v1.65 beta 2 Patch available (Escape Pod Rescue version)

For test results, bug reports, announcements of new builds etc.

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aegidian
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v1.65 beta 2 Patch available (Escape Pod Rescue version)

Post by aegidian »

V1.65 beta 2 implements NPCs (characters) and fixes bugs in v1.65b1.

V1.65 betas are test releases for new technologies in Oolite's engine. They *should* be markedly faster than v1.64, but may be less stable. If you notice a change in performance in Oolite on your machine (for better or worse) - please send details of your machine and the changes to [email protected].

Note this upgrade comes in two flavours, one for PowerPC, one for the Universal Binary release.
Please check which version of Oolite you are using before proceeding by using Finder's Get Info on Oolite.app - if it says Kind: Application (PowerPC) use the PowerPC version, if it is Kind: Application (Universal) use the Universal Binary version.

FOR PowerPC VERSION (Standard Release Version)
:arrow: http://www.digitalnervouswreck.com/ooli ... o165b2.zip

FOR UNIVERSAL BINARY VERSION
:arrow: http://www.digitalnervouswreck.com/ooli ... 65b2UB.zip

:arrow: Download the file above and expand it.

:arrow: Drag Oolite.app (v1.62+) onto the DropUpgradeOoliteTo165b1 or DropUpgradeOoliteTo165b1UB application.

:!: A small file called OolitePatch.log will be written to your desktop. If you have any problems upgrading you should mail me this file along with any crash reports and console.log entries.

:!: Oolite should immediately launch and give an 'Update successful' message.

The menu option About Oolite should also now show the version number as 1.65

Note that this will not update Oolite's version number in the Finder 'Get Info' box until the Finder is relaunched.

Main Changes for Version 1.65 (all versions)

beta 2

• Fixed showing planets on the f7 screen.
• Fixed hasShipyard to enable shipyards on non-system stations and carries.
• Fixed problems with Trumbles script.
• Fixed autopilot problems caused by customsounds.
• Implemented rescue and capture of NPCs in escape pods. Special NPCs can be specified in characters.plist and added to ships by using <key>pilot</key><string>character.plist-key</string>. NPCs can have script_actions that are called when they disembark your ship. An NPC has been added to the constrictor hunt script as the thief.
• Some work correcting cargo levels displays.
• Some work improving how AIs scan for ships.

beta 1

• Implemented <key>hasShipyard</key> for stations and carriers. Use either a number (0..1) or an array of conditions as the value.
• Mission and local variables are now expanded recursively.
• Implemented fuel restriction to 7.0LY (even when specified higher).
• Optimised planet drawing at a distance (cures depth-buffer problems) and linked atmosphere resolution to the planet resolution (one LoD stutter instead of two).
• Neater delivery report screen.
• Splinters no longer count as kills.
• Sleepy pirates no longer so sleepy.
• Custom sounds for many events can be specified (see customsounds.plist).
• Background scenes for some GUI screens implemented (including views of planets in the system data screen).
• FPS display now shows number of collision tests per tick.
• Eliminated ghost-ship bug.
• Implemented very efficient collision detection optimisation and octree based collision detection (needs lots of testing - for speed and accuracy).
• Debugging messages optimised.
• System inhabitants now get better pluralisations.
• Lighting changes on GUI ship displays.
• OOScript adopted as new means of writing OXP scripts.
• Allowed for a greater variety of docking port shapes.
• Sound code fixed (thanks Ahruman.)
• Flashers and rotating sub-entities now show up in GUI ship displays.
• NPC ships now occasionally deploy q-bombs!
• Many other glitches, typos and minor bugs fixed.
• <key>like_ship</key> in shipdata.plist now performs correctly.

Version 1.64

• New equipment: EQ_HEAT_SHIELD, External heat shielding to make sun-skimming easier; EQ_TARGET_MEMORY, allows the shipcomp to store/recall up to 16 targets.
• Equipment availability system augmented, see equipment.plist for details.
• Improved implementation of radiation damage (very slightly less deadly, applies to NPC ships too).
• Implemented scanner un-zoom (press shift-Z).
• Allow selection of coincident target systems on the chart screens (click just above or below the system).
• Implemented control for ambient light level in planetinfo.plist (<key>ambient_level</key><real>1.0</real>).
• Implemented <key>isCarrier</key><true/>|<false/> in shipdata.plist entries.
• Implemented <key>rotaing</key><true/>|<false/> in shipdata.plist entries for stations.
• Implemented better handling of over-complicated models.
• More improemnts to sound code (thanks Ahruman).
• Fixed image handling problem (fixes Lave.oxp's moon bug).
• Fixed collision/scooping problems (fixes 'ghost escape pod' bug).
• Fixed text input problems (fixes 'Commander name change' bug, thanks Winston).
• Improvements to missile code: in shipdata.plist <key>missile_role</key> to select missiles fired by the ship, thargons going uncontrolled now properly shuck their target locks.
• Optimised lighting routines and aded more respect for the 'Reduced Detail' mode.
• Switched to GUSTO (Grand Unified Source Tree for Oolite) for future development.
• Many other minor bugfixes and glitch eliminations.

Version 1.63

• Bugfix to using zoom key in other chart screens.
• Laser vs. Ship collision detection now performed using octrees (more accurate.)
• Bug where default volume setting was 'Mute' fixed.
• All ship default console graphics are now drawn rather than taken from images.
• Hyperspace destination selected is now stored in the save game.
• ECM hardened missiles are no longer completely ECM proof (only 90% so.)
• Invincible Thargoid bug fixed.
• More aggressive data caching at start-up.
• Oolite 'strict' implements a non-zero forward velocity when speed is zero (like og. Elite.)
• 'addShipsWithinRadius:' 'consoleMessage3s:' 'consoleMessage6s:' methods implemented for scripting.
• Custom cargopods may be 'pre-filled' in their shipdata.plist entries.
• Player ship's model now drawn, permitting views of its external parts!
• Minor glitches fixed.
• Fuel scoop status indicator added to main display.
• Scooping flotsam now uses 'scoop_position' to determine where scooped items disappear into the ship.
• Major memory-use problems in AI addressed.
• Collision finding majorly overhauled to (crudely) partition space before tracking collisions - a big optimisation.

Note this patch can only upgrade Mac OS X Oolite v1.62 or later to the current version.
Last edited by aegidian on Fri Jun 16, 2006 10:38 am, edited 1 time in total.
"The planet Rear is scourged by well-intentioned OXZs."

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User avatar
aegidian
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Posts: 1161
Joined: Thu May 20, 2004 10:46 pm
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Post by aegidian »

Note that I'm receiving Crash reports logging crashes in checkScanner. This isn't entirely unexpected (it was the last bit I wrote, and uses an unchecked linked list) I'll look into this more when I return from my weekend off.
"The planet Rear is scourged by well-intentioned OXZs."

Oolite models and gear? click here!
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