theory
Planetary ownership stretch goal just reached
The GalTech Industries Corporation - Building ships to populate the galaxies.
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
Increase the variety of ships within your Ooniverse by downloading my OXPs
Flying the [wiki]Serpent_Class_Cruiser[/wiki] "Thargoid's Bane"
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Re: Limit Theory
Hmm... that could be grandfather, from my angle. Ho-hum! <sobs gently>Commander McLane wrote:I'm beginning to think of it in terms of "I could be his father".Selezen wrote:I'm 39 on Monday. So there. I was right. He's half my age. B******d.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Selezen
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Re: Limit Theory
I'd be PROUD to be his father. Yeah. I said it.
I wonder if he'd let me adopt him. Would that count as a pledge?
I wonder if he'd let me adopt him. Would that count as a pledge?
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Re: Limit Theory
Ok you sold me on it $20 down, I'm not getting all cash happy on this I'm already funding drew and that gives me one day after pay day to push elite.