Pod Payback

An area for discussing new ideas and additions to Oolite.

Moderators: winston, another_commander

Post Reply
User avatar
aegidian
Master and Commander
Master and Commander
Posts: 1161
Joined: Thu May 20, 2004 10:46 pm
Location: London UK
Contact:

Pod Payback

Post by aegidian »

http://pics.livejournal.com/aegidian/pic/0000dttt/

A quick screenie of how things are going...
"The planet Rear is scourged by well-intentioned OXZs."

Oolite models and gear? click here!
User avatar
Murgh
---- E L I T E ----
---- E L I T E ----
Posts: 454
Joined: Fri Sep 03, 2004 6:19 am
Location: Terra Firma

Post by Murgh »

:D
looks fun and lucrative.
The man next to you is your lunch
User avatar
Wolfwood
---- E L I T E ----
---- E L I T E ----
Posts: 735
Joined: Wed Mar 29, 2006 9:53 am
Location: Finland
Contact:

Post by Wolfwood »

Hey! That will be fun!

But why so low prizes for capturing nasty criminals? I know that there are a lot of them, but it seems that their head money has really gone through a bad inflation... :(
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
User avatar
jonnycuba
Deadly
Deadly
Posts: 233
Joined: Fri May 21, 2004 1:04 pm
Location: Witchspace

Post by jonnycuba »

looks like this will be a winner!

Will passenger berths be req? & will it be adaptable for missions with scriptable events i.e. picking up a certain person leads to a definable reward. Sorry i feel I'm jumping the gun here but this could help in certain mission OXP's on the go... 8)
Team Zorg are Go!
User avatar
aegidian
Master and Commander
Master and Commander
Posts: 1161
Joined: Thu May 20, 2004 10:46 pm
Location: London UK
Contact:

Post by aegidian »

jonnycuba wrote:
Will passenger berths be req? & will it be adaptable for missions with scriptable events i.e. picking up a certain person leads to a definable reward. Sorry i feel I'm jumping the gun here but this could help in certain mission OXP's on the go... 8)
No you don't need passenger berths. The rescuees stay in their escape pods in your hold until you dock.

I'll think about how to add script hooks to this. But essentially that'll mean scriptable ways of creating characters and assigning them as ship's crew or passengers, and then notifying the script when they are killed or rescued. Or being able to check for their presence in your hold when docking.
"The planet Rear is scourged by well-intentioned OXZs."

Oolite models and gear? click here!
User avatar
Wolfwood
---- E L I T E ----
---- E L I T E ----
Posts: 735
Joined: Wed Mar 29, 2006 9:53 am
Location: Finland
Contact:

Post by Wolfwood »

aegidian wrote:
I'll think about how to add script hooks to this. But essentially that'll mean scriptable ways of creating characters and assigning them as ship's crew or passengers, and then notifying the script when they are killed or rescued. Or being able to check for their presence in your hold when docking.
This would be very good to have and gives more possibilities for story ideas. :)
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
dajt
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 364
Joined: Tue Aug 17, 2004 7:05 am
Location: Orange, NSW, Australia

Post by dajt »

My immediate reaction was "this is cool, I would have set the non-criminals free and handed the crims over to the police when I docked anyway", but that was quickly followed by the realisation that escape pods are programmed to make their own way to the station so this would happen anyway if I just left them alone.

Of course someone else might scoop them up before they get there, so that might be why the pay outs - happen... as a reward for ensuring the right people get to the right place.
Regards,
David Taylor.
User avatar
TedJ
Deadly
Deadly
Posts: 131
Joined: Tue Jan 17, 2006 3:18 am
Location: Melbourne, Australia

Post by TedJ »

Excellent work, Giles!

I'll admit that when I saw the thread title, I immediately thought it was going to be retribution for all those escape pods I've shot... err, I mean that accidentally exploded...
User avatar
Wolfwood
---- E L I T E ----
---- E L I T E ----
Posts: 735
Joined: Wed Mar 29, 2006 9:53 am
Location: Finland
Contact:

Post by Wolfwood »

dajt wrote:
My immediate reaction was "this is cool, I would have set the non-criminals free and handed the crims over to the police when I docked anyway", but that was quickly followed by the realisation that escape pods are programmed to make their own way to the station so this would happen anyway if I just left them alone.
Perhaps there should be a choice whether you want to give the criminals to the local police, sell them as slaves... or sell them as meat products? Someone who really gave you some tough time would certainly earn to be treated like the last item on the list...
Author of Tales from the Frontier - official Elite 4 anthology.
Author of Marcan Rayger adventures - unofficial fan-fic novellas set in the Frontier universe.
User avatar
Arexack_Heretic
Dangerous Subversive Element
Dangerous Subversive Element
Posts: 1876
Joined: Tue Jun 07, 2005 7:32 pm
Location: [%H] = Earth surface, Lattitude 52°10'58.19"N, longtitude 4°30'0.25"E.
Contact:

Post by Arexack_Heretic »

So what about selling them as slaves anyway ?
(e.g. "Damn the money, the damned pirate deserves no less!")

I do not think docking at a hermit or pirate-hermit should enable you to claim bounty or drop off naive innocents.
Rather the hermit would offer to buy the innocent lady-crewmember as slave.
Could even be that hermits offer the 500creds for pirate escapees; always good to have a criminal that owes you....

2cc
looks like a great addition btw Giles. good job so far.
Riding the Rocket!
User avatar
jonnycuba
Deadly
Deadly
Posts: 233
Joined: Fri May 21, 2004 1:04 pm
Location: Witchspace

Post by jonnycuba »

Hmmmm, It would be nice to be able to bounty hunt & capture pods to take to specified rock hermits for ransom business 8)
Team Zorg are Go!
User avatar
Wiggy
Deadly
Deadly
Posts: 222
Joined: Fri Jan 21, 2005 1:12 pm
Location: London, Engerland

Post by Wiggy »

Love it.

Great idea, superbly implemented, as per.


But, if you destroy an innocent craft and scoop up the escape pod, you get a reward for rescuing them from, err...., yourself? It's (almost) a shame to take their money!
You came in that? You're braver than I thought!
Post Reply